Can you imagine going to a football match and second-guessing which are the players who look human, but skin-deep are actually androids made at a factory? This is what it feels like with music and literature right now with so much AI. There are some pockets where you still can say "that's human-made", like 3D-rendered feature films with some particular artistic direction. That, it seems, AI companies also want it to…
No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.
Anthropic Joins the Blender Development Fund as Corporate Patron
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Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#112Earlier quoted context omitted.
No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.
“No one cares” except for all the people bringing up that they care.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#113It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.
There already are LLM plugins for Blenders and prompt integration for model generation, rigging and co.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#114It's only a matter of time before parametric approaches (think LaTex for CAD, ie: via a descriptor language) enable LLMs to start 3D modeling.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#115Earlier quoted context omitted.
We (I) need that. "Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it. At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.
I disagree that anyone should need LLMs for Blender, for example, because Blender is designed by people to be understood and used by people, even if it requires a learning curve. It sounds a bit dangerous to build new things we don't understand, or worse, reduce our understanding of what we currently use because (only after studying our use of the same technology) an LLM apears able to replicate it, mostly. I'm remin…
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#116I've been using Claude with OpenSCAD to generate some simple models with repetitive geometry (a set of d8 dice with braille on them for a scrabble-like game for blind children). It's really good, though often I have to send a screenshot to Claude or describe a geometry issue. Having more native integration into Blender, which I'm already much more familiar with, will be fantastic.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#117Earlier quoted context omitted.
No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.
I care deeply. It is not single-handedly going to destroy humanity. However, we are clearly on a course where people are more isolated, less challenged, less social, and very very very unhappy. Music is one of those things that can really bring people together. If we flood the zone with AI music (or any other art form) we will slowly edge out the humans who are doing that. That is less new music. Less chances to come…
The only losers here are old or bitter people who have tied up their worldview into their own time and cannot see or comprehend that the world has moved on with a different bound for the experiences and expectations.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#118Earlier quoted context omitted.
This might actually be quite nice - the Blender Python API is currently very useful and very touchy. Lots of differences in behavior in headless mode which are hard to debug (because you can't open the GUI to see what's happening, because that changes the behavior).
Yes the blender API feels like it sits on top of the GUI rather than the GUI on top of the API. When you are writing scripts in the blender api you basically mechanically describe the steps you would take in the UI. It can be a little fragile at times. I've used Claude to write some blender scripts and it's an excellent use case. I look forward to even better claude/blender interaction based on this annonuncement.
That being said, it's about the same for the code it produces for non purely creative things, but for artistic work, I doubt an LLM in between gives any gain. After all, we do have an interface. A human interface.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#119Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#120Earlier quoted context omitted.
A lot of those companies likely sponsor it because they use it themselves, and actively benefit from its continued development. The incentives are at least somewhat aligned. I doubt Anthropic has much use for such a tool internally. They're sponsoring it because they want to inject their slop into it and replace the people who do use it.
Or perhaps they're sponsoring it so artists can spend less time fiddling with Blender's UI and more time creating art?