Live data from Hacker News

Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

tomshardware.com

111–120 of 311 posts

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#111

> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform. And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's b…

the main value is that it's way easier to make an emulator of a console than some point-in-time windows PC.

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#112

> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform. And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's b…

Also getting a dev account and loading up RetroArch/emulators in general is trivial. Best use of an Xbox one for sure. Well documented and exploited at this point. Not the same as emulating its titles, but a lot of interest in the Xbone/series line (outside of actual console users) is the dev accounts. So I imagine a lot more effort went there first.

I was vaguely aware this is possible although the "sign-up for a dev account and boot it in dev mode all the time", even if free, was still enough of a barrier that I haven't done yet. I'm hoping this hack eventually leads to a simpler "one-click" way to run emulation, home brew and mods while still maintaining full original game and media playing functionality.

Then I'll finally hook up the XBOne I have again and put it to some use on the downstairs TV. I already have a 'retired' PS4 filling similar role on the upstairs TV (although it must stay offline to remain 'liberated').

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#113
post #9

This is great news. Hopefully this opens the floodgates towards emulation and homebrew. Not that there are really any exclusives, but it would be interesting.

Very few exclusives. Couple of Forzas? Halo 5? Practically everything else available elsewhere in similar quality.

They are on PC afaik?

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#114

> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform. And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's b…

Maybe cheaters want to cheat somewhere nobody else cheats. Idk if these games do online cross platform nowadays.

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#115

> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform. And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's b…

The Xbox One has been emulated though (well not emulated, it's a compatibility layer like Wine). Before this hack, there was Collateral Damage. We were able to dump games with the exploit.

Minecraft: Xbox One Edition (the Legacy version) was of keen interest to our community as it would be playing LCE natively on a PC if you used a compatibility layer which never happened before.

So a few of my LCE cult friends contributed to WinDurango which was pretty much dead before they joined, and got Minecraft: Xbox One Edition to work.

Of course, you'd ask "why don't you just play Minecraft on PC normally?" Legacy Console Edition has so many minute differences and details that it's impossible to discuss all of them--things as big as the Minigames and as small as the mipmaps.

And then LCE source code from 2014 got leaked and that had a native PC port. Oh well.

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#116
post #72

Earlier quoted context omitted.

The other major incentive for hacking the console Microsoft removed was for the first time on a modern mainstream home console to allow side loading of homebrew code/emulators etc. The console supported a developer mode that allowed side loading of third party applications, so folks could get emulators and other traditionally "banned" content on the console through an officially supported route. There's a great prese…

You are 100% correct but they started clamping down on people using Dev mode strictly for emulators and homebrew. So here we are.

This is what killed Linux support on PS as well, Sony was disappointed with what was being done with PS2Linux, instead of indie titles.

Hence why PS3 Other OS no longer did hardware acceleration.

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#117

> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform. And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's b…

One thing PC does not have are the Xbox/Xbox 360 updated games. Microsoft did a great job of making the old games playable on Xbox One with better resolution, performance, etc. It would be nice to play the exclusive games of those consoles on PC through this.

It might be coming as per GDC news, lets see.

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#118
post #72

Earlier quoted context omitted.

The other major incentive for hacking the console Microsoft removed was for the first time on a modern mainstream home console to allow side loading of homebrew code/emulators etc. The console supported a developer mode that allowed side loading of third party applications, so folks could get emulators and other traditionally "banned" content on the console through an officially supported route. There's a great prese…

I've seen this argument, but I strongly suspect that it's a cope argument. "We couldn't get in... because... we didn't care to! Even though we've hacked literally every other object on the planet just because." The proof in the pudding of this will be when the Nintendo Switch 2 reaches 2035 with no cracks. That's my prophecy; that this time around the cat actually will catch the mouse. Between NVIDIA's heavily revise…

Well, and these systems are also designed with ratchet-type measures in place from the get-go, where holes are plugged, fuses are burned, and newly released titles will only decrypt/run on the latest OS.

So even if Switch 2 doesn't make it all the way to 2035 with zero cracks, there's a strong likelihood that any exploits found will be short-lived.

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#119

It wasn't unhackable and decrypted versions of games already have been dumped. There was even a public exploit published years ago. https://github.com/exploits-forsale/collateral-damage What's new here is that this compromises the entire system security giving access to the highest privilege level.

Thanks for the mention! I helped with the collateral damage exploit (wrote the PE loader). I didn't ask but Emma -- who wrote the kernel-mode exploit -- and I would probably agree that Collat is not really what we would consider a proper hack of the console since it didn't compromise HostOS. Neither of us really expected game plaintext to be accessible from SRA mode though.

And the plaintext stuff by the way was a great effort by some other folks running https://xboxoneresearch.github.io/

I think it was tuxuser, Torus, and Billy(?) who accomplished that. Hopefully not forgetting anyone critical.

Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'

#120

> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform. And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's b…

>The 2013 system’s game library is largely overlapped in better quality on the PC platform. I get what this essentially means, but for those of us with a certain amount of love of language (or pedantry), it's fascinating to try and parse this literally because I don't quite think it works as intended. Clearly the intended meaning is something like eclipsed in quality. And it may be overlapped in the sense that the sa…

It's clear it means that there's a large overlap in titles and they are available in better quality on the PC platform?
Post reply on HN