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Roblox is minting teen millionaires

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Re: Roblox is minting teen millionaires

#111

> Today, at 19, he’s collecting $400,000 a month for his creation... In the next 10 years, Colley’s goal is to earn enough to go back to making Roblox games as a hobby. Lol if he waits like half a year he should have plenty enough to go make games as a hobby.

Roblox games have a shelf life of days, getting to a month or more you either have to produce days worth of content in less than a day - it's extremely exhausing.

Re: Roblox is minting teen millionaires

#112

Earlier quoted context omitted.

> But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk. It's first and foremost a huge risk for kids. My solution is simple: my daughter (11 y/o) can play Roblox but she must be in a game with another friend (whom I know and whom I know her parents) and she must on a video/conf-call with that friend, using another device, while she plays Roblox. That way I hear…

I feel like for a 11yo, you can't even explain the risks. Not just for lack of true comprehension, but also just kids shouldn't have to worry about that stuff, and just be kids.

Wut? If they’re using the internet they should be aware of that stuff. That’s what ‘just be kids’ means these days. Just being a kid isn’t a static state of being.

Re: Roblox is minting teen millionaires

#113
post #92

Earlier quoted context omitted.

It’s not that bad. Sure, all the games allow you to spend money to rapidly get better, but the core gameplay loops work just fine without it.

> games allow you to spend money to rapidly get better Audience is the problem here. It's obviously not a big deal if the platform is targeted for adults, but majority of users are underage. The platform can certainly implement guardrails for the vulnerable users if they wish to

Those guardrails exist. They’re called parents. My son doesn’t have a credit card and therefore doesn’t have robux. Having no robux, he can’t spend it on anything.

Re: Roblox is minting teen millionaires

#114
> The travel offers him a fresh perspective. It shows him that his work “isn’t that big a deal. It’s not the end of the world because ultimately there’s people walking down the streets of Sydney right now who don’t care about my Roblox game performing 50% worse.” > Colley has indulged, just a little. Last year, after the Roblox developer conference, he took a private jet to Las Vegas with some friends. Did he place any bets? “I’m not old enough,” he says, “but I had people gambling next to me.”

Honestly it's encouraging to hear that some teenage millionaires have some very reasonable views, it certainly goes against the stereotype of young wealth. I hope these aren't the exceptions that prove the rule.

Re: Roblox is minting teen millionaires

#115
post #92

Earlier quoted context omitted.

It’s not that bad. Sure, all the games allow you to spend money to rapidly get better, but the core gameplay loops work just fine without it.

Anecdotally, I have 3 nieces and 2 nephews and only the oldest has avoided Roblox Every Christmas and birthday now is "I want Robux" and they are actively annoyed if they get anything else This thing is bad for children

Pretty sure I was annoyed when I got anything but computer games. Which, I’m pretty certain, adults told me were bad for me.

Re: Roblox is minting teen millionaires

#116

> Today, at 19, he’s collecting $400,000 a month for his creation... In the next 10 years, Colley’s goal is to earn enough to go back to making Roblox games as a hobby. Lol if he waits like half a year he should have plenty enough to go make games as a hobby.

Roblox games have a shelf life of days, getting to a month or more you either have to produce days worth of content in less than a day - it's extremely exhausing.

ah interesting, thanks for adding that context.

Re: Roblox is minting teen millionaires

#117
post #100

Earlier quoted context omitted.

You're missing the parts where: 1: Roblox hosts your multiplayer gameservers in its pops for free, with a generous amount of free persistent storage and memory 1.a: Roblox handles scaling and SRE work for you for free - you're not going to be able to support millions of concurrent users yourself at that price point 2: when people buy robux on their phone the app store takes 20-30% of the dollar - but the player still…

72% cut's still pretty steep for all that. Like, these aren't large corporations Roblox is working with, it's kids. It's their platform, and they get to charge whatever they want, and kids can choose not to use it, but 72% still seems exploitative to me. Not a parent tho.

Post-appstore cut it's 42%, which is high but doesn't seem crazy. The unsuccessful attempts and idle piddling all need to be subsidized to allow the successes to exist in the first place, and I suspect we all know better than to undercount cloud, hosting, SRE, and staffing costs. They're all ongoing and pretty painful, and getting a shot at creating something with effectively zero downside risk (vs making a game in Godot and building/buying all of the other parts yourself or with staff) will always come with a lower upside.

Re: Roblox is minting teen millionaires

#118
post #25

Earlier quoted context omitted.

See this is why I think the whole age verification thing is backwards. If you want to create child friendly spaces then you need to verify someone's age is under 18, 16, 13 etc.. That's a way more real and tangible harm than a teenager looking at a nudie mag.

Please check this box to confirm that you do _not_ possess a government issued photo ID ... Sorry, in order to use this service you will need to visit your local police station and have them verify that you are in fact a child ... Yeah I'm not seeing how this is supposed to work. I don't think age verification solves very many real world problems. (It does mitigate some, such as alcohol consumption. Just not most.)

>Yeah I'm not seeing how this is supposed to work

You could verify the ID of an adult who vouches for the child they are a legal guardian of. That way, if it turns out that Brayden(M12) is actually Linda(F45) you know who to send law enforcement to to ask some very pointed questions.

That said, I don't think online ID verification is effective and even if it was, it wouldn't be worth the level of mass privacy invasion. If your goal is actually to help kids who are victims of abuse, your efforts are much better spent elsewhere. For example: making child abuse report hotlines/websites more easily accessible and widely known, fixing social services so that they actually provide better help when requested instead of making things worse, better education for children about what is and is not OK behavior even from "trusted" adults, and how to get help from someone who isn't a relative when you need it. "Stranger danger" hysteria catches all the outrage and public discussion, but is the least common source of abuse.

Re: Roblox is minting teen millionaires

#119

Roblox turns a blind eye to child exploitation (whether being creeped on by adults, or being exploited by teens/adults to make games) and makes a fortune out of it. If it weren't online, it'd be illegal and people would be in jail. Also, Roblox's favourite thing - other than sitting back and rolling in the cash that their playerbase generated for them - is puff pieces in the news talking about how people who make gam…

CEO of Roblox was once asked whether he would ever put prediction markets inside Roblox, he gave a straight face answer: https://youtu.be/XpIXRgMlPo4?t=2122

Re: Roblox is minting teen millionaires

#120
post #15

even tiny roblox games make money. i developed for a small game (~10m plays) a few years back and i still earn a decent residual from player revenue, even as the game slowly loses traction

I made a roblox game years ago with no more than like 2 concurrent players at a time. The game's ideas were immediately copied by a much bigger game (this turned me off the Roblox platform for good). I still got enough robux to DevEx just from premium roblox subscribers playing the game. (If I cash it out i would get a few hundred dollars. Which is nothing for me today but absolutely a lot of money for an aspiring te…

Is there some other platform where ideas aren't copied?
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