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Nearly all Nintendo 64 games can now be recompiled into native PC ports

tomshardware.com

111–120 of 182 posts

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#112

Earlier quoted context omitted.

I'm wondering if a wireless Xbox controller would work. It's what I use with Apple TV without issue. Button layout is close enough (runs to living room to compare Xbox controller to Switch Pro...), in fact they're basically identical. OTOH, I haven't tried the Switch Pro controller with anything else but a Switch, so maybe it can be made to work? (EDIT: just tried it: my Mac connects to the Switch Pro via BT, haven't…

It would but the N64 controller's layout is unique and it's more intuitive to play games on the original controller.

Thanks for the correction. Of course as someone without an N64, I went with "sure, that Dvorak keyboard will be recognized!" without checking if it's actually fit for purpose.

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#113
post #44

Isn't Nintendo hunting every one of their fans^H^H^H^H IP abusers with their black helicopters? Why do people even bother when they know they'll get lawyers at their door in 3... 2... 1... ?

Nintendo isn't as hard on tracking people emulating older systems, emulating their most modern system is where they start to get particularly whiny.

This isn’t true. The smash community has suffered for over a decade because Nintendo refuses to let them use emulation for melee in tournaments. Any tournament that tries is immediately C&D’ed. https://youtu.be/fAmidph6QU4?si=wbJvpN6ZhUSxSR17

How anyone has any sympathy or hope for Nintendo not going after their users in 2024 is beyond me. This is GameCube era games, and they’re still litigious.

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#115
post #79

I wish all game executables would be OS agnostic, something similar to WebAssembly: GameAssembly. For example you can no longer play 32-bit games on new macOS version, neither 32-bit Windows games under Wine. It's almost impossible to find 64-bit .exe files so they can run under fine under Wine/Crossover.

[dead]

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#116

Earlier quoted context omitted.

To be fair, N64 is not the PS2 or Gameboy--there are only 388 games that were released for it. Going through all of the games that were released and shepherding them through this process is feasible.

And there are probably fewere games that are worth doing. Maybe 100? 200?

I really liked the N64, but if we're being charitable it's probably like 30-40 games. For any given console, even those that achieve legendary status, the game quality follows a Pareto distribution, 80% is crap, 20% is worth playing after the console has left the public mind.

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#117
post #79

I wish all game executables would be OS agnostic, something similar to WebAssembly: GameAssembly. For example you can no longer play 32-bit games on new macOS version, neither 32-bit Windows games under Wine. It's almost impossible to find 64-bit .exe files so they can run under fine under Wine/Crossover.

Funnily enough, I think Windows might just be it.

Wine (+ Steam's Proton) works incredibly well these days, a huge improvement from the old days when barely anything ran, and what did run required heavy tweaking or even custom compilation.

On Linux, my Steam library of about 300 games runs almost in its entirety without issues (except for Last Epoch).

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#118

Any suggestion for a high quality n64 controller compatible with windows or linux? The official one touts "Switch only".

I use the N64 controller with my PC, it's available for purchase by anyone who subscribes to NSO. It connects via bluetooth (the USB connection is for charging only).

https://www.nintendo.com/us/store/products/nintendo-64-contr...

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#119
post #102

Earlier quoted context omitted.

If Minecraft were a Microsoft product from the start, they probably wouldn't have made the Java version compatible with Mac or Linux (even though it uses JVM, there are some natives included), or wouldn't have made a Java version to begin with.

Also it’s pretty ironic that Microsoft, who wants to convince the entire world that c#/netcore is the next multi-os platform isn’t capable of delivering anything else than Minecraft Java on Linux. It’s a shame that I can’t play with my son from my Linux PC since he plays on switch (so the c#/bedrock edition)

It doesn't work in Wine? Or maybe that's too annoying to deal with.

Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports

#120
post #21

To operate this tool, you still need to disassemble the ROM up front and annotate it heavily before it can be recompiled. This tool is very nice, to be sure, but the hyperbole about anything close to one-click generation of standalone executables for an arbitrary ROM is getting out of hand.

To be fair, N64 is not the PS2 or Gameboy--there are only 388 games that were released for it. Going through all of the games that were released and shepherding them through this process is feasible.

In fact, Thabeast is beating every N64 game, and he means ALL of them. [1]

He has already completed all games, but the videos are waaay behind (he's releasing one video/game a week).

[1] https://www.youtube.com/@Thabeast721/videos

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