NetHack 5.0.0
111–120 of 186 posts
Re: NetHack 5.0.0
#112Earlier quoted context omitted.
Or do what I did when I played this as a child: read the spoilers. Then start with Valkyrie, get the Mjollnir, wand of wishing, and a dragon scale mail as fast as possible. And a bag of holding and you get pretty far. It's a fantastic game if you have a bit of imagination. The possibilities are endless and it's so rewarding to ascend finally.
I've always heard that one of the enjoyable experiences of Nethack was figuring things out for yourself, so I've never read spoilers. I'd like to know what others think.
> Nethack is incredibly difficult, and near impossible to win without some knowledge. Whilst it could be argued that one could attain this knowledge through trial and error, it would take many many playthroughs to make any headway, even if you played in the invincible “Wizard” mode. Whilst I would recommend the use of spoilers if you wish to make progress in the game and discover what it has to offer, I wouldn’t suggest reading up on absolutely everything to give yourself an advantage. My general rule of thumb was to look something up when I came across it. I still found the game incredibly challenging, as I was placed in situations that I couldn’t predict or prepare for, and I still had that thrill of discovery and amazement.
https://marzzbar.wordpress.com/2012/04/17/awesome-game-exper...
Re: NetHack 5.0.0
#113This is going to seem either beyond idiotic (which it may be) or a troll (which it is not) but: is this game actually fun? Like, if you have zero nostalgia or anything, and your evaluation of it is based solely on what it is, is it something a person in their 20s would want to play? Is it fun in a different way than, say, Dwarf Fortress is fun? (Haven't played DF but I think I understand why people do.) Would really…
I'd say that, to some degree, roguelike game design has moved on, and when it comes to hilarity and sheer mechanical depth and breadth, games like Caves of Qud are probably better at evoking the feelings of Nethack without being so absolutely reliant on spoilers (which isn't to say that the game isn't still largely opaque, just that the essential parts are better-communicated). And on the flipside, anti-Nethacks like Dungeon Crawl Stone Soup make it a design goal to be fun and playable even assuming a totally spoiled player, by focusing more on tactical and strategic decisions and being forthright about including all necessary information within the game itself.
Re: NetHack 5.0.0
#114Some notable changes in 5.0.0 (spoilers abound): If a bag of holding explodes (e.g. due to putting a wand of cancellation in it), most of its items are scattered rather than lost Amnesia no longer causes you to forget maps Unicorn horns no longer restore lost attributes Valkyrie ascensions (considered the easiest) are harder: chance to receive Excalibur when dipping a longsword in a fountain is decreased if not a kni…
Damn they really nerfed valkyrie. I loved that class.
At least there's still Samurai.
Re: NetHack 5.0.0
#115First impression: it has a tutorial, which should actually help increase the player base quite a bit. It comes with some movement quality of life (e.g. moving into a door opens it, moving into an obviously dangerous thing requires confirmation). If you enable the option, there's color coding of health (green -> full), burden level, and states like poisoning, which I think is new too. You can filter out messages like…
Re: NetHack 5.0.0
#116This is going to seem either beyond idiotic (which it may be) or a troll (which it is not) but: is this game actually fun? Like, if you have zero nostalgia or anything, and your evaluation of it is based solely on what it is, is it something a person in their 20s would want to play? Is it fun in a different way than, say, Dwarf Fortress is fun? (Haven't played DF but I think I understand why people do.) Would really…
AI researchers think NetHack is interesting [1, 2]. You should too!
[1] https://proceedings.mlr.press/v176/hambro22a/hambro22a.pdf
Re: NetHack 5.0.0
#117Earlier quoted context omitted.
Or do what I did when I played this as a child: read the spoilers. Then start with Valkyrie, get the Mjollnir, wand of wishing, and a dragon scale mail as fast as possible. And a bag of holding and you get pretty far. It's a fantastic game if you have a bit of imagination. The possibilities are endless and it's so rewarding to ascend finally.
I've always heard that one of the enjoyable experiences of Nethack was figuring things out for yourself, so I've never read spoilers. I'd like to know what others think.
You're crazy. All that does is prevent you from playing the game.
Re: NetHack 5.0.0
#118Wow! The inclusion of Lua bindings seems like a major step forward. This should make modding much more accessible.
Then, nothing ever took advantage of it, and the lua was eventually stripped out.
Re: NetHack 5.0.0
#119Earlier quoted context omitted.
Lua is not on base on most distros, that's sad. Also it stops being as portable. By Amiga 68k platforms then. And maybe DOS. Also, there no official Nethack i686 builds. If I were them I'd try some micro-language from https://t3x.org as a pre-processor and bundle it. The T3X0 language itself can do wonders and even be ported to DOS with ease. EDIT: ok, Lua can be portable and even they got DOS ports, this is great.
Nethack embeds Lua 5.4.8, so you don't need it installed from a distribution's package manager. As long as your system can build C99* it can build Lua. And given that Nethack 5.0.0 is C99, this dependency is not reducing portability any further. * Lua has a LUA_USE_C89 flag so it may be more portable than Nethack 5.0.0 at this point.
How much functionality/performance does one lose with this flag? Genuine question, I don't know.
If C89 and C99 were equally performant/functional, it would seem logical to just target C89 (since any C99 compiler should be able to compile C89 too). There must be some reason it's a flag.