Earlier quoted context omitted.
The passthrough camera has fairly low resolution compared to the inner displays, so if it looks "lifelike" to you, it's probably time to consider getting your glass prescription updated. Comparing the VP to the Quest 3, it's a significant upgrade (and should be, for the 7x price), but neither of them is anywhere close to "lifelike."
That...isn't even how myopia works. Do people actually think us short-sighted people see the world in 480p or what?
Thoughts on Vision Pro
111–120 of 185 posts
Re: Thoughts on Vision Pro
#112Re: Thoughts on Vision Pro
#113Earlier quoted context omitted.
> a gamepad is just not sufficient for immersive VR gaming This seems strange, since so many folks love giant ultrawide screens for immersion whether playing console or PC and whether with controller or mouse+keyboard. They carry on how much immersion there is, and it's not nearly as visually immersed. So it seems less likely it's about the controller. If they find the ultrawide immersive, and the controller is fine,…
It's funny you mention that metaphor in particular: driving a car does feel less immersive to me than walking. When I drive, I'm in the car; when I walk, I'm in the world.
Re: Thoughts on Vision Pro
#114I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
This whole paragraph sounds downright dystopian.
“A family that shares content together, stays together”
Re: Thoughts on Vision Pro
#115Re: Thoughts on Vision Pro
#116I'm still very curious exactly what people had in mind for this. Like, from all reports, it is a very good VR headset. But... what do people think they will use a VR headset for? Heck, the PS5 VR headset seems to be having trouble selling, and it is very good at what it is designed for. Anyone buying the PSVR2 knows they are getting it to play games. Solo games, at that. Yes, you can do a party mode for Beat Saber an…
It's a shame, as it could have been pretty great.
Re: Thoughts on Vision Pro
#117Earlier quoted context omitted.
It's a very good XR headset. My primary use is to use it as a portable display, so I'm not chained to my desk all day. Also great for travel. Great to watch movies too. Since it runs most iPad apps, it can be used for some light productivity workflows even without a Mac. You can use Bluetooth keyboard if you need to type a lot, but the virtual keyboard is surprisingly decent for quick replies.
I'd be interested in seeing stats on how often people actually "get away from their desk" in a way that needs a computer. Specifically ways that aren't already covered by a phone.
Re: Thoughts on Vision Pro
#118I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
> I feel significantly more disconnected from my family when I have it on because I have no easy way to share my content with them. A massively improved guest mode, better casting, or something else would go a long way here. This whole paragraph sounds downright dystopian. “A family that shares content together, stays together”
"Hey, let's play a game!" What sort of game? "One we can play together" Welp looks like this multi-thousand-$$ toy is out then, lets go back to traditional games.
Re: Thoughts on Vision Pro
#119Earlier quoted context omitted.
> I feel significantly more disconnected from my family when I have it on because I have no easy way to share my content with them. A massively improved guest mode, better casting, or something else would go a long way here. This whole paragraph sounds downright dystopian. “A family that shares content together, stays together”
You're right that we need to be aware of this because we can and WILL be exploited via these avenues, but for now at least, it's kinda the other way around - a family that stays together naturally wants to share content with each other. "Hey, let's play a game!" What sort of game? "One we can play together" Welp looks like this multi-thousand-$$ toy is out then, lets go back to traditional games.
“Content” is the worst euphemism I’ve ever heard. You have been fully exploited.
Real families want to share quality family time in the real world, not “content”
Re: Thoughts on Vision Pro
#120I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
How about flutter apps like https://flutter.github.io/samples/web/material_3_demo/
I've been complaining that flutter is the next flash, meaning that by rendering their own UX instead of using the platform's they're basically making dead end apps. They'll claim devs just need to reship their apps with the latest version but that's means all old flutter apps are abandonware. It also ignores that the next platform they'll run into the same problem again.