DOOM CAPTCHA
111–120 of 292 posts
Re: DOOM CAPTCHA
#1121. That's a tough level, one of the hidden levels IIRC. 2. It feels like "-fast" has been used. 3. The task is much, much more difficult because you can't strafe. Very cute though :-)
I was ready to good-naturedly complain that it didn’t work on mobile, but the onscreen controls worked just fine, and I didn’t have any trouble killing 3 guys right away.
I guess I have been playing a fair amount of classic doom lately though so
Re: DOOM CAPTCHA
#113Earlier quoted context omitted.
it's a PoC
What part of the concept was proven?
i would probably choose to use doom captcha even if it takes 5 times longer. it is proven that at least people will interact with this if they wouldnt with traditional ones
Re: DOOM CAPTCHA
#114I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.
Re: DOOM CAPTCHA
#115Re: DOOM CAPTCHA
#116Very cool. Suggestions: - Make the player immortal by default. Also all weapons by default. - Add strafing, if possible. - Make the player go to the level exit to finish the captcha (maybe a custom short map?) - A simpler version for mobile could be the original 3x3 captcha square with enemies attacking you. Tapping on enemy squares would kill them.
Re: DOOM CAPTCHA
#117Earlier quoted context omitted.
What part of the concept was proven?
yes - i refuse to use captchas for basically any reason - if a site blocks me with a captcha where i have to label traffic lights or whatever, i close the tab and move on i would probably choose to use doom captcha even if it takes 5 times longer. it is proven that at least people will interact with this if they wouldnt with traditional ones
jk robots can do this now
Re: DOOM CAPTCHA
#118I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.
Hah, same here. 1. press the back arrow to move back 2. press spacebar every second and that's it, 30 or so seconds later the captcha is solved :-)
Re: DOOM CAPTCHA
#119Very cool. Suggestions: - Make the player immortal by default. Also all weapons by default. - Add strafing, if possible. - Make the player go to the level exit to finish the captcha (maybe a custom short map?) - A simpler version for mobile could be the original 3x3 captcha square with enemies attacking you. Tapping on enemy squares would kill them.