This is a pre-cursor to a dystopian future where reality will be a game generated in realtime at 60 FPS and streamed to your brain over Neuralink.
Some people on HN will surely cheer for it, it's the peak of efficiency, you don't even have to move anymore!
Rendering a game in real time with AI
111–115 of 115 posts
Re: Rendering a game in real time with AI
#112I do not get the point of this at all, why not just generate game assets and run them in an engine? With this format there would be no regularity that the thing you saw before will look the same (and that is not a fixable problem). Actually figuring out and improving AI approaches for generating consistent and decent quality game assets is actually something that will be useful, this I have no idea the point of past…
hack, learn and have fun, that's it.
Re: Rendering a game in real time with AI
#113I do not get the point of this at all, why not just generate game assets and run them in an engine? With this format there would be no regularity that the thing you saw before will look the same (and that is not a fixable problem). Actually figuring out and improving AI approaches for generating consistent and decent quality game assets is actually something that will be useful, this I have no idea the point of past…
The tech will improve to far exceed the capabilities of a game engine. Real time improvisation and infinite choices, scope, etc. It makes no sense when people say AI can't do this or that. It will do it next week.
You're gonna have to break the light barrier before thinking about how to do real time Ai rendering at this rate.
Re: Rendering a game in real time with AI
#114Earlier quoted context omitted.
The tech will improve to far exceed the capabilities of a game engine. Real time improvisation and infinite choices, scope, etc. It makes no sense when people say AI can't do this or that. It will do it next week.
Having spent 20 years making game engines and the past 4 years playing with AI image gen, I believe you are right. There have been musings for a while now that 3D rendering is going to switch from “lay down the scene’s albedo & specular parameters then do the lighting pass” to “lay down the scene’s latent parameters and then do the diffusion pass”. Recently, the advances in “real time AI world models” have been comin…
in a tech demo, sure. In a real product? I doubt it. We have neat tech demos from 20 years ago that amounted to not much, because implementing it in a real business product was unviable, unweildy, or didn't meet standards.
There's a lot to get away with with demos. Not so much in a product you want to sell. Much less so for a deluxe product with a bunch of competition like games.
Re: Rendering a game in real time with AI
#115Earlier quoted context omitted.
Really interesting perspective honestly, I legitimately have no issue with machine learning being used as a tool, like all technology it has benefits! It’s when it’s used as a replacement for creativity that really gets to me.
Having spent a lot of time talking to engineers working on AI tools, I find the idea that AI is intended to replace creativity comes entirely from internet comment sections and not from the engineers working on AI.
That's why the conversation feels more like the NFT boom. MAYBE it had merit, but it didn't matter