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S&box is now an open source game engine

sbox.game

111–120 of 157 posts

Re: S&box is now an open source game engine

#111

Earlier quoted context omitted.

> Solvable maybe by having a separate Linux version of the game, but that's also more supported needed. As someone who would play on Linux then, it doesn't sound like a solution at all. The separate version would just be filled with cheaters then, would almost be like an punishment for Linux users.

I do not mean separate as in separate matchmaking. Just separate ports of the game. So Linux users are not running the same Windows port of the game as Windows users, just under Proton. That way you don't need a backdoor in the Windows version of the game for the weaker Linux anticheat that runs through Proton. You would just have a native Linux version of the game with native anticheat.

A game can start up native Linux binaries even when the game itself is running under Proton.

But EAC has a kernel driver and there's no real native way of doing that on Linux that's stable as Linux has no stable kernel API, and measured boot isn't widely adopted so a custom kernel can just lie to the anti-cheat module.

I really hope Valve work on this, whilst it would mean perhaps online play only run on SteamOS in an optional locked down mode, it's better than the status quo.

Re: S&box is now an open source game engine

#112
post #96

Earlier quoted context omitted.

S&box was based on UnrealEngine 4 until late 2020. I think Garry wanted to use the latest and greatest engine, then Valve continued to be friendly with him, and even though Valve wanted Source2 to be a VR platform, it was clear desktop was going to remain relevant, but the content creation tools on SteamVR Environments were a cut-down version of what was actually used to make Half-Life Alyx, but they gave Garry all t…

Good, great even. The more the better. Even if the ecosystem gets seriously fragmented I'll take this over your only real choice being UE and Unity (t. Godot enjoyer).

If someone builds an export pathway to console/mobile then I think it could really become a powerful third choice. Even Godot has that!

Re: S&box is now an open source game engine

#113
post #49

Earlier quoted context omitted.

"Where's Emacs or Vim of game engines which brings its own unique philosophy?" All forgotten in obscurity. When making a game, people are usually not so much interested in the philosophy of their tools, but shipping things with it as soon as possible. That means working as expected.

And then the forums and subreddits are flooded with miserable folks complaining about how destructive, inextensible and unpleasant to use those experiences are. This is not the problem of UI in engines itself, it's problem of how long it takes to bring it to acceptable state with all those moving parts. For UE, Unity and Blender it took decades.

Complaining is a lot easier than actually doing anything.

Realise that the people you are slinging mud at are actually busting their asses to provide game engines to the public some of them for free and with the source.

Re: S&box is now an open source game engine

#114
I don't understand the point of this thing.

Maybe competing with other engines, but it's hard to know how good enough this will be.

The age of mods is over, we're in the age of engines now, I don't think they will catch up.

Valve is not a game company anymore, they out source everything.

Re: S&box is now an open source game engine

#116

I feel the call of the valve hammer editor now (ok, that is a 20 year old memory so hopefully this engine has better map making tools)

AFAIK this can use both the new Hammer for Source 2 and its own Unity-like editor. Hammer is one of the few editors with actual level-design tools still maintained, most other engine's editors can't do much more than drop static meshes and prefabs around.

Re: S&box is now an open source game engine

#117

Earlier quoted context omitted.

> Solvable maybe by having a separate Linux version of the game, but that's also more supported needed. As someone who would play on Linux then, it doesn't sound like a solution at all. The separate version would just be filled with cheaters then, would almost be like an punishment for Linux users.

When you say that it would "almost be like a punishment for Linux users", I think you're wrong, because it literally would be a value add. There is something interesting about the fact that offering you 10% more value would be taken as a downgrade

What is the value add of letting Linux players play multiplayer, and all the cheaters for that particular game is concentrated on the Linux servers so Linux players end up playing with the cheaters, and the Windows players get cheat-free servers?

Re: S&box is now an open source game engine

#120

Earlier quoted context omitted.

Who cares about the UI. A game engine is the library code needed to make games, not the editor UI. Just use vim to edit your files if that's what you want.

Not all game files are text and the non-text parts massively benefit from good UI.

I am confused by this as well (not a game developer). The engine is under the hood and has no UI. The UI is in the car cabin.

Non-text file editing is done in a 3d model or image editing app.

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