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When stick figures fought

animationobsessive.substack.com

111–120 of 148 posts

Re: When stick figures fought

#111

I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval. Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".

This unlocked some good memories that have been sitting latent for probably 15 years or so.

Re: When stick figures fought

#112
post #82

Oh man I knew exactly what it was when I read the title. Xiao Xiao (and Madness) was the best. Watched them over and over again with friends on my family dell. What a great memory.

Loved Madness, surprised it didn’t get more mentions here. The combination of over the top violence, techno music and hints at a deeper underlying story is what made the series stick for me even more than Xiao Xiao.

I loved playing the game too. They did a good job of making you feel somewhat like the character. Being able to shoot or throw basically everything lol

Re: When stick figures fought

#114

I owe my technology career to Flash. Still find it incredibly sad that Adobe and Steve Jobs were able to destroy it together. This tool was able to draw in creative, previously non-technical people and provide a gradual ramp of complexity that we could navigate. Nothing has come close since.

The problem with flash is that it was a security, performance and usability nightmare for web browsers. Yes the games and videos were cool, but 99% of the usage of Flash was awful ads and UI/UX elements.

I just used an click to load flash extension in firefox back then and everything was fine.

Re: When stick figures fought

#115

Earlier quoted context omitted.

I'm jealous. My files from those days did not survive; too many hard drive failures and lost or destroyed CDs. This is particularly sad to me because I dabbled in Flash animation too back then, since I was in art school at the time. None of my creations survived. Some were even acceptable work.

Archive.org has a lot of the old flash stuff, including Xiao Xiao.

Sure, but the files I'm talking about were never online.

Re: When stick figures fought

#116
Wow, blast from the past. There's a fairly recent game on Steam called "Stick it to the Stickman" which practically puts you in control of the character in these animations. In fact I think the game was directly inspired by them (There's a Devolver interview with someone working on the game mentioning it[1]).

[1] https://www.youtube.com/watch?v=LF2kGSAIljU

Re: When stick figures fought

#117

I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval. Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".

[deleted]

Re: When stick figures fought

#119
post #79

Earlier quoted context omitted.

No it was a usability nightmare. Watching Flash Youtube on Android technically worked but it was a horrible experience. Google were ok with "works but janky af", but Apple weren't.

We could have kept that creative environment (that seem to just disappear without any alternative to this day) while leaving videos to evolve as they did. People here complain like they have issues with long term memory, but reality was - there was no real web video before. That apple had more issues than others was problem that should have been contained to apple walled garden alone. World was, is and will be much l…

Maybe, but playing videos was 99% of the use case for Flash by the time it was killed by Apple. Adobe could have kept maintaining it for the 1% Flash games, ads and terrible websites, but you can see why they gave up...

Re: When stick figures fought

#120
Two games I'd strongly recommend in this style are Your Only Move is HUSTLE (YOMI Hustle for sort), moddable multiplayer turn-based stick fights; and One Finger Death Punch, fast-paced brawler with a really simple control scheme.

Many people use the former purely to make animations.

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