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Subway Builder: A realistic subway simulation game

subwaybuilder.com

111–120 of 136 posts

Re: Subway Builder: A realistic subway simulation game

#111
It would be great if they had a version of this where you had to progress through sampling soil, union negotiations, working with city planners, and then the actual digging with all the delays of machinery, strikes, planning issues, NIMBY's and such.

A great name for this game would be Hell.

Re: Subway Builder: A realistic subway simulation game

#112

Earlier quoted context omitted.

I love this game. And I have been waiting for the Mini Motorways for years...but for now it has not Linux version.

IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)

Transport planner here. Haven't played either game, but it sounds like Motorways has an accurate model behind it. That's how the real world works, too.

Re: Subway Builder: A realistic subway simulation game

#114

I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data i…

> but I clicked off when I came across the list of available cities to build in being exclusively in the US.

Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game.

Does any US city besides NYC even have a full subway network (vs one or two lines?)

Re: Subway Builder: A realistic subway simulation game

#115

I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data i…

Same. I'm not American and outside of NY I don't have a lot of interest in building subways there!

Re: Subway Builder: A realistic subway simulation game

#116

Is there a free demo? I might like this game, but I might not.

Yep. $30 is a big ask (especially for such a visually simple game), and the prospective customer has to decide if they're interested based off a threadbare list of features and 6 screenshots.

Re: Subway Builder: A realistic subway simulation game

#117

I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data i…

> but I clicked off when I came across the list of available cities to build in being exclusively in the US. Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game. Does any US city besides NYC even have a full subway netwo…

DC, Chicago both have good coverage (I lived in both without a car, although did need busses at times).

Boston and SF in my limited experience have somewhat usable networks but definitely a step below

Re: Subway Builder: A realistic subway simulation game

#118

please add "super hard mode in germany" - you want to build new station? fill out 120423423 forms, 10 years of waiting, 35 lawsuits from NIMBY retirees, 312 lawsuits from environment protection agency, and after thats passed you run out of money or baloon your initial budget 10x.

Pft. Dublin's first underground metro (you could maybe vaguely argue that the surface-level/elevated DART is a metro-alike; it fits into the same not-quite-commuter-rail category as an S-Bahn) just finally got its railway order (planning permission), 24 years after it was first proposed and 17 years after the first application (though the south surface portion will not be built, as it would have required the closure of like three level crossings of the existing tram line that it would have used, and enough people complained that they gave up). All going well, it will be done around 2035, but realistically there will probably be a judicial review or two which will knock it back to 2040. All this is assuming that there isn't another recession; if there is funding will of course immediately be withdrawn.

Re: Subway Builder: A realistic subway simulation game

#119
post #108

I love these kind of games, but 40$ is incredibly expensive. I hope the price on Steam is at least region adjusted. As long as it is US cities I am out anyway.

My thought also.

RimWrld, a game with a small dev team but seemingly endless potential is $28.00 for the base game.

I can't imagine how this game could justify those $40.

Re: Subway Builder: A realistic subway simulation game

#120
Is this game actually ready, or is it a pre-purchase where you pay now and get it when it's done? The splash page seemed to be giving me mixed messages, but dearth of screenshots/video makes me think the latter? A bit sketchy to take people's money for a pre-pay for an unfinished game without being entirely clear that's what's happening? Or it obvious to gamers?
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