Ear Training Practice
111–120 of 130 posts
Re: Ear Training Practice
#112Re: Ear Training Practice
#113Earlier quoted context omitted.
This is so well done and very cool. Thanks for building it and offering it. As someone who hasn't had a piano lesson in about 40 years, I find myself wanting to play with the keys to match the melody. So I hear the initial melody, and then I'm practically hitting keys at random (guessing where I should be on the keyboard) until I find the first note, and then I have to listen over and over again while trying to find…
Glad you like it! A couple of people have asked for this feature and I guess I've been struggling with how to fit this concept into the game. Maybe the answer really is just as simple as a little visual toggle that puts you in a "sandbox" mode where all the sounds still go through, but the game doesn’t respond to them until you untoggle it.
Re: Ear Training Practice
#114Earlier quoted context omitted.
There is no "objective" foundation to music. Mapping twelve letters onto a piano keyboard would then look something like this: B D G I K A C EF H J LA Which means an A major scale in this notation would be ACEFHJLA, which is actually less intuitive than understanding the circle of fifths etc. and arriving at ABC#DEF#G#A (to use this universe's notation)
In your traditional system, if you want to play something a step up, you have to actually think about it; which notes will now become sharps, which won't, etc. In my system (A though L, or more simply, 1 through 12), you simply add 2 to each note. It's easier to work about and isn't as rigidly defined by the culture it came from.
Re: Ear Training Practice
#115Earlier quoted context omitted.
You "wrote" a guide, yet it's in "generated_courses"? Interesting
It's related to this https://trane-project.github.io/generated_courses/transcript... which generates all the individual lessons for each stage in the guide. It has nothing to do with generative AI. The software is not really needed if you just want to jam along your own songs, I just didn't have a better place to put the guide.
Re: Ear Training Practice
#116Earlier quoted context omitted.
Glad you like it! A couple of people have asked for this feature and I guess I've been struggling with how to fit this concept into the game. Maybe the answer really is just as simple as a little visual toggle that puts you in a "sandbox" mode where all the sounds still go through, but the game doesn’t respond to them until you untoggle it.
Put me up as another person wanting that feature, it was how I expected it would work.
Re: Ear Training Practice
#117Earlier quoted context omitted.
We actually have multiple names for all the notes - which have a 'reason' to exist. A B-double-flat and an A-natural, and G double-sharp exist, distinct for notational purposes... yes, it sounds dumb. Music IS arbitrary in a lot of ways. For example: 12 tone equal-temperament was chosen/invented (nearly) (by Bach) over just intonation because of 'musical gags' like https://en.wikipedia.org/wiki/The_Musical_Offering (…
Bach did not invent equal temperament. He probably had thought of it at some time, but his writings make it clear that he would be against such a concept. He was in favor of a 12-tone temperament, but it wasn't equal. It's not clear, but I generally doubt he invented it, only that he heard it at some point and favored it.
Re: Ear Training Practice
#118Earlier quoted context omitted.
This is so well done and very cool. Thanks for building it and offering it. As someone who hasn't had a piano lesson in about 40 years, I find myself wanting to play with the keys to match the melody. So I hear the initial melody, and then I'm practically hitting keys at random (guessing where I should be on the keyboard) until I find the first note, and then I have to listen over and over again while trying to find…
Glad you like it! A couple of people have asked for this feature and I guess I've been struggling with how to fit this concept into the game. Maybe the answer really is just as simple as a little visual toggle that puts you in a "sandbox" mode where all the sounds still go through, but the game doesn’t respond to them until you untoggle it.
This creates a problem in that it's easy to muddle your way through without learning anything. To prevent this:
Once it gets to the end of the round in this mode, if the user had even 1 wrong note selected in this round, the game will then expect them to play it perfectly once again (like it does now).
This way you get both the hunt and peck exploration and the final "now that you've had your time to get your ears and fingers in order, play it correctly."
Re: Ear Training Practice
#119I tried this years ago to try to develop my ability to play by ear. What I ended up learning is that if you want to learn to play by ear, learn to sing, don't bother with exercises like this, at least not until you've gotten some singing practice in. When singing, you have to hear the intervals in your head before you sing them, so developing that ability to generate the intervals in your head will help you to recogn…
With some practice you can even get a decent idea what note a given sound is by humming it - it's far from precise, but at least you can tell e.g. E from G.
Re: Ear Training Practice
#120I've used this site for quite some years now. Shameless plug: As someone struggling with ear training I created an app that tackles something that the usual suspects wont; the concept of been in tune or not: Probably worthless for trained musicians, but if you can't even tell if something is in tune, or why are 5th so used: https://intunetrainer.conpixel.es/