Live data from Hacker News

Professional video editing, right in the browser with WebGPU and WASM

tooscut.app

111–120 of 148 posts

Re: Professional video editing, right in the browser with WebGPU and WASM

#112
post #28

Is it feature-parity with Adobe Premiere and Final Cut Pro? If not, then it's not professional.

That's a weird take. There are plenty of professional use cases like quickly putting together a few short clips for social media shorts or whatever, that does not require anywhere near feature-parity with the big NLEs.

Re: Professional video editing, right in the browser with WebGPU and WASM

#114

Earlier quoted context omitted.

This is absolutely not an open source license https://polyformproject.org/licenses/noncommercial/1.0.0/ It violates point 1,5 and 6 of the open source definition https://opensource.org/osd

For nitpicking like that let me do some counter-nitpicking: please write 'Open Source (OSI)', 'Open Source (TM)' or at least capitalize it as 'Open Source' so that people know where you're coming from. The commonly used 'open source' just means 'the source is in the open'. Let's not allow organizations to hijack commonly used words.

It’s not nitpicking, the term “open source” is not usually used for this kind of thing, it would be called “shared source”

I did a poll on this on a Discord server a while ago

What does open source mean

You can view the source code: 0 votes

View + use + redistribute for any purpose: 14 votes

So no, your version of it is not the common usage

Re: Professional video editing, right in the browser with WebGPU and WASM

#118
I tried taking a video and underlaying music from an mp3 i have. This is not possible. I can not create a second audio track only video tracks. When i create more video tracks i can't scroll down to the audio track. If I take the audio from the music and try to drag it over the audio of the video it deletes the video. One of the most trivial use cases of video editing is already not covered.

Re: Professional video editing, right in the browser with WebGPU and WASM

#120

very cool. I was trying to implement a MP4 encoder in webGPU recently by porting sections of ffmpeg (NOT EASY). it's for this: https://ubernaut.github.io/recordMyScreen/ which uses a the wasm build of ffmpeg.

My tool uses the browser's built in encoders (which vary by browser, but whatever). I did use wasm though, for the MediaPipe background removal stuff.

https://kaliedarik.github.io/sc-screen-recorder/

Post reply on HN