A great name for this game would be Hell.
Subway Builder: A realistic subway simulation game
111–120 of 136 posts
Re: Subway Builder: A realistic subway simulation game
#112Earlier quoted context omitted.
I love this game. And I have been waiting for the Mini Motorways for years...but for now it has not Linux version.
IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)
Re: Subway Builder: A realistic subway simulation game
#113Re: Subway Builder: A realistic subway simulation game
#114I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data i…
Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game.
Does any US city besides NYC even have a full subway network (vs one or two lines?)
Re: Subway Builder: A realistic subway simulation game
#115I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data i…
Re: Subway Builder: A realistic subway simulation game
#116Is there a free demo? I might like this game, but I might not.
Re: Subway Builder: A realistic subway simulation game
#117I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data i…
> but I clicked off when I came across the list of available cities to build in being exclusively in the US. Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game. Does any US city besides NYC even have a full subway netwo…
Boston and SF in my limited experience have somewhat usable networks but definitely a step below
Re: Subway Builder: A realistic subway simulation game
#118please add "super hard mode in germany" - you want to build new station? fill out 120423423 forms, 10 years of waiting, 35 lawsuits from NIMBY retirees, 312 lawsuits from environment protection agency, and after thats passed you run out of money or baloon your initial budget 10x.
Re: Subway Builder: A realistic subway simulation game
#119I love these kind of games, but 40$ is incredibly expensive. I hope the price on Steam is at least region adjusted. As long as it is US cities I am out anyway.
RimWrld, a game with a small dev team but seemingly endless potential is $28.00 for the base game.
I can't imagine how this game could justify those $40.