> The genius of Minecraft is that the game does not specify how this is done. Is this still true? Long time ago I last played Minecraft, but it's terrible common for games to change to be more mass-market friendly when bought by larger companies (Microsoft in this case), so it would surprise me if its still like that.
It tells you to cut down a tree and make a crafting table, beyond that there isn't anything (bedrock edition may be different I haven't touched it in a while)
The secret of Minecraft (2014)
111–120 of 230 posts
Re: The secret of Minecraft (2014)
#112He makes a good point about "secret" knowledge, but I don't think that's the real secret. I believe almost everyone, including the author here, misunderstands what made Minecraft take off. It was NOT just the fact that you have creative control (which is what most people mistakenly assume is the main point) or that you need to learn how to craft to advance, or the procedural generation. It was the _combination_ of al…
re: harping on Minecrafts graphics, there's a lot of people that completely misunderstand the purpose of graphics in games and just think greater fidelity = better. Sure, in AAA games especially, graphics are there to sell the game, and that's certainly one part of the creative ensemble that the medium is known for.
However, graphics also enable game designs. These include creating a sense of grandeur or plausibility (high fidelity), making fast feedback loops easier to see (high contrast effects), allowing for visual challenges (hidden items), freeing resources (low fidelity), and probably most importantly, drawing attention to relevant parts of play.
The best creative decisions are those that tend to check a lot of boxes with a single decision, and Minecraft's lo-fi style really did that. It enabled complexity within performance constraints, drew attention to the resource game and away from the visuals, defined it's own aesthetic reminiscent of older games, and allowed the game to be built with a very small team without a lot of art skill. Basically notch took lemons and made lemonade, and it worked.
My favorite part of the Minecraft aesthetic though is that it implies you can create, making the whole world creatively legible with big blocks. Other creation games in 2d & 3d just don't have this degree of creative suggestiveness, they look too much like other read-only games to make you feel like you're an equal participant in play.
Re: The secret of Minecraft (2014)
#113I'm almost surprised nobody mentioned beta 1.7.3 yet. Some people, myself included, consider it to be the last good version of the game. It came before the adventure update, beta 1.8, in 2011. To put it simply, 1.8 is the inflection point where Minecraft stopped being a sandbox and started being, as I once saw someone call it, a "pseudo-RPG". Obviously, this view is not common (EDIT: judging by some responses, maybe…
And Metallica ended at kill'em all
Tbh everyone has some favourite version and un-favourite changes. But the game evolves and you can still play old and new simultaneouslyRe: The secret of Minecraft (2014)
#114He makes a good point about "secret" knowledge, but I don't think that's the real secret. I believe almost everyone, including the author here, misunderstands what made Minecraft take off. It was NOT just the fact that you have creative control (which is what most people mistakenly assume is the main point) or that you need to learn how to craft to advance, or the procedural generation. It was the _combination_ of al…
Totally agree. You can't reduce an experience like Minecraft to any one thing, it's the formula that makes it so enduring. re: harping on Minecrafts graphics, there's a lot of people that completely misunderstand the purpose of graphics in games and just think greater fidelity = better. Sure, in AAA games especially, graphics are there to sell the game, and that's certainly one part of the creative ensemble that the…
Re: The secret of Minecraft (2014)
#115Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…
I never understood the appeal of having game knowledge on a separate websites. I can understand this situation happening because of lack of development resources. Like - yeah, it's easier to just let the community to write the documentation and concentrate on the game, if you're small company. But why would it appeal to the actual players? It's not really secret knowledge, there are wiki websites with all the recipes…
Similarly with Minecraft, an online community got built around these wikis, figuring out stuff much beyond simple crafting recipes. We’d never get the cart boosters, water elevator or optimal mining techniques if everyone just played off the tutorial.
Re: The secret of Minecraft (2014)
#116I’ve been playing Minecraft off and on since beta, and I’ve been able to introduce each of my kids as they’ve gotten old enough to play. It is pretty amazing, they all started in creative running around punching random things and now each one has their own way they like to play. One loves to build, another mini games, survival, parkour, mods etc. we are currently watching MCC live and it’s like the Super Bowl. They a…
Never played. No idea. We're big lego fans. Where should I start? Anything to avoid?
Wattles is a good YT creator that does play alongs in vanilla. His Skyblock series introduced me to farming (not just planting crops) and got me back into the game.
https://www.youtube.com/@wattlesplays
HermitCraft and Vault Hunters are some SMPs to check out
https://hermitcraft.com | https://vaulthunters.gg
The Dream Manhunt series is pretty epic too
Re: The secret of Minecraft (2014)
#117Earlier quoted context omitted.
Start at the beginning, survival. Try not looking anything up till you get stuck or bored. Avoid mods at first. Family friendly streamers are: - [Jax and Wild]( https://m.youtube.com/channel/UCiJmKXWW7dOAVOrnHFviqhw ) - [Grian]( https://m.youtube.com/playlist?list=PLU2851hDb3SEesCjVCmseu6... ) - [Mumbo]( https://m.youtube.com/watch?v=VMK_u3Hsd4U ) -[Stinarose]( https://m.youtube.com/@StinaRose )
> Start at the beginning, survival. Try not looking anything up till you get stuck or bored. When I invited adult gamers onto our server, I found they spent a long time trying to figure out basic stuff - like picking up a block. It was really frustrating for them. That was years ago and IDK if basic gameplay changed. If not, they may want to have an 8yo on hand.
Re: The secret of Minecraft (2014)
#118Microsoft didn't ruin Minecraft -- all they did was graciously allow the Java version (moddable) to continue to exist and improve while making Bedrock work consistently cross-platform (way more important than you may realize, so many kids are introduced via phones and tablets) and be the place where branded IP / predictable content goes. My 12 year old son has been playing since he was 6 I think, and is an unbelievab…
(I only play Java)
Re: The secret of Minecraft (2014)
#119He makes a good point about "secret" knowledge, but I don't think that's the real secret. I believe almost everyone, including the author here, misunderstands what made Minecraft take off. It was NOT just the fact that you have creative control (which is what most people mistakenly assume is the main point) or that you need to learn how to craft to advance, or the procedural generation. It was the _combination_ of al…
Re: The secret of Minecraft (2014)
#120Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…
Nah. Microsoft did a great job handling Minecraft imo. I thought they were out of their mind paying that much money for something that I didn't think had many opportunities left to grow. But now I think it was the perfect time for Persson and his team to give it to someone with the resources and the reach to make those opportunities. Yes, Microsoft changed some things about Minecraft the game, but overall they didn't…
They need to get a handle on inventory management, probably the most complained about thing. 100s of new blocks but inventory is still largely the same