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Cool-retro-term: terminal emulator which mimics look and feel of CRTs

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Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#112

Earlier quoted context omitted.

I believe compositors like picom can already do this. ctrl+f shader https://man.archlinux.org/man/picom.1.en

Now all we need is to add that to Wayland.

Both X11 and Wayland need a coherent accessibility on-ramp first. I know AI can remedy many of the issues after-the-fact, but it is an embarrassment that we need to go that far when the text and the partitioning are already known at different layers of the stack.

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#115
post #13

I used to daily drive this, most of the effects were minimized but I found that a little bit of white noise really helped make my terminal a lot easier on the eyes to read. I wonder if it is related to how some people find that film grain has a pleasing effect. For those looking at the screenshots note that the terminal is incredibly customizable, you don't have to have all the effects dialed up to 11! Sadly bit rot…

I have ghostty set up with this “starfield” shader: https://github.com/0xhckr/ghostty-shaders/blob/main/starfiel... I also have it set up to do adaptive theme, so in light mode the galaxy is mostly just a little noise on the black text but in dark mode it’s like I’m piloting a space ship. Highly recommend. I also documented a few other shaders on my blog here: https://catskull.net/fun-with-ghostty-shaders.html Edit:…

This is fantastic - but I encountered something strange. I was searching `ghostty per window shader` and your site came up as the first hit. Excellent - however, this was the text under the link:

Fun with Ghostty Shaders 22 Feb 2025 — Ghostty doesn't directly support shaders, but a repo with shaders can be cloned to ~/.config/ghostty/shaders. Examples include 'drunkard+retro- ...

Now, no where in the text on the site does it say this - so did google just wrongly summarize and put it in as "website text". To be clear, this isn't an AI overview - its in the main list of links! Maybe this has been happening and i just missed it but its absurd! It doesn't even fit with the text! Thanks for the resource, again, had a lot of fun with that.

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#116
post #8

Just like back in the day, this would cause me to tire so much faster than I normally do. These things are "cute", but for actually getting shit done, they are an annoyance. Does anyone use something like this for extended periods of time? The clarity of modern terminals is a godsend.

I used this extensively in a past job where I had to have have a ton of terminals open and monitor/use them all, with each one serving a different role. (We were prototyping some really complicated experiences) I used this tool to give each terminal a distinctive “look”, with some coding for effects. E.G. all green screens were backends, different fonts for the different OSs, etc. It looked wild while in use, but really did help.

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#117
post #97

It reminds me of Jupiter Hell roguelike (with a tagline "like chess, but played with a shotgun"). It's screen: https://shared.fastly.steamstatic.com/store_item_assets/stea...

lol that’s the smallest image I’ve ever seen Looks like a cool game though, I enjoy a roguelike

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#118

Earlier quoted context omitted.

I have ghostty set up with this “starfield” shader: https://github.com/0xhckr/ghostty-shaders/blob/main/starfiel... I also have it set up to do adaptive theme, so in light mode the galaxy is mostly just a little noise on the black text but in dark mode it’s like I’m piloting a space ship. Highly recommend. I also documented a few other shaders on my blog here: https://catskull.net/fun-with-ghostty-shaders.html Edit:…

This is fantastic - but I encountered something strange. I was searching `ghostty per window shader` and your site came up as the first hit. Excellent - however, this was the text under the link: Fun with Ghostty Shaders 22 Feb 2025 — Ghostty doesn't directly support shaders, but a repo with shaders can be cloned to ~/.config/ghostty/shaders. Examples include 'drunkard+retro- ... Now, no where in the text on the site…

What the crap is going on with this. Is Google just blindly making stuff up these days? Why would it show some preview text that doesn’t exist on the page.

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#119

Earlier quoted context omitted.

This is fantastic - but I encountered something strange. I was searching `ghostty per window shader` and your site came up as the first hit. Excellent - however, this was the text under the link: Fun with Ghostty Shaders 22 Feb 2025 — Ghostty doesn't directly support shaders, but a repo with shaders can be cloned to ~/.config/ghostty/shaders. Examples include 'drunkard+retro- ... Now, no where in the text on the site…

What the crap is going on with this. Is Google just blindly making stuff up these days? Why would it show some preview text that doesn’t exist on the page.

Maybe they noticed that everybody ignores/downvotes/hates/hides the AI overviews, so the next attempt to force people to see them is to replace descriptions and previews with generated summaries?

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#120

Earlier quoted context omitted.

> "I don’t want to spoils anyone’s fun but that’s not really what most screens looked like back then." I don't really see the problem with what's written on the tin here; it's called retro-term and not vintage- or classic-term , after all (I didn't read the project's webpage). In other words: It's correctly advertised as something new that's just fashioned on something from yesteryear. So you can really go overboard…

> romantically distorted past Amusing that it can lead to a romantically distorted future for those terminal users. As someone who came up in that era, I would never want to regain those barrel distortions or incoherent pixels I saw in some of the heavy-handed retro terminals. I paid good money for flatter CRTs and also jumped to LCD with a digital input (DVI) as soon as it was a general option I could justify on a w…

I miss degaussing.
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