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Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

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Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#113
Stupid question but I assume this licensing actually invoked being paid real money for it? I’m assuming this wasn’t 7 figures.

Clearly you made it as a labour of love, but if you were honest with yourself would you have made more as an uber driver, or maybe a tech employee, for the time you invested.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#114
post #58

Re: many comments: The puzzle (as I think of it) is NOT to get the top-level answer. The puzzle is to get all the answers. If you figure out an outer answer earlier, that acts as a clue for an inner answer, just as inner answers act as clues for outer answers. A crossword isn't speedrun by just filling in the bottom-rightmost word.

This is the right answer. The fact that you might know an outer clue helps you when the inner clue is a stumper!

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#115
Exciting news! I recently launched a daily puzzle game I created based on an idea I had in the shower: (https://everything.io) I’ve been seeing lots of people here sharing their projects, and it’s been inspiring—some seriously cool ideas out there!

My game is a bit different—it’s all about combining emojis to find the hidden emoji. Sometimes it’s wordplay, sometimes conceptual, and sometimes just plain silly.

Congrats to everyone building and sharing—loving the creativity here!

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#116

Exciting news! I recently launched a daily puzzle game I created based on an idea I had in the shower: ( https://everything.io ) I’ve been seeing lots of people here sharing their projects, and it’s been inspiring—some seriously cool ideas out there! My game is a bit different—it’s all about combining emojis to find the hidden emoji. Sometimes it’s wordplay, sometimes conceptual, and sometimes just plain silly. Congr…

I feel like your game could fit into a similar bracket format where everything is displayed on one page. I don't know how the UI of selecting emojis would work there though.

It took me longer than it should have to realize the last puzzle was made up of all my previous answers.

Spoiler: I also failed miserably at the last puzzle since I was thinking watergun and not gun so I thought it was a firefighter. I also couldn't tell that one emoji was a jail so just sort of ignored it. So that's mostly on me for having trouble understanding some of the emojis.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#118
post #27

Phenomenal game. Great job. In response to those complaining about the intermediate stages, it'd be too easy to complete the entire puzzle otherwise.

The thing that bugged me was that I also knew a BUNCH of intermediate steps. I wished I could enter them and get feedback instead of "Incorrect answer". I don't mind having to do all the pieces. I think what might work is just if it says "Too early" and makes a list of stuff below the puzzle that you've solved too early and just put a checkmark next to it once it's ready and let you click it to enter it. Right now it…

That's part of the challenge. It's interesting being able to unwind the stack from both directions.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#119

Earlier quoted context omitted.

But "race car" with a space isn't a palindrome.

It seems that every answer is a single word. I don't think it says that anywhere, but the few I've done seem to be that way.

There is no space bar on the on-screen keyboard on mobile, so it's not possible to type multiple words as well.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#120
post #66
post #48

Earlier quoted context omitted.

I had the same thought, but agree with others that it's the core part of the game. I've played about a dozen of these now, and very often I can see what one of the big outer clues is way before I've worked out the inner clues. If I just solve the big outer clue, the game is done in 20 seconds or so, and I'm not sure I'd keep coming back. Rather, the challenge is to use what I've understood to work out the inner clues…

i think they're saying it shouldn't be counted as a fail, rather than it should be accepted as an answer at that point. if not i agree with you. it'd be nice if it flashed green or something around the entire set of brackets but made you still answer all the sub-clues though.

yeah, it would be really nice if it turned the brackets around the word you guessed green and then filled it in automatically once the subclues were solved
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