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Ear Training Practice

tonedear.com

111–120 of 130 posts

Re: Ear Training Practice

#111
I've never been able to identify keys except for the higher E. Just that seemingly one low bar skill has helped me tune up my guitar to normal over the years instead of searching for a tuner. It's incredible how some folks do this effectively across all keys, modes etc

Re: Ear Training Practice

#113
post #68

Earlier quoted context omitted.

This is so well done and very cool. Thanks for building it and offering it. As someone who hasn't had a piano lesson in about 40 years, I find myself wanting to play with the keys to match the melody. So I hear the initial melody, and then I'm practically hitting keys at random (guessing where I should be on the keyboard) until I find the first note, and then I have to listen over and over again while trying to find…

Glad you like it! A couple of people have asked for this feature and I guess I've been struggling with how to fit this concept into the game. Maybe the answer really is just as simple as a little visual toggle that puts you in a "sandbox" mode where all the sounds still go through, but the game doesn’t respond to them until you untoggle it.

Put me up as another person wanting that feature, it was how I expected it would work.

Re: Ear Training Practice

#114

Earlier quoted context omitted.

There is no "objective" foundation to music. Mapping twelve letters onto a piano keyboard would then look something like this: B D G I K A C EF H J LA Which means an A major scale in this notation would be ACEFHJLA, which is actually less intuitive than understanding the circle of fifths etc. and arriving at ABC#DEF#G#A (to use this universe's notation)

In your traditional system, if you want to play something a step up, you have to actually think about it; which notes will now become sharps, which won't, etc. In my system (A though L, or more simply, 1 through 12), you simply add 2 to each note. It's easier to work about and isn't as rigidly defined by the culture it came from.

Incorrect. The major scale intervals are whole-whole-half-whole-whole-whole-half, so no, you do not "simply add 2 to each note".

Re: Ear Training Practice

#115

Earlier quoted context omitted.

You "wrote" a guide, yet it's in "generated_courses"? Interesting

It's related to this https://trane-project.github.io/generated_courses/transcript... which generates all the individual lessons for each stage in the guide. It has nothing to do with generative AI. The software is not really needed if you just want to jam along your own songs, I just didn't have a better place to put the guide.

Thanks for showing

Re: Ear Training Practice

#116
post #113

Earlier quoted context omitted.

Glad you like it! A couple of people have asked for this feature and I guess I've been struggling with how to fit this concept into the game. Maybe the answer really is just as simple as a little visual toggle that puts you in a "sandbox" mode where all the sounds still go through, but the game doesn’t respond to them until you untoggle it.

Put me up as another person wanting that feature, it was how I expected it would work.

same!

Re: Ear Training Practice

#117
post #76

Earlier quoted context omitted.

We actually have multiple names for all the notes - which have a 'reason' to exist. A B-double-flat and an A-natural, and G double-sharp exist, distinct for notational purposes... yes, it sounds dumb. Music IS arbitrary in a lot of ways. For example: 12 tone equal-temperament was chosen/invented (nearly) (by Bach) over just intonation because of 'musical gags' like https://en.wikipedia.org/wiki/The_Musical_Offering (…

Bach did not invent equal temperament. He probably had thought of it at some time, but his writings make it clear that he would be against such a concept. He was in favor of a 12-tone temperament, but it wasn't equal. It's not clear, but I generally doubt he invented it, only that he heard it at some point and favored it.

Thank you for the clarification. Music is weird. My understanding was the well-tempered clavichord was one of the oldest deviations (that was written) from the concept of just intonation: you learn something everyday.

Re: Ear Training Practice

#118
post #68

Earlier quoted context omitted.

This is so well done and very cool. Thanks for building it and offering it. As someone who hasn't had a piano lesson in about 40 years, I find myself wanting to play with the keys to match the melody. So I hear the initial melody, and then I'm practically hitting keys at random (guessing where I should be on the keyboard) until I find the first note, and then I have to listen over and over again while trying to find…

Glad you like it! A couple of people have asked for this feature and I guess I've been struggling with how to fit this concept into the game. Maybe the answer really is just as simple as a little visual toggle that puts you in a "sandbox" mode where all the sounds still go through, but the game doesn’t respond to them until you untoggle it.

Another approach is having an "explore and test" or "Training Wheels" mode. Correct notes played by the user behave exactly as they do right now. But for a wrong note played by the user, instead of the round ending, you could just gives some audio-visual feedback that this is not the right answer but continue to expect the user to find the right answer. This way we can hunt and peck our way to the end of the round.

This creates a problem in that it's easy to muddle your way through without learning anything. To prevent this:

Once it gets to the end of the round in this mode, if the user had even 1 wrong note selected in this round, the game will then expect them to play it perfectly once again (like it does now).

This way you get both the hunt and peck exploration and the final "now that you've had your time to get your ears and fingers in order, play it correctly."

Re: Ear Training Practice

#119

I tried this years ago to try to develop my ability to play by ear. What I ended up learning is that if you want to learn to play by ear, learn to sing, don't bother with exercises like this, at least not until you've gotten some singing practice in. When singing, you have to hear the intervals in your head before you sing them, so developing that ability to generate the intervals in your head will help you to recogn…

This.

With some practice you can even get a decent idea what note a given sound is by humming it - it's far from precise, but at least you can tell e.g. E from G.

Re: Ear Training Practice

#120
post #101

I've used this site for quite some years now. Shameless plug: As someone struggling with ear training I created an app that tackles something that the usual suspects wont; the concept of been in tune or not: Probably worthless for trained musicians, but if you can't even tell if something is in tune, or why are 5th so used: https://intunetrainer.conpixel.es/

Nice job. There's also a relatively well-known app called "TE Tuner" which I've used when helping my students become familiar with fretless instruments (such as the violin) specifically because it lets you visualize the sound you're playing at the cents level. I've found it can be quite helpful at the early stages of learning.
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