Nearly all Nintendo 64 games can now be recompiled into native PC ports
111–120 of 182 posts
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#112Earlier quoted context omitted.
I'm wondering if a wireless Xbox controller would work. It's what I use with Apple TV without issue. Button layout is close enough (runs to living room to compare Xbox controller to Switch Pro...), in fact they're basically identical. OTOH, I haven't tried the Switch Pro controller with anything else but a Switch, so maybe it can be made to work? (EDIT: just tried it: my Mac connects to the Switch Pro via BT, haven't…
It would but the N64 controller's layout is unique and it's more intuitive to play games on the original controller.
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#113Isn't Nintendo hunting every one of their fans^H^H^H^H IP abusers with their black helicopters? Why do people even bother when they know they'll get lawyers at their door in 3... 2... 1... ?
Nintendo isn't as hard on tracking people emulating older systems, emulating their most modern system is where they start to get particularly whiny.
How anyone has any sympathy or hope for Nintendo not going after their users in 2024 is beyond me. This is GameCube era games, and they’re still litigious.
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#114Nintendo is probably having kittens about now. Extremely impressive.
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#115I wish all game executables would be OS agnostic, something similar to WebAssembly: GameAssembly. For example you can no longer play 32-bit games on new macOS version, neither 32-bit Windows games under Wine. It's almost impossible to find 64-bit .exe files so they can run under fine under Wine/Crossover.
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#116Earlier quoted context omitted.
To be fair, N64 is not the PS2 or Gameboy--there are only 388 games that were released for it. Going through all of the games that were released and shepherding them through this process is feasible.
And there are probably fewere games that are worth doing. Maybe 100? 200?
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#117I wish all game executables would be OS agnostic, something similar to WebAssembly: GameAssembly. For example you can no longer play 32-bit games on new macOS version, neither 32-bit Windows games under Wine. It's almost impossible to find 64-bit .exe files so they can run under fine under Wine/Crossover.
Wine (+ Steam's Proton) works incredibly well these days, a huge improvement from the old days when barely anything ran, and what did run required heavy tweaking or even custom compilation.
On Linux, my Steam library of about 300 games runs almost in its entirety without issues (except for Last Epoch).
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#118Any suggestion for a high quality n64 controller compatible with windows or linux? The official one touts "Switch only".
https://www.nintendo.com/us/store/products/nintendo-64-contr...
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#119Earlier quoted context omitted.
If Minecraft were a Microsoft product from the start, they probably wouldn't have made the Java version compatible with Mac or Linux (even though it uses JVM, there are some natives included), or wouldn't have made a Java version to begin with.
Also it’s pretty ironic that Microsoft, who wants to convince the entire world that c#/netcore is the next multi-os platform isn’t capable of delivering anything else than Minecraft Java on Linux. It’s a shame that I can’t play with my son from my Linux PC since he plays on switch (so the c#/bedrock edition)
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#120To operate this tool, you still need to disassemble the ROM up front and annotate it heavily before it can be recompiled. This tool is very nice, to be sure, but the hyperbole about anything close to one-click generation of standalone executables for an arbitrary ROM is getting out of hand.
To be fair, N64 is not the PS2 or Gameboy--there are only 388 games that were released for it. Going through all of the games that were released and shepherding them through this process is feasible.
He has already completed all games, but the videos are waaay behind (he's releasing one video/game a week).