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Spherical Snake

kevinalbs.com

111–120 of 141 posts

Re: Spherical Snake

#112
Really fun! Developing my intuition for a sphere as I played was a nice experience. As other commenters have mentioned, the game ramps up a bit too slowly. Perhaps it would worth adding more than one food item.

Re: Spherical Snake

#113
it takes forever for it to get tricky. if you turn 4 directions it would have the same tension as the original. you could keep the same controls with obstacles. a maze could be fun-- kind of _irritating stick_, but _snake_, which, naturally, you'd call _stick snake_.

Re: Spherical Snake

#114
Control by phone sensor (https://developer.mozilla.org/en-US/docs/Web/API/Orientation...) would be nuts.

tilting the phone as the control...

Here's a demo of the control since mdn didn't have one:

https://9ol.es/pitch.html

Also a more practical thing while we're doing this is a thumb drag control, that'd make this a hit.

Like flappy bird level.

Re: Spherical Snake

#115
post #109

Reminds me of Uncle Worm, among the better TI-83+ games. It's 2D, but the snake is curvy: https://www.ticalc.org/archives/files/fileinfo/96/9683.html

That says 2004.

Snake (video game genre) https://en.wikipedia.org/wiki/Snake_(video_game_genre) has a picture of Hyper-Wurm on a TRS-80, which looks curved or spherical

Is there already a Snake on a Plane?

Re: Spherical Snake

#116
post #110

I was pleasantly surprised when a friend texted me after work to say this game was on Hacker News. I hope it brought some small joy to your day. Some comments helped identify some minor tweaks. I do not expect to have time or motivation to make bigger changes soon. Feel free to make GitHub issues.

I was unsure of the licensing, so happy to take it down if it's not open - but I forked this to test some agent features on GitHub mobile and was happy with it. https://hpsin.github.io/SphericalSnake/ and the PR I single shotted for testing https://github.com/hpsin/SphericalSnake/pull/1 Thanks for a fun mobile friendly test run!

Nice :) TIL you can use an agent on GitHub mobile. And this reminded me to add an open source license. I added an MIT license.

Re: Spherical Snake

#118
post #90

Love the game, it just ramps up pretty slowly. Looking at the comments and people trying to verify what the real maximum score is. I wrote a (Cartesian) snake for fun once, that was Pascal and an obscure 8-bit platform, but most fun was the pure mechanics of it; the rest was just boring, completionist details. As dopamine plateaued, I barely just worked out a formula for a curve to spread the maximum snake length acr…

Yeah, would be nice to have a "start at level 100" button so you can skip to the challenging part

It starts getting tricky at 50, 100 is the kinda like end, you win.

Re: Spherical Snake

#119
post #90

Love the game, it just ramps up pretty slowly. Looking at the comments and people trying to verify what the real maximum score is. I wrote a (Cartesian) snake for fun once, that was Pascal and an obscure 8-bit platform, but most fun was the pure mechanics of it; the rest was just boring, completionist details. As dopamine plateaued, I barely just worked out a formula for a curve to spread the maximum snake length acr…

Yeah, would be nice to have a "start at level 100" button so you can skip to the challenging part

[deleted]

Re: Spherical Snake

#120
post #118
post #90

Earlier quoted context omitted.

Yeah, would be nice to have a "start at level 100" button so you can skip to the challenging part

It starts getting tricky at 50, 100 is the kinda like end, you win.

I got to 77 on my first try and my loss was dumb, I could definitely do better, but I'm like, "It took so long to get to 77."
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