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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

111–120 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#111

Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

Did this a few years ago and made close to $350.

However, if I reflect on how much time I spent in the game in order to receive that much money it's laughable as it was easily 2 thousand hours of game play.

I have two tips:

Sell hardware and then you can get real cash. For example, use the Steam Wallet balance to buy Steam Deck Docks which you ship directly from Steam to your customer on eBay.

Secondly, use Steam Economy Enhancer.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#112

Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942. I can't seem to find anything.

The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game? The indie scene blew up, modding is less popular.

Modding is a lot more approachable than making a whole new game. The only issue is most games aren't moddable. Some people still try to mod games that don't support modding and that's where you're likely to run into copyright issues.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#113

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Played an insane amount of WC3 mod with you guys. Thank you for all the memories.

Im also chiming in to say i remember these servers.

Frankly, i never liked the mod very much and only advanced a few levels. But i distinctly remember trying to kill enemies with some sort of lighting bolt move.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#114

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I miss this old internet and gaming experience so much I made so many friends by joining a lobby and just playing a game for a few nights in a row or whatever Now I don't know how to really connect with people online anymore or build any kind of community Discord servers don't seem like the right way, they are too busy and chaotic for me I miss making friends online and gaming with them

I have close friends from a TF2 community server that's been dead for over a decade now, but I can't think of anyone I've met via random matchmaking since.

Game servers are the perfect digital third space, it starts off with random players but as you log in each night, you see more and more familiar faces pop up and before you know it you're all regulars popping in to chat while playing a few rounds, learning more about your new friends and praying to god that you've got the godlike Finnish sniper player on your team.

By comparison, modern matchmaking-lead multiplayer feels gentrified and - for lack of a better term - soulless. You're blindly shuffled between random players each game, and there's no way to properly build a connection with players or a community out of it. There's a vacuous and temporary nature to it all that just feels cold.

Edit: also the fact that things like skins & sprays - player controlled ways of expressing themselves - have been neatly packaged by gamedevs and sold back to players at a premium. It feels completely antithetical to the player-led nature of what such games used to be.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#115

Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

I have some old crates, including the oroginal 'Weapons crate'. But looking at the steam store, it's only worth about $100 usd.

Is there a more valuable one?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#116

Earlier quoted context omitted.

Played an insane amount of WC3 mod with you guys. Thank you for all the memories.

Wait really?! Do you remember your handle?

Can't recall if I played on your servers, but I know I played an unreasonable amount of CS 1.6, including on a bunch of WC3 servers when I wasn't playing on ESEA.

If you happen to remember someone going by `nJs` - hi!

Re: Counter-Strike: A billion-dollar game built in a dorm room

#117

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I miss this old internet and gaming experience so much I made so many friends by joining a lobby and just playing a game for a few nights in a row or whatever Now I don't know how to really connect with people online anymore or build any kind of community Discord servers don't seem like the right way, they are too busy and chaotic for me I miss making friends online and gaming with them

What baffles me is that Discord is basically mIRC with some extra features but the culture just isn't the same.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#118

Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

Same for TF2. I got like ~300€

Re: Counter-Strike: A billion-dollar game built in a dorm room

#119

Earlier quoted context omitted.

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

What games even let you run your own dedicated servers?

Battlebit, Valheim, Core Keeper, Minecraft, Enshrouded, Palworld, Ark

Re: Counter-Strike: A billion-dollar game built in a dorm room

#120
post #113

Earlier quoted context omitted.

Played an insane amount of WC3 mod with you guys. Thank you for all the memories.

Im also chiming in to say i remember these servers. Frankly, i never liked the mod very much and only advanced a few levels. But i distinctly remember trying to kill enemies with some sort of lighting bolt move.

> i distinctly remember trying to kill enemies with some sort of lighting bolt move.

I believe you were playing as an orc then

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