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Neuralink patient controls games by thinking during interview

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Re: Neuralink patient controls games by thinking during interview

#111
post #23

This makes me very excited! I have Spinal Muscular Atrophy type 2 [1] and I have lost most of my physical capabilities save for 2-3 fingers and of course speech. Although I am now on Nusinersen [2] treatments I am still becoming weaker over time, albeit extremely slowly. It brings me comfort to know that such a fallback will eventually exist, should I need one. Note that specialists are saying that another promising…

I‘ve been wondering if Apple‘s AR Headset would be a useful tool for people in similar situations. Did you have a chance to try it, yet?

Doesn't that headset require you to be able to move your head in various directions, and be able to use gestures and such? I just looked at some videos during the release, and those things seems to be a pretty fundamental part of using it.

Re: Neuralink patient controls games by thinking during interview

#112
post #111

Earlier quoted context omitted.

I‘ve been wondering if Apple‘s AR Headset would be a useful tool for people in similar situations. Did you have a chance to try it, yet?

Doesn't that headset require you to be able to move your head in various directions, and be able to use gestures and such? I just looked at some videos during the release, and those things seems to be a pretty fundamental part of using it.

You don't necessarily need to move anything other than eyes. It's the default input method, but it doesn't require it. It's a computer, it can connect to other devices or use APIs.

Re: Neuralink patient controls games by thinking during interview

#113
post #111

Earlier quoted context omitted.

Doesn't that headset require you to be able to move your head in various directions, and be able to use gestures and such? I just looked at some videos during the release, and those things seems to be a pretty fundamental part of using it.

You don't necessarily need to move anything other than eyes. It's the default input method, but it doesn't require it. It's a computer, it can connect to other devices or use APIs.

So if you use a headset meant for spatial movements, but you're unable to do spatial movements, can't you just use a display and get exactly the same experience?

Re: Neuralink patient controls games by thinking during interview

#114
post #113

Earlier quoted context omitted.

You don't necessarily need to move anything other than eyes. It's the default input method, but it doesn't require it. It's a computer, it can connect to other devices or use APIs.

So if you use a headset meant for spatial movements, but you're unable to do spatial movements, can't you just use a display and get exactly the same experience?

It's not the same experience. Display is never going to give you full immersion.

Not saying which is better - it's certainly different though.

Re: Neuralink patient controls games by thinking during interview

#115
post #22

As soon as you can stimulate tactile impressions it's over. You can put on your VR Headset and be in a completely different world. Eventually the interface for eyes and ears will improve, but tactility would be a huge step towards being in a completely virtual world.

VR headsets have spent many years being not terribly good. I imagine the first tactile impressions will be similar.

Re: Neuralink patient controls games by thinking during interview

#116
post #97

Earlier quoted context omitted.

I think everybody understand that Musk (and others) were way to aggressive on self driving stuff. What their new version can do is impressive, but as you say, Robotaxi aren't all that close. But do think saying this demo is fake based on to aggressive timelines for self driving is a stretch.

No, they were unequivocal lies. In 2019:“ I think we will be feature-complete full self-driving this year, meaning the car will be able to find you in a parking lot, pick you up, take you all the way to your destination without an intervention — this year. I would say that I am certain of that. That is not a question mark." [1]. See the part where he says: "That is not a question mark." That is called making a clear…

Not if he believed what he was saying, which is about intent, and impossible to prove. It is rather a lot easier to make unfounded claims about someone's intention than it is to engineer self-driving cars, reusable rockets, high resolution BCIs, world wide space internet, and faster lighter cheaper underground tunnel boring machines, let alone all of them at once.

Thank the stars someone is not judging you so harshly.

Re: Neuralink patient controls games by thinking during interview

#117

Good thing no Musk owned companies have a well established track record of faking the entire thing

Exactly my thoughts, unfortunately. But giving it the benefit of the doubt, this looks mind blowing to me ! It was kind of known that the research and tech is almost there for a while already, but seeing the demonstration live like that - incredible ! But then it takes me back to those Musk companies - maybe it's just a repackaged already available research presented in a nice way - making us believe it could be 'dep…

The resulting brain infection will quit literally be mind blowing

Re: Neuralink patient controls games by thinking during interview

#118
post #22

As soon as you can stimulate tactile impressions it's over. You can put on your VR Headset and be in a completely different world. Eventually the interface for eyes and ears will improve, but tactility would be a huge step towards being in a completely virtual world.

I think at that point you could also stimulate visual/audio cortex as well - no headset needed!

It's going to take a long time to match the inbound bandwidth of the optic nerves. Lots of specialized cells involved. [0]

I supposed we could just jack in directly, though I really don't want surgery latching onto my optic nerve.

[0] https://www.newscientist.com/article/dn9633-calculating-the-....

Re: Neuralink patient controls games by thinking during interview

#119
post #95
post #88

Earlier quoted context omitted.

The main issues with previous BCIs were that the electrodes were larger, less flexible, and not as biocompatible. This caused scar tissue to form around the electrodes, degrading the quality of the signals and eventually making the device useless. Neuralink has apparently reduced scar tissue formation enough that the implant receives usable signals for years. Neuralink also uses far more electrodes, improving signal…

Can you point to a study showing that Neuralink has achieved any of those things you mentioned? What evidence is there that the implants have reduced scar tissue formation and what supports the assertion that they would be usable for years? What other previous devices are you comparing it to that allows you to positively assert that it is better than them? You can not just reel off every bullet point on the marketing…

the only development (and it wasnt invented by neuralink) is flexible and smaller electrodes seem to take longer for scarring to take over than larger and more rigid ones. Right now, it seems that their only path is to help people with severe disabilities get better quality of life for a few years, which many people might take.

Re: Neuralink patient controls games by thinking during interview

#120
post #113

Earlier quoted context omitted.

You don't necessarily need to move anything other than eyes. It's the default input method, but it doesn't require it. It's a computer, it can connect to other devices or use APIs.

So if you use a headset meant for spatial movements, but you're unable to do spatial movements, can't you just use a display and get exactly the same experience?

A very close experience yes. It works just fine with zero head movement and you can move and adjust your windows to only be directly in front of you. And they are by default
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