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Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

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Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#111

Epic also retracted my purchase of UT2004 on the Epic games store so I can no longer download it.

I bought UT2004 (Editor's Choice Edition) in 2022 on Steam (https://store.steampowered.com/app/13230/Unreal_Tournament_2...). It seems like I can still download it, phew.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#112
post #93

Earlier quoted context omitted.

The state of things here is that Unreal Engine 1 may be open sourced one day but would need cleaning up first. And they just never got around doing it: https://forums.unrealengine.com/t/unreal-engine-1/14084/6

Why clean up first? Could be devs pushing back because they're ashamed (unnecessarily) of their code?

We saw with Winamp how badly it can go (lots of license violations on vendored dependencies):

https://arstechnica.com/gadgets/2024/10/winamp-really-whips-...

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#113
post #111

Epic also retracted my purchase of UT2004 on the Epic games store so I can no longer download it.

I bought UT2004 (Editor's Choice Edition) in 2022 on Steam ( https://store.steampowered.com/app/13230/Unreal_Tournament_2... ). It seems like I can still download it, phew.

Yeah I should have bought it on Steam. It's only the Epic games store that I can't access it on anymore. The strategy with that store is all over the place.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#114
post #93

Earlier quoted context omitted.

The state of things here is that Unreal Engine 1 may be open sourced one day but would need cleaning up first. And they just never got around doing it: https://forums.unrealengine.com/t/unreal-engine-1/14084/6

Why clean up first? Could be devs pushing back because they're ashamed (unnecessarily) of their code?

Cleaning up in this context means figuring out what parts of the code they actually own and removing/replacing the parts they don't.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#115

Earlier quoted context omitted.

I have not much love for Epic and they can always do it better. Still, it’s a step in the right direction and I wish other game developers would do that. Also, another argument for proper funding of the Internet Archive.

You mean like government/international body level funding? That's not unreasonable.

More international body than government. I don't think this should belong to a single nation.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#116
post #28

Earlier quoted context omitted.

UT2004 is on archive.org already, fully patched with some modern additions. I'm very hopeful this will get Epic's blessing too. What is strange is that they approve of the archive.org download, instead of say, OldUnreal hosting it themselves. The archive.org uploader could update it with malware. It would be nice if they allow OldUnreal to host.

UT2004 shipped with its Linux binaries in the 3rd disc. I remember playing it a ton until migrating to 64bit system. Wish they GPL that one, too, so we can build a 64bit version of that.

There's a Flatpak package for UT2k4 on Flathub that launches on modern 64 bit systems. You just need to provide game assets and enter CD key.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#117
post #66

Is there a working 64 bit linux version for Unreal/ut 2004? :( We should make a petition that they opensource the code at least for these two ones. i still have the CDRoms. i even would buy it again, if that would make this more likely. That being said, xonotic is a bit like it (and opensource) and there are maps like Facing Worlds available, but sadly no good npc / npc-way-mapping for it.

There's a working flatpak package on Flathub. You just need to provide assets and CD key

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#118
post #63

Earlier quoted context omitted.

I'll be honest I was never a huge Halo buff at least until Multiplayer. Maybe you can help me. My earlies memories of Halo2 multiplayer involved a map with two bases on opposite sides in a canyon. I bring it up only to talk about it, I know I could look up the name... It was the first online pvp game I had played. Having 1v1s with people with voice chat was so addicting. I remember it used to use an ELO calculation f…

I think you mean Coagulation[1]. I remember playing this map with a bunch of friends and two split screen TVs. Hearing somebody swear at you from the neighbouring room is a wonderful experience. [1] https://halo.fandom.com/wiki/Coagulation

Yes that was it! Thank you. Good times.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#119

Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa. It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun. [1]: https://unreal.fandom.com/wiki/Mutator

> It's a shame later multiplayer games didn't pick up on the mutator concept. The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example: https://overwatch.blizzard.com/en-us/news/22938941/introduci...

Skulls in halo are probably a good example too
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