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VTubing: How a Japanese Phenomenon Is Going Worldwide

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Re: VTubing: How a Japanese Phenomenon Is Going Worldwide

#111

Some more interesting topics around the subject that I haven't seen covered in the comments: - Hololive is huge and they definitely take a decent cut for their efforts. But why do people sign with them? The short answer is that they're a well oiled machine where people go through a sign up process where they create a test video etc. If accepted they're placed into groups (such as Hololive English) etc., but at the sa…

> In general they also don't seem to collaborate much with vtubers outside of their space, so I'm sure there are some rules in play there.

I think it's more about market dynamics than strict rules. There are clear benefits to collaborating within the same agency because it helps introduce audiences to other talents under the same umbrella. Everyone involved has a chance to grow together.

Once you start collaborating outside the agency, you're inevitably splitting viewers' time, attention, and even spending across different groups. Since every fan only has so much time and money to go around, those collaborations don't always make business sense.

That's not to say they never happen. If a collaboration is expected to bring in new audiences, significantly increase exposure, or otherwise benefit both sides, then it's much easier to justify. But without that kind of upside, it can end up helping another agency just as much, or even more, than your own.

Re: VTubing: How a Japanese Phenomenon Is Going Worldwide

#112

Earlier quoted context omitted.

That's a bigger question, like why do people watch streamers in the first place. It's not for me personally but it's a huge worldwide multibillion industry so plenty of people enjoy it and / or aspire to be it.

I can at least understand why someone watches a streamer, even though it isn't for me. Streamers tend to be charismatic and entertaining, so watching the person do his or her thing makes sense. But I can't understand the desire to watch a broadcast of a fake persona.

99.9% of Western vtubers do exactly what streamers do, including being charismatic and entertaining, just behind a computer generated avatar. The "lore" and design of their avatar is mostly just aesthetics, a bit of branding and a means of self expression. Japanese vtubers take the kayfabe more seriously but that's because their personas are essentially corporate generated identities and that's their job - but even then their actual personalities inevitably leak out, and their talents become a part of the character.

Re: VTubing: How a Japanese Phenomenon Is Going Worldwide

#113
post #29
post #22

Earlier quoted context omitted.

Are VTubers mostly attractive looking female characters?

Attractive looking cartoon characters, if you’re into that sort of thing.

Hentai porn is apparently the most popular porn category in lots of countries! Took me by surprise when I found that out. Closely followed by the more predictable “lesbian”, “Anal”, “MILF” and “Asian”!

Re: VTubing: How a Japanese Phenomenon Is Going Worldwide

#114
post #14
post #12

Earlier quoted context omitted.

For the big VTuber corporate brand, for sure. But the indie VTuber scene as exploded. It used to be fairly expensive to get in the hobby, and you needed to be technically savy or have someone be for you. Now there is a lot of free and open-source VTuber software that don't need complex setup, just a webcam. And you can easily commission a few hundred bucks an artist to get your whole character and animation. This mad…

It's not 2018 anymore, so that's not quite true. By now free models have been there forever, and indies have been using them for as long. I mean, Filian has already been using one over 4 years ago. Which caused some problems with merchandising, but that's a different can of worms.

No one wants a free model. (Yes there are exceptions). The big game changer is GenAI. The cost to start vtubing now with a unique model is very low.
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