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Factorio 2.1 Experimental Release

factorio.com

111–115 of 115 posts

Re: Factorio 2.1 Experimental Release

#111
post #7

Earlier quoted context omitted.

I’ve heard the Gleba gripe in many places but I don’t understand what people are frustrated about. I really liked the challenge. Care to elaborate?

Its not gleba i mind so much as the impact of spoilage. We could have the interesting effects of spoilage on the factory, without the impact of spoilage on transportation. End products, like science, shouldn't spoil. We can put eggs in a Biochamber, and then put that biochamber in our pocket and it doesn't spoil. Huh. And then we can take that egg out of the biochamber, unspoiled. But we can't put eggs in a crate and…

You can store eggs by making foundation and then recycling it when you need the egg. It's kind of... lame.

Re: Factorio 2.1 Experimental Release

#112

>Reduced centrifuge stack size to 10. Well, that'll make Rocket Rush a bit more fun to play. It was taking forever to get up to 40 U235s. [Edit] Nope.... it doesn't change the requirements from 40 U235, just makes it so a centrifuge will fit on a rocket. 8( Am I the only one who likes rocket rush?

Why do you need nuclear for rockets?

Re: Factorio 2.1 Experimental Release

#113
post #98
post #59

Earlier quoted context omitted.

Here's one of their many impressive software dev stories: making transport belt update multithreaded https://factorio.com/blog/post/fff-364#:~:text=Multithreaded...

That one will never cease to impress me. Belts are basically the “Turing complete” of parallelism — I expect that every single data dependency pattern imaginable can be expressed as belts.

Isn't that just channels in Go?

Re: Factorio 2.1 Experimental Release

#114
post #98

Earlier quoted context omitted.

That one will never cease to impress me. Belts are basically the “Turing complete” of parallelism — I expect that every single data dependency pattern imaginable can be expressed as belts.

Isn't that just channels in Go?

Kind of, but not really — Channels are FIFOs, and there's approximately zero work happening inside. Factorio belts can have insertions/removals at arbitrary points along the belt (including players grabbing stuff off the belt whenever they choose), and require simulating movement of items along the belt. They also come in much more complex topologies than Go channels ever do in practice.

Re: Factorio 2.1 Experimental Release

#115

>Reduced centrifuge stack size to 10. Well, that'll make Rocket Rush a bit more fun to play. It was taking forever to get up to 40 U235s. [Edit] Nope.... it doesn't change the requirements from 40 U235, just makes it so a centrifuge will fit on a rocket. 8( Am I the only one who likes rocket rush?

Why do you need nuclear for rockets?

I need nuclear for cheap power, I almost never actually rush to make rockets, I just want to avoid the grind for technology research. ;-)
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