Earlier quoted context omitted.
1) Most of these games are really great 2) As with us and our friend, many gamers knew Molyneux for exactly who he is, and thus moderated their expectations accordingly.
#2 is a weak argument, a lot more gamers didn't know him and moderated their expectations based on the marketing
Fable at 20: a uniquely British video game with a complex legacy
111–120 of 134 posts
Re: Fable at 20: a uniquely British video game with a complex legacy
#112Earlier quoted context omitted.
was your friend selling videogames to millions of people on the back of these lies?
1) Most of these games are really great 2) As with us and our friend, many gamers knew Molyneux for exactly who he is, and thus moderated their expectations accordingly.
He also promised the winner of Curiosity 1% of all revenue from Godus, then retconned the deal to be 1% of profit after the game failed to become profitable.
Re: Fable at 20: a uniquely British video game with a complex legacy
#113Re: Fable at 20: a uniquely British video game with a complex legacy
#114Earlier quoted context omitted.
I don't like people that lie to me.
Video games are lies, zeroes and ones masquerading as worlds and people; imbued with meaning by the power of dreams and dreamers
Re: Fable at 20: a uniquely British video game with a complex legacy
#115I have such fond memories of Dungeon Keeper, Dungeon Keeper 2, Fable, Black & White, Populous. I think the biggest take away from Molyneux's work is regardless of how seriously he talked the games up, the games themselves never once took themselves too seriously. There was a level of playful whimsy that just didn't exist back then (and probably still doesn't today). You could tell he wanted to say more and do more, b…
I have yet to see a modern version that was half as interesting.
Re: Fable at 20: a uniquely British video game with a complex legacy
#116Earlier quoted context omitted.
There in an opportunity cost in playing free games, but I wouldn't consider any considerable opportunity cost to have been incurred at the time of "admission".
The opportunity cost is when playing the game. I'm just saying that free doesn't make up for a bad (or necessarily even a decent) game, if it is one. There's an incredible number of amazing games out there. I personally find it difficult to justify using my time on even decent games regardless of price when there are better games out there.
Re: Fable at 20: a uniquely British video game with a complex legacy
#117Earlier quoted context omitted.
Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.
I think Peter put into the right environment and restraints could still be a great thing. I really dislike the cancelling that's in a lot of gaming discussions for any personality that doesn't tell people what they want to hear, or fucks up so they can be cast as a villain (OTOH, I think many gamers just like drama, they love a redemption story too). To my mind games should encourage the interesting, fantastical and…
https://www.pcgamesn.com/masters-of-albion/peter-molyneux-ne...
My comment was not about his games though. It was a a strong suggestion to ignroe all his bullshit and wait for the game.
Fable is great if you ignore all his antics. All his games are ground breaking in one way or another. Just don't listen to his bs.
Re: Fable at 20: a uniquely British video game with a complex legacy
#118Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.
https://www.rockpapershotgun.com/peter-molyneux-interview-go...
Re: Fable at 20: a uniquely British video game with a complex legacy
#119Earlier quoted context omitted.
Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.
I think Peter put into the right environment and restraints could still be a great thing. I really dislike the cancelling that's in a lot of gaming discussions for any personality that doesn't tell people what they want to hear, or fucks up so they can be cast as a villain (OTOH, I think many gamers just like drama, they love a redemption story too). To my mind games should encourage the interesting, fantastical and…
This isn't a case of "we were too ambitious and had to cut things." This is a case of repeatedly promising outlandishly ambitious things in press appearances which were never on any internal development roadmaps.
Re: Fable at 20: a uniquely British video game with a complex legacy
#120Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.
One of my favorite things in game journalism is still Rock Paper Shotgun kicking off an interview with Peter Molyneux by asking him if he's a pathological liar. https://www.rockpapershotgun.com/peter-molyneux-interview-go...
I guess all problems could be solved by just having him work on the game, and leaving PR to literally anyone else. Hell, the janitor would be a safer bet.