So, just stating the obvious, you can now (¥) download all xbox games directly from the microsoft store for free? I.e. the xbox is - for now - as completely hacked as the PS Vita? (¥) you might have to figure out some details
Total tangent, but extremely interested in the use of the Yen/Yuan sign as a footnote marker. Is there some history here I’ve overlooked or is this just arbitrary?
Keyhole – Forge own Windows Store licenses
111–120 of 319 posts
Re: Keyhole – Forge own Windows Store licenses
#112So, just stating the obvious, you can now (¥) download all xbox games directly from the microsoft store for free? I.e. the xbox is - for now - as completely hacked as the PS Vita? (¥) you might have to figure out some details
Total tangent, but extremely interested in the use of the Yen/Yuan sign as a footnote marker. Is there some history here I’ve overlooked or is this just arbitrary?
Re: Keyhole – Forge own Windows Store licenses
#113Re: Keyhole – Forge own Windows Store licenses
#114Earlier quoted context omitted.
Total tangent, but extremely interested in the use of the Yen/Yuan sign as a footnote marker. Is there some history here I’ve overlooked or is this just arbitrary?
Haha - i was looking for ¹, ² or § but couldn‘t find them on my german ipad onscreen keyboard, so i improvised.
Re: Keyhole – Forge own Windows Store licenses
#115Earlier quoted context omitted.
Haha - i was looking for ¹, ² or § but couldn‘t find them on my german ipad onscreen keyboard, so i improvised.
you have tp hold a key longer and then there it is. i think it was „s“
Re: Keyhole – Forge own Windows Store licenses
#116Earlier quoted context omitted.
> Microsoft will never create a situation where alternative operating systems can’t be installed. They already went through the antitrust ringer on that issue. They have shipped ARM Surfaces where alternative operating systems could not get installed, enforced with Secure Boot permanently on. Have they been through any such "antitrust ringer" in the past 10 years? > Also, if you have a PC with secure boot enabled, th…
> They actually advise OEMs not to install this second key by default ("Secured Core" PCs), and some vendors have followed the advice, such as Lenovo. Resulting in yet another hoop to install non-MS OSes. True, 3rd party not trusted by default is a "Secured-Core PC" requirement, but so is the BIOS option for enabling that trust [0]. On my "Secured-Core" ARM ThinkPad T14s it's a simple toggle option. > Even recently,…
As I said, yet another increase in the number of hops for no reason.
Before you say anything else: until this you could install _signed_ Linux distributions without even knowing how to enter your computer's firmware setup. Now you can't.
The trend is obviously there. First, MS forced Linux distributions to go through arbitrary "security" hoops in order to be signed. Then, MS arbitrary altered the deal anyway. Even mjg59 ranted about this. And the only recourse MS offers to Linux distributions is to pray MS doesn't alter the deal any further.
Maybe at no point they will make it impossible on x86 PCs, but they just have to keep making it scary enough. And in the meanwhile keep advertising how WSL fits all your Linux-desktop computing needs. While at the same time claim they have nothing against opensource.
> Actually they are in the process of blacklisting their currently used 2011 Windows certificate
No, they are NOT in the process, and that is precisely what I was referring to. They have not even announced when they are going to even start doing the process. All you quoted is instructions to do it manually. So I'll believe it when I see it.
And besides, just clearing the CMOS is likely to get you a nice ancient DBX containing only some grub hashes on it, and the Windows MS signature on DB. Not so much luck for the MS UEFI CA signature, as discussed above. So "recovery" will be trivial for Windows, not so much for anyone else..
Re: Keyhole – Forge own Windows Store licenses
#117Earlier quoted context omitted.
This seems like the old “any imperfect solution is no better than doing nothing” argument. Moderation is expensive, hard to scale, and can only address problems after other users have bad experiences. It’s like saying seatbelts are useless because some people still get hurt, so instead of seatbelts we need a lot more ambulances and hospitals. Like any complex system, games have a funnel. These technical measures redu…
Since the technical measures like TPM are very heavy, there's some better evidence needed that it reduces the number of cheaters, personally I don't buy it. On the other hand, all the games / servers I've seen which are successful against cheater have some very good moderation.
Look at Counterstrike with regular VAC based matchmaking and then with kernel level anti cheat in FACEIT. One is overrun with cheaters and one isn't. It's the same game.
Re: Keyhole – Forge own Windows Store licenses
#118So, just stating the obvious, you can now (¥) download all xbox games directly from the microsoft store for free? I.e. the xbox is - for now - as completely hacked as the PS Vita? (¥) you might have to figure out some details
Yep. This seems to be the most overlooked part of the article, although maybe the most interesting. Unfortunately not for anyone who has activated the auto-update feature on his/her Xbox, as the latest system software version seems to include a higher kernel version than supported by the collateral-damage exploit.
Re: Keyhole – Forge own Windows Store licenses
#119Earlier quoted context omitted.
To run anti-cheat in that way, you need all game mechanics to be run server-side, and you need to not let the client ever know about something the player should not know - e.g. in a first-person shooter you need to run visibility and occlusion on the server too! Otherwise the cheating will take the form of seeing through walls and the like. This is going to boost the cost of the servers and probably any game subscrip…
Well yeah, that's the correct way to run a server, don't send information you don't want the user to get. But as you are pointing out, forcing client-side intrusive anti-cheat is cheaper, thus this as nothing to do about preventing cheating, but about reducing cost.
Ideally player A shouldn't be networked player B if there is a wall between them but what happens when they're at the edge of the wall? You don't want them to pop in so you need some tolerance. But having that tolerance would also allow cheaters to see players through walls near edges. Or your game design might require you to hear sounds on the other side of the wall (footsteps, gunshots, etc.) which allows cheats to infer what what may be behind the wall better than a person would.
Re: Keyhole – Forge own Windows Store licenses
#120Earlier quoted context omitted.
The server is all-seeing, if there is no way for the server to discriminate cheater from other player, then no player can possibly know there a cheater on the server, thus cannot complain about cheating is either irrational or the server-side detection is severely flawed.
> The server is all-seeing, if there is no way for the server to discriminate cheater from other player, then no player can possibly know there a cheater on the server, thus cannot complain about cheating is either irrational or the server-side detection is severely flawed. It's impossible to tell in-game if a baseball player is using steroids, yet there's a laundry list of banned substances and players who got banne…
This is relative to meat-space, not videogame, but we could go there and say caffeine or Adderall use is cheating, thus making anti-cheat a little more invasive…
And there another difference, you're referring to professional sport. I have no problem with invasive anti-cheat for professional gamer, even better it the gaming device is provided by tournament organization.
But we're talking about anti-cheat used for all players, akin to asking people playing catch in their garden or playing baseball for fun an the local park to take a blood sample for drug test.
> All of this stuff is doable by a sufficiently skilled/lucky human, but not with the level of consistency you get from cheating.
That's the point, there no difference for the other players between playing against a cheater and playing against a better player. Any ELO-based matchmaking will solve this, cheater will end-up playing against each-other or against very skilled player.
You could argue that they could create new account or purposely cripple their ELO ratting, but this is the exact same problem as smurfing.