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enclose.horse

enclose.horse

111–120 of 242 posts

Re: enclose.horse

#111

Earlier quoted context omitted.

It shows you what the exit routes are, what your score will be, and you can move the gates around as long as you want, so the means of finding the maximum area are entirely within your grasp.

But you have no idea what the optimal solution is, are you 1,10,50 away from it. Would be nice to have some indicator of how close you are before you submit, though I guess that's intentional.

If it told you how close you were then you could just brute force your way to a perfect score every board by trying each square.

Re: enclose.horse

#113
A very fun game - it took quite a bit of fiddling to get an optimal solution using an LLM. Interesting as I haven't tried using them for 'unique' algo problems much. And then the day 9 puzzle broke my original solver (I had bounded areas that were unreachable to the horse so didn't actually score). Will be interesting to see whether the solver works on day 10.

It would be interesting to be able to change the wall budget for each puzzle to add some variation (with a max limit).

Re: enclose.horse

#114

Earlier quoted context omitted.

> I hope the author is collecting juicy analytics. I hope they're not. Can't we have a few things in this world that are just fun without going and sticking surveillance on them?

Collecting analytics like this is effectively the same as play-testing physical board games in-development. People play a game, information is gathered, and the game is tuned in response to that. If zero information were ever gathered, games could not be balanced or tuned for other things like unforeseen problems. Please, show me a piece of software, or game, that is perfect the first time it is made.

It's effectively the same, except people volunteer or are paid to play test.

This whole industry really needs a lesson on consent.

Re: enclose.horse

#115

Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…

> I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the cell “above” it.

I interpreted it as standard "top-down" RPG graphics, where the Y axis always doubles as the Z axis. As such, I didn't find it visually confusing - but it did made playing on mobile annoying, because you often end up targeting the wrong field.

Re: enclose.horse

#116
post #85

Earlier quoted context omitted.

Another thing to try could be to rank people in realtime instead of the one-off submission approach. I do this in https://spaceword.org (create tight crosswords using 21 letters), and I think it's quite motivating to see how you compare to others as you improve your solution. On the other hand, its a bit more taxing on the server, and then you also could not show the optimal solution.

Cool game! One minor feature request. It would be helpful to have some way to move the entire block of placed tiles around at once to give myself more room in a particular direction.

Thank you! :) If you click the three dots on the left top side of the letters area, you can shift all tiles in a direction.

Re: enclose.horse

#117
This is nice, I enjoyed it. Was a couple points off the optimal score for day 8 but when I clicked "Show optimal" I couldn't then go back to see mine to compare. Either way, stretched the brain a bit.

Only nit: fix the walls. They take up one and a half spaces so are confusing, and they're sci-fi steel with flashing red lights. Turn them into one-square-only fences. You use fences to enclose horses, not raptor walls from Jurassic Park.

Re: enclose.horse

#118
Each time I see a `horse` domain, particularly for entertainment, I remember to `traceroute bad.horse` and smile again.

Re: enclose.horse

#119
Looks like some people have discovered the first "accidental" game mechanic: The horse can walk over cherry fields, but the player cannot place walls on them - so if a level designer places cherries strategically, they can create unblockable paths.

Right now, this is only used for troll levels, but I wonder if you could also use it for some actual puzzles.

Re: enclose.horse

#120

Earlier quoted context omitted.

if the analytics lead to an actual game on steam im down

You could just package an arbitrary 100 levels, let the player play them in any order, then give rewards for 10, 20, 30, 40, etc. levels completed/mastered.

Or go full on kaizo Mario and make it a random room out of the 100
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