Earlier quoted context omitted.
What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…
I’ve seen so many cases of cheaters online where even the most braindead of checks would neuter most cheats: Are they moving faster than conceivably possible by a real player? Even the most basic (x2-x1)/t > twice the theoretical will catch people teleporting or speed hacking. Is their KDR or any other performance metric outside 5 standard deviations from the mean? Here’s one: is everyone they encounter reporting the…
1) they’re not foolproof
2) there is a delay in aggregating the data
this has annoying effects when the game has a trial period/goes on sale/has lots of cheap CD keys floating around.
3) if you weren’t delayed then the cheaters get better at adjusting to how you catch them.
We actually do a lot of statistical analysis, but it works in tandem with endpoint anti-cheat, and would hardly work at all alone.