Live data from Hacker News

Bevy game development tutorials and in-depth resources

taintedcoders.com

111–120 of 121 posts

Re: Bevy game development tutorials and in-depth resources

#111

Earlier quoted context omitted.

Then, surely, you should be able to find a link to a ECS class's source easily. So where is it? Also, remember, it's not my responsibility to search to prove your arguments. Burden of proof is on the claimant, as it goes.

https://jslee02.github.io/awesome-entity-component-system/

Funny, there are no classes named "ECS" in that link. In fact, there are no classes at all, because you didn't actually link a class source. Why push the step of searching for the class towards the reader when you could do it yourself? Wasn't it easy? I wonder why?

Taking a cursory look (which is already beyond my responsibilities) at https://github.com/redxdev/ECS/blob/master/ECS.h, by searching "class ECS" and "struct ECS" and "EntityComponentSystem" wields no results.

Re: Bevy game development tutorials and in-depth resources

#112

Earlier quoted context omitted.

> That explains why what you're saying and focusing on doesn't seem to make sense. Or it could be just you. Even presuming you're a good programmer, that wouldn't make your arguments good by default. > Data structures are parts of the program that hold data. Not according to Wikipedia: > In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data…

So programming doesn't matter and data structures don't hold data?

Please cite exactly where I said any of that.

Re: Bevy game development tutorials and in-depth resources

#113

Earlier quoted context omitted.

https://jslee02.github.io/awesome-entity-component-system/

Funny, there are no classes named "ECS" in that link. In fact, there are no classes at all, because you didn't actually link a class source. Why push the step of searching for the class towards the reader when you could do it yourself? Wasn't it easy? I wonder why? Taking a cursory look (which is already beyond my responsibilities) at https://github.com/redxdev/ECS/blob/master/ECS.h , by searching "class ECS" and "st…

They're ecs, some of them are wrapped in classes. Classes are just a simple programming structure. You should probably learn how to program before arguing all this stuff.

Re: Bevy game development tutorials and in-depth resources

#114

Earlier quoted context omitted.

So programming doesn't matter and data structures don't hold data?

Please cite exactly where I said any of that.

You don't realize wikipedia is saying the same thing and you don't realize what 'format' or 'structure' means or that some terms aren't specific. Please learn how to program before talking about programming.

Re: Bevy game development tutorials and in-depth resources

#115

Earlier quoted context omitted.

Funny, there are no classes named "ECS" in that link. In fact, there are no classes at all, because you didn't actually link a class source. Why push the step of searching for the class towards the reader when you could do it yourself? Wasn't it easy? I wonder why? Taking a cursory look (which is already beyond my responsibilities) at https://github.com/redxdev/ECS/blob/master/ECS.h , by searching "class ECS" and "st…

They're ecs, some of them are wrapped in classes. Classes are just a simple programming structure. You should probably learn how to program before arguing all this stuff.

>They're ecs, some of them wrapped in classes.

No, they aren't.

> You should probably learn how to program before arguing all this stuff.

Notice how I didn't reveal whether I program or not, yet you still made assumptions about it. I suspect that you either are a poor programmer or a troll.

Re: Bevy game development tutorials and in-depth resources

#116

Earlier quoted context omitted.

Please cite exactly where I said any of that.

You don't realize wikipedia is saying the same thing and you don't realize what 'format' or 'structure' means or that some terms aren't specific. Please learn how to program before talking about programming.

So, rather than actually explain what Wikipedia means with terms such as "data organization" and "storage format", you just dismiss the whole thing with an ad hominem.

From HN guidelines:

> Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something.

Re: Bevy game development tutorials and in-depth resources

#117

Earlier quoted context omitted.

https://en.wikipedia.org/wiki/Tiny_Glade

OK, even though it does not seem like that game was very notable, will give you that one game. Rust has at least ~5-6 game engines though, so you will have to come up with 4-5 more.

Tiny Glade launched to 10,692 concurrent players with a 97% overwhelmingly positive score on Steam.

Calling that "not very notable" for an indie title is pretty ignorant.

Re: Bevy game development tutorials and in-depth resources

#118

Earlier quoted context omitted.

They're ecs, some of them are wrapped in classes. Classes are just a simple programming structure. You should probably learn how to program before arguing all this stuff.

>They're ecs, some of them wrapped in classes. No, they aren't. > You should probably learn how to program before arguing all this stuff. Notice how I didn't reveal whether I program or not, yet you still made assumptions about it. I suspect that you either are a poor programmer or a troll.

you either are a poor programmer or a troll.

Didn't you just say something about "ad hominem" (even though you used it incorrectly, pointing out something negative if it's related is not ad hominem).

You don't know what a data structure is or what a class does or doesn't do, that's not something programmers have to worry about. They don't have to consult wikipedia for a definition.

Re: Bevy game development tutorials and in-depth resources

#119

Earlier quoted context omitted.

>They're ecs, some of them wrapped in classes. No, they aren't. > You should probably learn how to program before arguing all this stuff. Notice how I didn't reveal whether I program or not, yet you still made assumptions about it. I suspect that you either are a poor programmer or a troll.

you either are a poor programmer or a troll. Didn't you just say something about "ad hominem" (even though you used it incorrectly, pointing out something negative if it's related is not ad hominem). You don't know what a data structure is or what a class does or doesn't do, that's not something programmers have to worry about. They don't have to consult wikipedia for a definition.

It would be ad hominen argument if it was an argument, not a side note. Whereas, in your case, you used to dismiss my position as "no real programmer needs to consult the Wikipedia for definitions" (according to whom, you?).

Since you failed to cite any third party source for definitions, whether your definitions are actually conventional depend solely on your authority as a programmer, in contrast to me, who cited Wikipedia (and there are many others I can cite too). An attack on your authority is no longer a fallacy, but, towards me, it is, since I never relied on my authority as a programmer.

Never mind the fact that being a good programmer doesn't mean you know the definition of technical terms.

Re: Bevy game development tutorials and in-depth resources

#120

Earlier quoted context omitted.

you either are a poor programmer or a troll. Didn't you just say something about "ad hominem" (even though you used it incorrectly, pointing out something negative if it's related is not ad hominem). You don't know what a data structure is or what a class does or doesn't do, that's not something programmers have to worry about. They don't have to consult wikipedia for a definition.

It would be ad hominen argument if it was an argument, not a side note. Whereas, in your case, you used to dismiss my position as "no real programmer needs to consult the Wikipedia for definitions" (according to whom, you?). Since you failed to cite any third party source for definitions, whether your definitions are actually conventional depend solely on your authority as a programmer, in contrast to me, who cited W…

I linked you hundred different ecs data structures, did you ever learn how to program?

Never mind the fact that being a good programmer doesn't mean you know the definition of technical terms.

Yes it does. How would you know?

Post reply on HN