Earlier quoted context omitted.
In addition to Mastermind, Wordle also falls into the same category. Optimal play to reduce the search space in both follow the same general pattern - the next check should satisfy all previous feedback, and included entries should be the most probable ones, both of those previously tested, and those not. If entries are equally probable, include the one which eliminates the largest number of remaining possibilities i…
> Optimal play to reduce the search space in both follow the same general pattern - the next check should satisfy all previous feedback Thank you! I might look into this once I break my current streak of the localised wordle clone I'm playing now. I always try to use as many different bits for the first few rounds... But then again, maybe I'm not so good at these kinds of games as I think.
For example, if your first guess on wordle is BOUND and you learn that the word is _OUND, you know the answer is one of FOUND, HOUND, MOUND, POUND, ROUND, SOUND, WOUND. Satisfying all previous feedback leaves you checking those one at a time and losing with probability 2/7. Or you could give up the 1-in-7 chance of winning in 2 and trade it for certainly winning in either 3 or 4: HARMS checks four of those options, and WHOOP identifies the remaining three.