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Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

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111–120 of 134 posts

Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

#111
There are a couple of elephants in the room here.

Firstly is the proliferation of games and their quality. Anyone can make a new game, given an engine and a few art assets. It doesn't take a lot of capital or know-how to release a new game. Therefore, there's a glut of games on the market, from high to low quality, and there are far more than any rational human could ever purchase or play. This was a problem from Day One: When I purchased my Atari 2600 console (or rather my parents purchased for me) my sister and I quickly filled up a 50-cartridge shelf with games where we barely even played or scratched the surface. They were disposable! When we got a Commodore 64, there were more 3rd parties on the market, making games we never heard of, and these games were so deep and thick that one of them could've kept us occupied for 6 months, but still we chewed through them as fast as we could afford.

Secondly, aren't most all the games now oriented around MMOG "communities" and multi-player-based? That makes preservation practically impossible. If you've not only got to keep the game servers running, but you've also got to preserve the community that goes with them... well, forget it. Gamers grow up, their tastes change; they move on.

I enjoyed a few games, years ago, that basically turned into ghost-town servers. Many of us were so tenacious and dedicated to that specific game as it was, yet the new influx of players dried up, and nobody could prevent that from happening. Every newbie was a ban-evader. Every rich opponent was paying real $$$ just to stay competitive. Our precious game jumped the shark and we couldn't let it die. But die they must. I propose that most games are not worth preserving. Perhaps games should be enjoyed where they are, and then left to die, because they will never be the same again.

Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

#112

I think Switch is just following the other consoles eventually. This lead me think, is there any 8-bit/16-bit/32-bit native handheld (not Pi emulation) market? I guess the primary difficulty is to make games for them, so most likely just a small hobbyist market. I still think kids don't really care about graphics though, at least when they are young.

Yes, the good old Game Boy(/Color/Advance) consoles still work. Hobbyists are modding them with better screens, and are still creating new games.

Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

#114
> “seeing Nintendo do this is a little disheartening”, adding: “You would hope that a company that big, that has such a storied history, would take preservation a little more seriously.”

I don't see why preservation (outside their own archives) would be a goal for Nintendo. The reality seems to be the opposite: They'd like the branding and memory of old games to be preserved, but please not the game itself - because then they can re-release it for every new system as a "remastered" variant.

Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

#115

Earlier quoted context omitted.

Imo if Gamepass is allowed to survive, it's end game is a tier, or maybe included at no extra cost with some limitations, a cloud gaming component. Gamepass is the biggest threat in turning games into subscriptions, and unfortunately a growing subset of people will only play games on Gamepass. We've dodged Gamepass exclusives for now, but for how long?

Game pass doesn't seem terribly popular. Xbox in general isn't doing very well compared to the other consoles. I think they'll keep pushing for games as a service though. It's too tempting to keep all that control out of the hands of players.

Weird to describe something with maybe like 40 million subscribers as not terribly popular. Xbox is game pass and not a console anymore at this point.

Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

#116

I think Switch is just following the other consoles eventually. This lead me think, is there any 8-bit/16-bit/32-bit native handheld (not Pi emulation) market? I guess the primary difficulty is to make games for them, so most likely just a small hobbyist market. I still think kids don't really care about graphics though, at least when they are young.

There's this, https://play.date/. Haven't heard much news about it lately though. Feel like any handheld built around a relatively cheap microcontroller should be shooting for a much lower price point.

Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

#117
post #114

> “seeing Nintendo do this is a little disheartening”, adding: “You would hope that a company that big, that has such a storied history, would take preservation a little more seriously.” I don't see why preservation (outside their own archives) would be a goal for Nintendo. The reality seems to be the opposite: They'd like the branding and memory of old games to be preserved, but please not the game itself - because…

> they can re-release it for every new system as a "remastered" variant

Nintendo's strategy seems to be working. For example, I seem to have purchased Super Mario Bros 3 multiple times, in physical and digital form, for multiple systems (Wii, 3DS, Wii U ...), and I'm also renting it as part of Nintendo Switch Online.

On the up side, I don't have any problem emulating it. Actually all of those versions are emulated, come to think of it.

Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable

#119

Earlier quoted context omitted.

The problem is the cost and knowledge base required to keep servers running. A game server is a big proprietary ball of spaghetti with hundreds of API endpoints and only the people who built it really know how it works[0]. It's expensive to keep those folks around and expensive to pay for the cloud services and SaaS tools they need to do their jobs. All software has a "lifecycle" and has to be turned off at some poin…

> All software has a "lifecycle" and has to be turned off at some point because no one is willing to pay the costs of keeping it running (with hosting and client changes as ongoing moving targets). We see this even with games that have sales! So ones that don't have sales are not likely to attract anyone to pay for such staff. [0] Source: I spent 2 years inside a studio owned by "big gaming. You mean SAAS has a life…

The comparison is vs. games on physical media. Many Atari 2600 game cartridges still work, more than 40 years after they were originally manufactured. You can still use them in a new Atari 2600+/7800+ console.
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