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Mmorpg World of ClaudeCraft, vibe coded with Fable 5

worldofclaudecraft.com

111–117 of 117 posts

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#111

Earlier quoted context omitted.

I thought one of the tenets of vibe coding was letting go of code quality, perhaps even to the point of not looking at the code?

The lower the code quality and less coherent the design, the poorer the agent will perform over time as the project grows. Pure vibe coding pretty much limits the max scope of your project to the capability of the agent, and if you're trying to make something real and maintainable, you'll always end up with something worse than the person who guides it at a lower level. That being said, there are certainly going to b…

That does defeat the claim that AI is intelligent IMO. I should not need to dance with instructions in order for the LLM to behave intelligently.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#114

Earlier quoted context omitted.

> Yes, you just need to tell it to do that. Indeed. All you have to do is say “and make it good”, and it will make it good.

No, you need to tell it the architecture you want. Does anyone really believe you can just say "build the thing" and LLMs will somehow defeat Kolmogorov complexity or that they can read minds? What exactly are you trying to say? They are no good because they aren't magic?

They don't follow basic design principles. If i have to tell the ai every detail of basic design then... Well... I do not consider that very intelligent for a software dev.

I do use AI extensively and get it to spit out vaguely acceptable designs. But I'm doing the design. Even when i have another agent trying to simplify or such the design details are still me.

I don't think people understand how this runs in contrast to the claims of intelligence.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#115

Earlier quoted context omitted.

dude, I don't want to be a hater, but this is a pretty crappy game that barely works. I honest to god could have made this in a week without AI. Is it cool that AI made it in 2 days? Sure, but it's not groundbreaking. Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs.

Extraordinary cope.

What's your proof? Or are you just going to make snide one-liners to feel like you won?

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#117
post #64

Ok, this is impressive in terms of gluing things together Yea it's buggy and janky in places, but equally it's coherent from a 3d perspective and 2d UI one I don't know how many people have been trying to get claude to vibe code games, but it's really not good at it, I've been fiddling about and trying to make it work for a few months now Yes, you can make flappy bird or snake level stuff, but anything much bigger ho…

the language the original wow code is written it doesn't matter because translating programming languages is trivial for a llm.
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