Diffusion models are real-time game engines
111–120 of 430 posts
Re: Diffusion models are real-time game engines
#112Re: Diffusion models are real-time game engines
#113Re: Diffusion models are real-time game engines
#114There is no text conditioning provided to the SD model because they removed it, but one can imagine a near future where text prompts are enough to create a fun new game! Yes they had to use RL to learn what DOOM looks like and how it works, but this doesn’t necessarily pose a chicken vs egg problem. In the same way that LLMs can write a novel story, despite only being trained on existing text. IMO one of the biggest…
Re: Diffusion models are real-time game engines
#115It's insane that that this works, and that it works fast enough to render at 20 fps. It seems like they almost made a cross between a diffusion model and an RNN, since they had to encode the previous frames and actions and feed it into the model at each step. Abstractly, it's like the model is dreaming of a game that it played a lot of, and real time inputs just change the state of the dream. It makes me wonder if hu…
It makes good sense for humans to have this ability. If we flip the argument, and see the next frame as a hypothesis for what is expected as the outcome of the current frame, then comparing this "hypothesis" with what is sensed makes it easier to process the differences, rather than the totality of the sensory input. As Richard Dawkins recently put it in a podcast[1], our genes are great prediction machines, as their…
Re: Diffusion models are real-time game engines
#116Instead of working through a game, it’s building generic UI components and using common abstractions.
Re: Diffusion models are real-time game engines
#117There is no text conditioning provided to the SD model because they removed it, but one can imagine a near future where text prompts are enough to create a fun new game! Yes they had to use RL to learn what DOOM looks like and how it works, but this doesn’t necessarily pose a chicken vs egg problem. In the same way that LLMs can write a novel story, despite only being trained on existing text. IMO one of the biggest…
Re: Diffusion models are real-time game engines
#118Re: Diffusion models are real-time game engines
#119(I say it can't count because there are numerous examples where the bullet count glitches, it goes right impressively often, but still, counting, being up or down, is something computers have been able to do flawlessly basically since forever)
(It is the same with chess, where the LLM models are becoming really good, yet sometimes make mistakes that even my 8yo niece would not make)
Re: Diffusion models are real-time game engines
#120I can hardly believe this claim, anyone who has played some amount of DOOM before should notice the viewport and textures not "feeling right", or the usually static objects moving slightly.