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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

111–120 of 159 posts

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#111
post #100

Earlier quoted context omitted.

What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…

I’ve seen so many cases of cheaters online where even the most braindead of checks would neuter most cheats: Are they moving faster than conceivably possible by a real player? Even the most basic (x2-x1)/t > twice the theoretical will catch people teleporting or speed hacking. Is their KDR or any other performance metric outside 5 standard deviations from the mean? Here’s one: is everyone they encounter reporting the…

Yeah, we do those things.

1) they’re not foolproof

2) there is a delay in aggregating the data

this has annoying effects when the game has a trial period/goes on sale/has lots of cheap CD keys floating around.

3) if you weren’t delayed then the cheaters get better at adjusting to how you catch them.

We actually do a lot of statistical analysis, but it works in tandem with endpoint anti-cheat, and would hardly work at all alone.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#112
post #75
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

> because Epic has chosen not to support Linux

Because Epic doesn’t want payhack configs to be advertised in whatever leaderboards Fortnite has, like CS2 had for a while.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#113
post #72
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…

> We all know they are inefficient and weaponized by hackers.

Name an exploit in EAC/BattlEye/Vanguard/FaceIT/whatever other big name anticheat middleware (though Vanguard and FaceIT don’t sell their services I think) that has actually been used for anything.

Genshin Impact’s driver got used as a vulnerable driver that one time, yeah. EAC had an exploit to inject your own code into processes, but that quickly got patched (https://blog.back.engineering/10/08/2021/).

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#114

Earlier quoted context omitted.

I’m still bitter at them for canceling XDefiant… it wasn’t a COD killer but it filled a comfortable niche and had potential.

Oh wow, they cancelled it? I played it for a bit on release. Kinda fun, didn't stick with it, but surprised it's already cancelled so short after release.

>”too far away from reaching the results required to enable further significant investment”

That’s the statement they said when they shut it down. Ubisoft only had one goal all of 2010s, to turn item shop marketplace micro transactions into their primary business. They failed. They failed because they forgot why they existed. So let’s all make them remember.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#115

Earlier quoted context omitted.

These changes are occurring in a server backend database. They’re not client side cheats. The people receiving the credits aren’t even the ones initiating the changes. Also many anti-cheat packages do have Linux versions. The primary reason you’re not getting ports for Linux is because companies don’t want to do the port and support all versions of Linux clients they would encounter in the very tiny number of additio…

Proton is a single build target, and it's just the Windows build target.

Exactly, this argument wasn’t a good one 10 years ago and it definitely isn’t one now.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#116
post #75
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

Tim Sweeney is anti other-people’s-monopoly. He’s happy to support his own.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#117

Earlier quoted context omitted.

These changes are occurring in a server backend database. They’re not client side cheats. The people receiving the credits aren’t even the ones initiating the changes. Also many anti-cheat packages do have Linux versions. The primary reason you’re not getting ports for Linux is because companies don’t want to do the port and support all versions of Linux clients they would encounter in the very tiny number of additio…

Proton is a single build target, and it's just the Windows build target.

Valve maintains a 'Steam Runtime', which is similar to a docker container, to ensure it's easy to develop games that run on many distributions.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#118

Earlier quoted context omitted.

Wikipedia has a list of the most expensive video games to develop, with a lower limit of $50mil. https://en.wikipedia.org/wiki/List_of_most_expensive_video_g... The top of the list is Genshin Impact, although it'll probably be displaced by GTA6 soon - that one's estimated to come in at $1.5-2 million. There's multiple FPS games on there but there's some pretty expensive open-world games too.

> $1.5-2 million You mean billion?

yeah, sorry :)

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#119
post #100

Earlier quoted context omitted.

What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…

I’ve seen so many cases of cheaters online where even the most braindead of checks would neuter most cheats: Are they moving faster than conceivably possible by a real player? Even the most basic (x2-x1)/t > twice the theoretical will catch people teleporting or speed hacking. Is their KDR or any other performance metric outside 5 standard deviations from the mean? Here’s one: is everyone they encounter reporting the…

Scoring ect ... is kind of useless because it's not a proof, basically it means nothing tangible to be able to ban with 100% confidence. That's why ML is not good for detecting cheaters.

It gives a score that is hard to use.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#120
post #100

Earlier quoted context omitted.

What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…

What are you talking about? 1 - kernel anti-cheats ARE weaponized by hackers. This is not a matter of discussion unless you are into the AI generated HN news conspiracy. 2 - this linux feature should provide (if I recall properly) a very complex and flexible (not limited to "calls"), and performant, set of interactions between a set of anti-cheat processes and the set of game processes. All that as being non-root pri…

1. They're not, not sure where you've seen that, not in western games at least.
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