I get why they do it, they are a business. I just wish Google would get off their ivory tower and build in the open more like they used to (did they? maybe I'm misremembering...). They've acquired this bad habit of keeping all their scientific experiments closed by default and just publishing press releases. I wish it was open-source by default and closed just when there's a good reason. Don't get me wrong, I suppose…
Dreamer v3 was open, v4 coming soon?
SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
111–115 of 115 posts
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#112I want a smarter game. Like a survival game that - as usual - starts with you collecting sticks and stone to build a stone axe. But at the appropriate tech level, transitions into automation. You discovered a new building material and want to build a castle from it? Equip your NPC's with diamond pickaxes and tell them how much better/safer life would be if they built a new castle from unobtanium . And off they go. To…
Your comment makes me wonder how well SIMA 2 could do at playing Minecraft and discovering how create things like iron farms and villager trading halls. Think of all the steps required for it to learn iron farms. First it would need to observe that iron golems drop iron when killed. Then it would need to learn about water physics. Then spawning rules for iron golems. Then how hoppers and chests work. Etc etc. But wou…
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#113Earlier quoted context omitted.
Yeah, I was hoping that AI would make games more exciting, not play them for me. On the other hand, it opens new worlds for farming…
it feels like they've completely lost the plot.
scale up thousands of these "worlds" with their own "agents", and see if intelligence emergees.
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#114Earlier quoted context omitted.
it feels like they've completely lost the plot.
lost the plot how? the goal isn't "let's make game developers obsolete" or "let's make ai play games". it's creating scalable virtual environments, where agents can percieve, reason, plan, and predict future states, similar to humans. scale up thousands of these "worlds" with their own "agents", and see if intelligence emergees.