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You can't git clone a team

virtualize.sh

111–115 of 115 posts

Re: You can't git clone a team

#111

Earlier quoted context omitted.

I agree but there's also the extra difficulty to do mentoring remotely (we are a remote first company). I *really* like being remote first and provide the choice if you want to work on site or wherever you want. But it does come with some challenges.

This may be a hot take, but I don't think most juniors should be remote. You need some time face to face to understand the processes and you miss lot of passive knowledge when you're not navigating a workplace of people discussing matters. once you get a few years under the belt, sure. You're probably fine doing everything online. I can't think of many remote only studios hiring juniors anyways.

100% agree and that's exactly what we do. Almost all of our juniors are near the office. Because they need to see what's working at a company means at least once in their life.

There's few exception when we don't have the choice, but really, I cannot imagine myself to be full remote without having seen a company "in the flesh" before.

Re: You can't git clone a team

#112

Great idea to go to Grenoble (France). There is there a nice ecosystem of companies + grad schools + researchers, one of the birth place of IT in France. If you are looking for the place to hire new engineers, or researchers to work on an advanced project, I would recommend it too.

That's entirely true (yeah I'm biased), frankly that's one of the best place in France for IT. And a lot cheaper/less stressful than Paris :p

Re: You can't git clone a team

#113

Earlier quoted context omitted.

It's true but until some extent. When you are talking about a hypervisor (like Xen), and many many subtle things depending on your CPU brand/model, it's really really *hard*, even with an LLM (and even more with an LLM hallucinating some CPU features or forgetting basic things like Meltdown and Spectre). However I agree: to learn a topic, LLMs are providing a great speedup. As a CEO/co-founder, I have no issue to hir…

As a CEO, are you going to hire that motivated student? Or is it some sort of unpaid internship?

We do not have any unpaid internship. So yes, I will hire them, until we reach a limit of mentors for them, because we cannot leave them alone.

Re: You can't git clone a team

#115

Earlier quoted context omitted.

>This has some advantages but it doesn’t scale and it makes it basically “dark knowledge” for LLMs or people without access to those that know it. We call this "tribal knowledge" in games. I despise it. It's done for a few reasons: - NDAs make public knowledge a landmine. And every game studio makes you sign NDAs. Even at the interview stage. - Churn. No one gets time to really develop expertise as they work on a pro…

I work in high-end data infrastructure, not games, but almost identical incentives and dynamics are at play. The state-of-the-art research isn’t coming out of academia for the most part. The R&D being done in private industry is slathered in NDAs that only slowly leaks out a decade or more after it was put into production. Many people don’t stay with it long enough to really master it. There are some elegant and soph…

From a purely humanity-improving perspective this lack of dissemination is quite sad.

> No one writes it down because it sort of feels wrong to claim second-hand knowledge of unknown origin as your own, or to even lead people to assume as much.

Wouldn't it be possible to publish informally (say in a blog post) while fully disclaiming first-authorship or invention?

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