Epic also retracted my purchase of UT2004 on the Epic games store so I can no longer download it.
Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
111–120 of 121 posts
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#112Earlier quoted context omitted.
The state of things here is that Unreal Engine 1 may be open sourced one day but would need cleaning up first. And they just never got around doing it: https://forums.unrealengine.com/t/unreal-engine-1/14084/6
Why clean up first? Could be devs pushing back because they're ashamed (unnecessarily) of their code?
https://arstechnica.com/gadgets/2024/10/winamp-really-whips-...
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#113Epic also retracted my purchase of UT2004 on the Epic games store so I can no longer download it.
I bought UT2004 (Editor's Choice Edition) in 2022 on Steam ( https://store.steampowered.com/app/13230/Unreal_Tournament_2... ). It seems like I can still download it, phew.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#114Earlier quoted context omitted.
The state of things here is that Unreal Engine 1 may be open sourced one day but would need cleaning up first. And they just never got around doing it: https://forums.unrealengine.com/t/unreal-engine-1/14084/6
Why clean up first? Could be devs pushing back because they're ashamed (unnecessarily) of their code?
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#115Earlier quoted context omitted.
I have not much love for Epic and they can always do it better. Still, it’s a step in the right direction and I wish other game developers would do that. Also, another argument for proper funding of the Internet Archive.
You mean like government/international body level funding? That's not unreasonable.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#116Earlier quoted context omitted.
UT2004 is on archive.org already, fully patched with some modern additions. I'm very hopeful this will get Epic's blessing too. What is strange is that they approve of the archive.org download, instead of say, OldUnreal hosting it themselves. The archive.org uploader could update it with malware. It would be nice if they allow OldUnreal to host.
UT2004 shipped with its Linux binaries in the 3rd disc. I remember playing it a ton until migrating to 64bit system. Wish they GPL that one, too, so we can build a 64bit version of that.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#117Is there a working 64 bit linux version for Unreal/ut 2004? :( We should make a petition that they opensource the code at least for these two ones. i still have the CDRoms. i even would buy it again, if that would make this more likely. That being said, xonotic is a bit like it (and opensource) and there are maps like Facing Worlds available, but sadly no good npc / npc-way-mapping for it.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#118Earlier quoted context omitted.
I'll be honest I was never a huge Halo buff at least until Multiplayer. Maybe you can help me. My earlies memories of Halo2 multiplayer involved a map with two bases on opposite sides in a canyon. I bring it up only to talk about it, I know I could look up the name... It was the first online pvp game I had played. Having 1v1s with people with voice chat was so addicting. I remember it used to use an ELO calculation f…
I think you mean Coagulation[1]. I remember playing this map with a bunch of friends and two split screen TVs. Hearing somebody swear at you from the neighbouring room is a wonderful experience. [1] https://halo.fandom.com/wiki/Coagulation
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#119Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa. It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun. [1]: https://unreal.fandom.com/wiki/Mutator
> It's a shame later multiplayer games didn't pick up on the mutator concept. The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example: https://overwatch.blizzard.com/en-us/news/22938941/introduci...