Live data from Hacker News

Bruno Simon – 3D Portfolio

bruno-simon.com

111–120 of 193 posts

Re: Bruno Simon – 3D Portfolio

#111
I wish more of the web was like this. I miss the wild creativity of websites way back in the day. The web has mostly homogenized around what web UI should be. I love seeing weird experimental stuff made just for fun.

Re: Bruno Simon – 3D Portfolio

#112
post #89

Earlier quoted context omitted.

OP said it's one of the "coolest", not the most groundbreaking website. Could you share these other in-browser demos that are as amazing as this one?

This one is pretty cool that i saw some time ago, not a game though, but a 3D portfolio: https://www.jessezhou.com/ . The author even goes into how he made it: https://jesse-zhou.medium.com/jesses-ramen-case-study-77bae7... .

Did you notice that it includes a shout-out to Bruno Simon?

Re: Bruno Simon – 3D Portfolio

#113
post #109
post #92

It's cool, but I actually find it pretty bad as a website. The UX for navigating and all that, it's bad. I was hoping for some innovation in UX which justifies the use of 3D in the website.

The unique UX of the site, driving around in a 3D car, is what makes this site go viral on occasion. If it were "good" UX, e.g. a standard portfolio site, no one would care and this guy wouldn't be as well known as he is. Therefore the UX is good.

Hum, I guess, as some kind of metric maximizing dark pattern.

But my point is that, it's not bringing in a new paradigm of UX that you'd want to immitate.

Though maybe it could if others started making "video games but it's just navigating through a website as you play".

Re: Bruno Simon – 3D Portfolio

#114
post #109

Earlier quoted context omitted.

The unique UX of the site, driving around in a 3D car, is what makes this site go viral on occasion. If it were "good" UX, e.g. a standard portfolio site, no one would care and this guy wouldn't be as well known as he is. Therefore the UX is good.

Hum, I guess, as some kind of metric maximizing dark pattern. But my point is that, it's not bringing in a new paradigm of UX that you'd want to immitate. Though maybe it could if others started making "video games but it's just navigating through a website as you play".

I think it's not a website you make to get hired to make business websites like this to display information (unless maybe it's a gaming company), but if you want someone to make a game on the web then this is a perfect portfolio site.

Re: Bruno Simon – 3D Portfolio

#115
post #14

For those that can't get it to load (it takes a minute, and I noticed my desktop's fan kick it up a notch while things were getting initialized, so... YMMV): this is a portfolio site done via a cozy-gaming-style AWSD game where you drive around in a jeep-like thingamabob. There are some cute easter eggs, including a sort of... shrine to each of the socials, which you can run into with your car and knock over (though…

I navigated using touch on my iPhone and it felt a lot like playing Genshin Impact

Safari highlighted something and it highlighted the whole screen and I couldnt get it to unselect

Re: Bruno Simon – 3D Portfolio

#116

Very neat! I and completely respect the skill. I respect the effort even more! That said, it's not 'hands down, one of the coolest 3D websites', at least that I've seen. It's all "technical", very little "design". For example, why is it 'isometric overhead'? There's no particular benefit in the view, and it's specifically harder to control than it would be with a 'chase'/'third-person' camera. It's not like this is a…

I can't see Bruno's site and I assume it's because of the HN hug of death, but an impressive 3D website that always comes to mind is acko.net, with its 3D rendered tubular logo. He even describes how it was done in a blog post.

https://acko.net/blog/zero-to-sixty-in-one-second/

Re: Bruno Simon – 3D Portfolio

#118

This got me thinking: Rewind 25 years, I can easily imagine 15 year-old me sinking DOZENS of hours into playing this "game". I remember I put much more time than that into a free game that came in a box of cereal[0]. Today, I loaded the site up and spend about 30 seconds on it before deciding "this is cool!" and moving on, probably never to return. What changed? I guess it's a mix of: (A) How I value my time. (B) The…

Opportunity cost and perspective. We've probably played enough games to know how the cycle goes; there's a little voice in our heads now telling us that it's all just a big pixel hunt and the next few hours will be more of the same (my interest in a game fades once I learn the meta). And then there's so many games these days... so the other question is why not play something more interesting or exciting?

Re: Bruno Simon – 3D Portfolio

#120
(shameless plug)

I love all the work that Bruno puts out there. His design and engineering skills are next level.

There are so many talented creatives using WebGL/WebGPU that I've recently launched WebGL.com / WebGPU.com, where I'm dedicated to bring together the community of creatives (designers, coders, AI/ML, etc.) pushing the boundaries of the web.

Would love to see what you would like to see (e.g. tutorials, demos, etc.)

Post reply on HN