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Anthropic Joins the Blender Development Fund as Corporate Patron

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111–120 of 230 posts

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#111
post #40

Can you imagine going to a football match and second-guessing which are the players who look human, but skin-deep are actually androids made at a factory? This is what it feels like with music and literature right now with so much AI. There are some pockets where you still can say "that's human-made", like 3D-rendered feature films with some particular artistic direction. That, it seems, AI companies also want it to…

No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.

I care deeply. It is not single-handedly going to destroy humanity. However, we are clearly on a course where people are more isolated, less challenged, less social, and very very very unhappy. Music is one of those things that can really bring people together. If we flood the zone with AI music (or any other art form) we will slowly edge out the humans who are doing that. That is less new music. Less chances to come together. Less chances to dance together. It's a death by a thousand cuts. I, and many others, think it's worth fighting for because we want others to have the amazing experiences we're having.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#112

Earlier quoted context omitted.

No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.

“No one cares” except for all the people bringing up that they care.

Since they are up against a insurmountable mountain of capital which will commoditize and optimize whatever it wants, they are kind of in for a pointless fight with an inevitable end. They could save themselves a lot of despair if they saw the writing on the wall and pivoted to something that still has value, or accepted the new reality instead of throwing a fit.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#113

It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.

Blender isn't really made for CAD at all, although there are few CAD plugins. It's more for artistic modelling like MAYA or Cinema3D.

There already are LLM plugins for Blenders and prompt integration for model generation, rigging and co.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#115

Earlier quoted context omitted.

We (I) need that. "Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it. At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.

I disagree that anyone should need LLMs for Blender, for example, because Blender is designed by people to be understood and used by people, even if it requires a learning curve. It sounds a bit dangerous to build new things we don't understand, or worse, reduce our understanding of what we currently use because (only after studying our use of the same technology) an LLM apears able to replicate it, mostly. I'm remin…

Surely there's a middle ground where improved APIs can be leveraged by both people and LLMs alike while keeping those APIs approachable? Why is it necessary that changing the python APIs would lead to "need[ing] LLMs for Blender"? I'm nowhere close to an AI maximalist but this criticism seems grounded in execution concerns. I'm definitely not saying that they won't mess this up and make the APIs overly complex, I just don't think that's necessarily going to be the case.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#116
post #41

I've been using Claude with OpenSCAD to generate some simple models with repetitive geometry (a set of d8 dice with braille on them for a scrabble-like game for blind children). It's really good, though often I have to send a screenshot to Claude or describe a geometry issue. Having more native integration into Blender, which I'm already much more familiar with, will be fantastic.

Similarly, I made an agent that lets Claude puppet OpenSCAD, generate screen shots, change the camera angle, etc. In general Claude seems to have a pretty good vision model that can create usable designs. It's also fun to let it make up new models of its own and then try to 3D print them.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#117

Earlier quoted context omitted.

No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.

I care deeply. It is not single-handedly going to destroy humanity. However, we are clearly on a course where people are more isolated, less challenged, less social, and very very very unhappy. Music is one of those things that can really bring people together. If we flood the zone with AI music (or any other art form) we will slowly edge out the humans who are doing that. That is less new music. Less chances to come…

Every generation has a new baseline. The younger generation will not be able to imagine having anything other than doctors and psychologists in the phone, and they are content with it because it's all they know. Social media might be all the social connection they have, and that will be the best thing where they will have the best experiences, they won't know another baseline. Eventually maybe the best experiences will be had with digital companions, etc.

The only losers here are old or bitter people who have tied up their worldview into their own time and cannot see or comprehend that the world has moved on with a different bound for the experiences and expectations.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#118

Earlier quoted context omitted.

This might actually be quite nice - the Blender Python API is currently very useful and very touchy. Lots of differences in behavior in headless mode which are hard to debug (because you can't open the GUI to see what's happening, because that changes the behavior).

Yes the blender API feels like it sits on top of the GUI rather than the GUI on top of the API. When you are writing scripts in the blender api you basically mechanically describe the steps you would take in the UI. It can be a little fragile at times. I've used Claude to write some blender scripts and it's an excellent use case. I look forward to even better claude/blender interaction based on this annonuncement.

I've also used genAI to write script. It works splendid up to a point, then there is absolutely no way to move the needle further. And it's not even close to renders I would ever publish.

That being said, it's about the same for the code it produces for non purely creative things, but for artistic work, I doubt an LLM in between gives any gain. After all, we do have an interface. A human interface.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#120
post #56

Earlier quoted context omitted.

A lot of those companies likely sponsor it because they use it themselves, and actively benefit from its continued development. The incentives are at least somewhat aligned. I doubt Anthropic has much use for such a tool internally. They're sponsoring it because they want to inject their slop into it and replace the people who do use it.

Or perhaps they're sponsoring it so artists can spend less time fiddling with Blender's UI and more time creating art?

Why would Anthropic want people to "create" art when they can "generate" it instead?
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