Earlier quoted context omitted.
photopea?
Thank you. Just tried it. UI is rather confusing.
Professional video editing, right in the browser with WebGPU and WASM
111–120 of 148 posts
Re: Professional video editing, right in the browser with WebGPU and WASM
#112Is it feature-parity with Adobe Premiere and Final Cut Pro? If not, then it's not professional.
Re: Professional video editing, right in the browser with WebGPU and WASM
#113Re: Professional video editing, right in the browser with WebGPU and WASM
#114Earlier quoted context omitted.
This is absolutely not an open source license https://polyformproject.org/licenses/noncommercial/1.0.0/ It violates point 1,5 and 6 of the open source definition https://opensource.org/osd
For nitpicking like that let me do some counter-nitpicking: please write 'Open Source (OSI)', 'Open Source (TM)' or at least capitalize it as 'Open Source' so that people know where you're coming from. The commonly used 'open source' just means 'the source is in the open'. Let's not allow organizations to hijack commonly used words.
I did a poll on this on a Discord server a while ago
What does open source mean
You can view the source code: 0 votes
View + use + redistribute for any purpose: 14 votes
So no, your version of it is not the common usage
Re: Professional video editing, right in the browser with WebGPU and WASM
#115Re: Professional video editing, right in the browser with WebGPU and WASM
#116Re: Professional video editing, right in the browser with WebGPU and WASM
#117Re: Professional video editing, right in the browser with WebGPU and WASM
#118Re: Professional video editing, right in the browser with WebGPU and WASM
#119[flagged]
Re: Professional video editing, right in the browser with WebGPU and WASM
#120very cool. I was trying to implement a MP4 encoder in webGPU recently by porting sections of ffmpeg (NOT EASY). it's for this: https://ubernaut.github.io/recordMyScreen/ which uses a the wasm build of ffmpeg.