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Developer gets Half-Life running at 30 FPS on a Nokia N95

tomshardware.com

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Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#111

Earlier quoted context omitted.

Tell you what though, I would jump on a modern N95. I only really want a basic phone with a good camera, and sure, Python. Only need LTE and a thinner form factor.

I was big into dumbphones about 10-15 years ago and the problem with dumbphones is the same problem with dumbtv and other ones, is that the market is already small, and those in the market for these things are opinionated as shit about the specific configuration they want. So you are presented probably with maybe 2, 3 viable options if you are lucky, none are the thing that satisfies your actual needs, and they are a…

Dumb objects are not totally niche. No one actually likes smarts that impede the core function. The Slate truck strips a lot of this out.

The trick with phones, since the smarts are a core function, is not making them dumb, but more akin to a PC. Less convenience served on a platter, more freedom to develop and install just what you want without compromising on UX. The N95 and other Symbian phones did this for me.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#112
post #34
post #15

Earlier quoted context omitted.

N900 was a crazy phone, ahead of its time https://www.youtube.com/watch?v=G9CFrJnCKqU At that time I had a flip phone maybe a black berry curve so not aware of it

I would love a modern version of the N900/N810. If I could get one with a recent ARM processor, good slide out keyboard, and running a more desktop-oriented Linux install (meaning more hacking/developer friendly than just Android), I'd be seriously tempted. Sadly, I assume the current component prices would mean it would be too expensive to be realistic.

The FxTec Pro 1 is the closest I've found these days; it has a slied-out keyboard and an unlocked bootloader so you can run LineageOS or Ubuntu Touch (PMOS support seems spotty).

The keyboard isn't as nice as those on phones from ~2010; it's a bit too big for the thumbs to really fly and sliding it in & out is not as effortless as it should be, but nless you count Unihertz's blackberry-likes, there's really nothing else around that comes close!

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#113
post #55

Earlier quoted context omitted.

802.11b/g :(

Live a little, allow horribly inefficient delightful retro device clients on a 2.4 GHz channel :) WEP is where I’d personally draw the line, but the N95 fortunately supports WPA.

I set up an isolated network on my LAN with its own WAP to play with my old devices that don't support WPA. I don't leave it on all the time and the network segmentation limits any blast damage. Works well since I have so much old crap with early WiFi.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#114
post #80

Holy sh*t Tom’s Hardware has gone downhill. Every advert snuck past both my Pi-Hole and my iOS filters, and it even tried forcing a file download on site open on my iPhone. As for the HL1 port: I love it, always wanted an N95 (I had an N80ie that I loved), and these sorts of retro experiments are always a joy to read about.

You might need to update your filters. Using AdGuard Pro on iOS I’m not seeing any ads.

Guess I get to figure out why gravity didn’t update or how Tom’s snuck past my filters this weekend.

Fweh.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#118
post #107
post #104

Earlier quoted context omitted.

Basically any Android phone where you can gain root access is capable, you can set up automatic recording of every call and set answering call with a button (like Volume Up).

> answering call with a button (like Volume Up) Are you sure? I didn't find that option on FP3.

Don't know about FP3 specifically, but on some phones it's built-in in accessibility settings (all Samsung phones for example). For other phones you can try an app such as Button Mapper and assign "accept call" to a button.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#119

Earlier quoted context omitted.

I played it back when it came out on a P166 in software mode and it was fine at that resolution.

I did the same, I do wonder if it holds up as well as my memory remembers. Probably not. Like I remember Doom running fine on my 486 SX 25Mhz, but looking back at it now, it wasn't that great. It took a top end Pentium to really get it into smooth-ish 20fps+ territory.

Of course no.

DOOM wasn't fine on Am486DX4 100MHz and Ziggurat Vertigo was like 5fps at best on it.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#120

Earlier quoted context omitted.

I did the same, I do wonder if it holds up as well as my memory remembers. Probably not. Like I remember Doom running fine on my 486 SX 25Mhz, but looking back at it now, it wasn't that great. It took a top end Pentium to really get it into smooth-ish 20fps+ territory.

Of course no. DOOM wasn't fine on Am486DX4 100MHz and Ziggurat Vertigo was like 5fps at best on it.

Ziggurat Vertigo was Quake, not Doom.
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