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Stephen's Sausage Roll remains one of the most influential puzzle games

thinkygames.com

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Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#111
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

I'll take Portal over it any day of the week

I love Portal, but it feels more like a tutorial than a puzzle game, because the tolerances on each solution are so large.

It's a fantastic game, one of the all-time greats, and there are tricky parts to execute, but it's not particularly challenging in terms of puzzling.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#112
post #3

No shade thrown, but I always preferred my game with some amount of story or artistic ambition beyond mere puzzling. I'd take Void Stranger or probably even Deadly Rooms of Death: The Second Sky over Stephen's Sausage Roll any day, I imagine.

Everyone’s different. I’m good with zero-story puzzle games. I’ve spent many hours in Simon Tathem’s Puzzles [1] on my iPhone, just for the 100% pure logic goodness that they are. [1] https://apps.apple.com/us/app/simon-tathams-puzzles/id622220...

you might want to have a gander at https://store.steampowered.com/app/207570/English_Country_Tu... (there's a mac/iphone[0] version, not sure if it still works on newer versions of macs tho).

[0]http://itunes.apple.com/us/app/english-country-tune/id476962...

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#114
post #110

Earlier quoted context omitted.

The developer is also British; it's a pun because you roll sausages in the game.

I believe he is Irish.

My bad, it appears you're right, an Irish national based in London.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#115
post #79

Earlier quoted context omitted.

Almost anybody who grew up with video games in the 80s played Sokoban and knows exactly what that refers to. It was THE puzzle game in the early days of video games... that and maybe millipede.

So is there any way to explain it to the people who grew up in the half century since then?

Sure, though they're already familiar with it too.

https://images.squarespace-cdn.com/content/v1/5758783607eaa0...

https://tvtropes.org/pmwiki/pmwiki.php/Main/BlockPuzzle

Complaining that games may be described as "like Sokoban" is kind of like complaining that they might be described as "real-time strategy".

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#116
post #3

No shade thrown, but I always preferred my game with some amount of story or artistic ambition beyond mere puzzling. I'd take Void Stranger or probably even Deadly Rooms of Death: The Second Sky over Stephen's Sausage Roll any day, I imagine.

Everyone’s different. I’m good with zero-story puzzle games. I’ve spent many hours in Simon Tathem’s Puzzles [1] on my iPhone, just for the 100% pure logic goodness that they are. [1] https://apps.apple.com/us/app/simon-tathams-puzzles/id622220...

Do yourself a favor, if you haven't yet: go in the instructions for the games you like and find out the original game's name (for example' "Light Up" is actually called Akari), go online and find hand-crafted puzzles for that game. I love that Simon Tatham's Puzzles exists, but nothing beats hand-crafted puzzles made by good designers. There's a sense of purpose in the order you discover the solution and some "eureka!" moments that randomly generated puzzles will never give you!

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#117

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

I can recommend Void Stranger. Real mystery box of a game. The first ending seriously hooked me into figuring out all its secrets.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#118
post #79

Earlier quoted context omitted.

So is there any way to explain it to the people who grew up in the half century since then?

Sure, though they're already familiar with it too. https://images.squarespace-cdn.com/content/v1/5758783607eaa0... https://tvtropes.org/pmwiki/pmwiki.php/Main/BlockPuzzle Complaining that games may be described as "like Sokoban" is kind of like complaining that they might be described as "real-time strategy".

Being familiar with the concept isn't the same as being familiar with the term. The point that was being made by the parent comment that originally mentioned the term was that the game does not do a good job describing what it actually is to people who aren't already familiar with it. People who have never played a game in their life will know what the words "real", "time", and "strategy" mean, so I don't know how you can claim that it's anywhere close to the same thing.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#119

Earlier quoted context omitted.

Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it. That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type…

Try the RHEM series. It's Myst, but harder, complete with slideshow of late 90's 3D graphics environment. I liked Obduction, but I found it a bit too easy.

The remakes of Myst and Riven are beautiful. I don’t play many AAA games nowadays and my expectation of photorealism is about 10 years old. I was surprised at how well it runs on an M1.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#120
post #118

Earlier quoted context omitted.

Sure, though they're already familiar with it too. https://images.squarespace-cdn.com/content/v1/5758783607eaa0... https://tvtropes.org/pmwiki/pmwiki.php/Main/BlockPuzzle Complaining that games may be described as "like Sokoban" is kind of like complaining that they might be described as "real-time strategy".

Being familiar with the concept isn't the same as being familiar with the term. The point that was being made by the parent comment that originally mentioned the term was that the game does not do a good job describing what it actually is to people who aren't already familiar with it. People who have never played a game in their life will know what the words "real", "time", and "strategy" mean, so I don't know how yo…

Knowing what the word "strategy" means doesn't tell you anything about what a "real-time strategy game" is.

Even knowing what a "strategy game" is won't help, since the meaning of that term has shifted since "RTS" was derived from it.

Similarly, knowing that Sokoban means "warehouse guard" doesn't help you to know what to expect in a Sokoban game. But the fact that this is a common term familiar to ~everyone does.

When everyone around you is using a word with no problems, don't complain that you wish they'd all forget what it meant. Learn how to talk.

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