Perhaps its the lack of appeal, in the past, the idea that you could squeeze performance into an old machine was cool, but the gap between current hardware and "demoscene limits" feels like artificially crippling: if you have 64GB of ram, the appeal of 64KB demo is far less than if you have a 64MB 486DX. It would be far more cooler, that instead of ancient hardware and artifically limited PCs, they would run demoscen…
The demo scene is dying, but that's alright
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Re: The demo scene is dying, but that's alright
#112It's dying because the home amateur PC is on its last legs. And the cracking scene has now to grapple with hellish online activation. And then many workflows have become sort of professional or moved to the web altogether. And the younger generation, having received access to gigabytes of RAM and storage, simply couldn't care less about being super lean and fast. There's really no future for the scene.
It's interesting I often attribute this to VCs and their desire for growth over efficiency (let alone profitability). I find myself having to reel in my desire to challenge myself to identify the most efficient way possible, even if it only saves a few dollars.
Never occurred to me it was generational and not related to VCs
Re: The demo scene is dying, but that's alright
#113Earlier quoted context omitted.
I recently starting dabbling in live coding and found it to be really hard and fun and technical and creative. And while I'm not really that comfortable in Discord, I did find the community welcoming and helpful.
What discord's are good for live coding/creative coding?
Re: The demo scene is dying, but that's alright
#114Earlier quoted context omitted.
> The demoscene events are not for coding, although I'm sure it happens How to tell you've never been to a demo party without saying you've never been to a demo party. I jest, but scrambling to implement the last effect before the deadline, or fix some stupid last minute bug was certainly typical at the events I was at. And you see this in a lot of the prods which released post-party "proper" versions. There were als…
Guilty, I never have been! But, if you contrast it with a hackathon, the objective of the event is the showing off part, not the preparation part. Prep is at least months of work. Whereas the point of a hackathon is to create somethere during the event.
Re: The demo scene is dying, but that's alright
#115"The scene is dead" has become a meme by now. For example the "new talent" Meteoriks award is introduced with "For a scene that has been dead since 1999, our walking dead are pretty fresh". It is well alive. Sure, we still see some of the same people from 1989, and the average age is certainly going up, but it absolutely doesn't mean we aren't seeing new blood. Styles change, technical achievement is usually seen in…
Re: The demo scene is dying, but that's alright
#116In my experience the old computer nerd communities don't do much to help get young people that would be interested into it. A lot of the discussion online mainly just consists of reminiscing about how amazing the '80s were. Documentation is also in something of a state—the big video game consoles (NES, SNES, Genesis..) all have plenty of free, modern high quality guides teaching you how to program them from nothing,…
I guess part of the reason was that the consoles never had public development kits or manuals, so when the homebrew scene emerged they had to bootstrap themselves (and in the process usually created better manuals/tools than the OEMs), compared to all the home computers where of course they were always available and nobody felt a reason to rewrite them all.
Re: The demo scene is dying, but that's alright
#117I didn’t know what the demo scene was before I read this. I still don’t. Is it hackathons?
One great analogy I heard somewhere -- if videogames are prose, demos are poetry.
Re: The demo scene is dying, but that's alright
#118In my experience the old computer nerd communities don't do much to help get young people that would be interested into it. A lot of the discussion online mainly just consists of reminiscing about how amazing the '80s were. Documentation is also in something of a state—the big video game consoles (NES, SNES, Genesis..) all have plenty of free, modern high quality guides teaching you how to program them from nothing,…
My guess is that as time goes on, more development knowledge will be captured/OCRed into machine-searchable archives that will help the beginners. Using emulated/virtual development tool chains is also a lot less resource-intensive, and will help newcomers who don't know how to set these things up on their own.
Re: The demo scene is dying, but that's alright
#119I didn’t know what the demo scene was before I read this. I still don’t. Is it hackathons?
But Wikipedia says this is primarily a European thing, so I guess that's why.
Re: The demo scene is dying, but that's alright
#120Earlier quoted context omitted.
the 80's were amazing :-)
I was there and they weren't. Much better times today, imo.
Sure we had thermonuclear war threats and a bit of AIDS. But that was basically all.
But as far as my craft is concerned (coding) there's no question about it, everything is so much easier now !