Earlier quoted context omitted.
It's not that we forget "inconvenient" genres, but that at the peak of the Amiga popularity, while high end PC's could compete, the vast majority of people did not have those high-end PC's with the requisite graphics and sound cards. We continued to laugh at people with PC's pretty much until Doom, because most of the PC's our friends had were still low end, and lacked expensive graphics- and sound cards, while at th…
> "It's not that we forget "inconvenient" genres, [...]" I beg to differ; in my experience, the Amiga who doesn't forget is an outlier. ;) > "[...] the vast majority of people did not have those high-end PC's with the requisite graphics and sound cards." Once again: The context was the strictly technical , which was brought up by another poster. I am also well aware of the economical, and for specific usecases corres…
That's fine, but it was not what I took issue with in your response.
> It serves as an example of an arcade game with good production values, and many supported graphics and sound modes ("expandability"), for a PC of the era, i. e. the outgoing 80s.
It serves, to me, as an example of a pretty primitive game given the year the port was released, basic enough to replicate on an 8-bit machine, that likely didn't get a port because it wasn't well known enough in the markets where the Amiga was popular to bother licensing it and too basic to be competitive.