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DOOM CAPTCHA

doom-captcha.vercel.app

111–120 of 292 posts

Re: DOOM CAPTCHA

#111
It took me using Debug Mode to realize there was supposed to be a confetti animation that plays after winning, it loads from a third party site. I have third-party javascript blocked by default.

Re: DOOM CAPTCHA

#112

1. That's a tough level, one of the hidden levels IIRC. 2. It feels like "-fast" has been used. 3. The task is much, much more difficult because you can't strafe. Very cute though :-)

Is it actually that tough??

I was ready to good-naturedly complain that it didn’t work on mobile, but the onscreen controls worked just fine, and I didn’t have any trouble killing 3 guys right away.

I guess I have been playing a fair amount of classic doom lately though so

Re: DOOM CAPTCHA

#113
post #109
post #98

Earlier quoted context omitted.

it's a PoC

What part of the concept was proven?

yes - i refuse to use captchas for basically any reason - if a site blocks me with a captcha where i have to label traffic lights or whatever, i close the tab and move on

i would probably choose to use doom captcha even if it takes 5 times longer. it is proven that at least people will interact with this if they wouldnt with traditional ones

Re: DOOM CAPTCHA

#116

Very cool. Suggestions: - Make the player immortal by default. Also all weapons by default. - Add strafing, if possible. - Make the player go to the level exit to finish the captcha (maybe a custom short map?) - A simpler version for mobile could be the original 3x3 captcha square with enemies attacking you. Tapping on enemy squares would kill them.

Those suggestions are anti-CAPTCHA or unrelated to CAPTCHA, however.

Re: DOOM CAPTCHA

#117
post #113
post #109

Earlier quoted context omitted.

What part of the concept was proven?

yes - i refuse to use captchas for basically any reason - if a site blocks me with a captcha where i have to label traffic lights or whatever, i close the tab and move on i would probably choose to use doom captcha even if it takes 5 times longer. it is proven that at least people will interact with this if they wouldnt with traditional ones

found the robot

jk robots can do this now

Re: DOOM CAPTCHA

#118
post #50

I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.

Hah, same here. 1. press the back arrow to move back 2. press spacebar every second and that's it, 30 or so seconds later the captcha is solved :-)

I didn't even have to move. Holding space bar down from the start seemed to work for me.

Re: DOOM CAPTCHA

#119

Very cool. Suggestions: - Make the player immortal by default. Also all weapons by default. - Add strafing, if possible. - Make the player go to the level exit to finish the captcha (maybe a custom short map?) - A simpler version for mobile could be the original 3x3 captcha square with enemies attacking you. Tapping on enemy squares would kill them.

Considering that they've picked a very difficult level on purpose, I assumed it's hard on purpose as a joke. You get to solve the CAPTCHA only once you've got significant skills at Doom.
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