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Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

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Re: Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

#111
post #19
post #14

Earlier quoted context omitted.

It's a self-reinforcing loop. Once a FLOSS tool becomes good enough , it'll start to attract professional users, who are willing to invest in it, which makes it even better. And it is quite hard for commercial players to compete with free. But FLOSS software is mainly made by developers. Who like writing new flashy features, but are awful at UX, and making sure all the small kinks are worked out. So most FLOSS softwa…

> but are awful at UX This is such a weird trope. For those of us who've used microsoft teams, jira, servicenow, salesforce, or basically any insanely popular (in the commercial if not upvote sense) products, it's unclear what is being compared to with these tired claims.

I think you misread and assumed this was a comparison to something else. It’s not.

Re: Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

#112
post #14

I think especially since the UI overhaul in Blender 2.8 the project has been on a steep upwards trajectory. The software was always amazing, especially since it was free and open source, but the new UI and all subsequent improvements really put Blender on the map as a serious tool and not just an alternative for when you don't have money for the big players.

It's a self-reinforcing loop. Once a FLOSS tool becomes good enough , it'll start to attract professional users, who are willing to invest in it, which makes it even better. And it is quite hard for commercial players to compete with free. But FLOSS software is mainly made by developers. Who like writing new flashy features, but are awful at UX, and making sure all the small kinks are worked out. So most FLOSS softwa…

> But FLOSS software is mainly made by developers. Who [...] are awful at UX

Doesn't UX depend on the target user and product? To take vi or emacs as examples, they have incredibly steep learning curves, but I think many of their users would consider their UXes to be very good.

The hard UX challenge is making a product that can satisfy novice users and power users at the same time. Here I agree that developers most likely have a tendency to develop for their own tastes.

IMO, products like Outlook used to good at satisfying most people out-of-the-box, but have become less good with recent releases.

Re: Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

#113
post #20

I really like Blender and it's an amazing product, but I can't get over the standard Blender keymap. The "industry compatible" workflow is more sane, but then I have to translate tutorials from the Blender keymap to the industry compatible controls, and they're not always 1:1

"industry compatible"? You mean Maya keybinds ?

Blender has an input keymap for people who use Maya, yes. It's called "Industry Compatible". So yes, Maya keybinds.

Re: Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

#114
post #21
post #20

I really like Blender and it's an amazing product, but I can't get over the standard Blender keymap. The "industry compatible" workflow is more sane, but then I have to translate tutorials from the Blender keymap to the industry compatible controls, and they're not always 1:1

That is indeed an unfortunate personal problem.

No it isn't. Many, if not most, people in the industry use Maya.

Re: Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

#115

Earlier quoted context omitted.

"industry compatible"? You mean Maya keybinds ?

Blender's limited support for the Universal Scene Description format is an immediate showstopper for most medium size to large studios.

I actually thought Blender's support for USD was coming along nicely? I remember setting up a scene with Blender, USD and Unreal Engine and it worked pretty well.

Re: Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron

#116
post #33
post #19

Earlier quoted context omitted.

> but are awful at UX This is such a weird trope. For those of us who've used microsoft teams, jira, servicenow, salesforce, or basically any insanely popular (in the commercial if not upvote sense) products, it's unclear what is being compared to with these tired claims.

> This is such a weird trope. No, it isn't. Lots of non-trivial OSS desktop applications are clearly made by people with no interest in aligning with expected desktop GUI behavior. From Gimp with dozens of windows to LibreOffice which is slow and has bad font rendering. And those are the 'poster apps' for FOSS desktops, lots of apps are worse.

Amusingly enough, the only OSS desktop applications with good UIs got them by shamelessly stealing from commercial software that had actual paid engineers and UI/UX researchers.

OSS's UI is subsidized by commercial software.

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