Live data from Hacker News

Coding in Vision Pro

willem.com

111–120 of 465 posts

Re: Coding in Vision Pro

#111

Earlier quoted context omitted.

Damn. My family use Memojis heavily!

Don't worry, most people on Hacker News have no real idea how normal everyday people use tech products. This person thinks Memojis are unused, but they just lack perspective.

> how normal everyday people use tech products

What do you mean? Obviously normies all browse the web in emacs and write their own plugins in elisp.

Re: Coding in Vision Pro

#112
post #10

I tried to use the Vision Pro for work, and I'm not sure if it was just my eyes or what, but looking at code inside of that thing was just...exhausting. When I took it off, I looked at my regular monitors with a newfound love. I'd love for this thing to reach it's full potential as this 'work from a mountaintop, but really your garage' device, but I feel like until the resolution gets to the same as existing monitors…

I returned mine today after attempting to use it for work for a few hours at a time over the last week. I felt the same eye strain with my Mac as a mirrored display. Zoom calls were cool, but nobody could take the Persona seriously. After a few days the eye strain seemed to get worse and worse, until yesterday it give me such a bad headache I decided that was enough.

> After a few days the eye strain seemed to get worse and worse, until yesterday it give me such a bad headache I decided that was enough.

Curious if you've ever gotten your vision tested?

I don't need glasses in everyday life, but I did go to an optometrist and got a pair anyways after I got annoyed one night that a friend could read a faraway sign and I couldn't quite. They make things a little bit sharper but not that it ever makes a difference for anything I actually need.

But then I discovered that if I wear them, zero eye strain in VR. Without them my eyes hurt after 20 minutes. With them, I can use VR for hours, zero problem.

No idea why. And I can't seem to find much information on it, but I asked my optometrist and they said it's a whole thing -- people who wear glasses sometimes not to see better, but to reduce eye strain and headaches.

Re: Coding in Vision Pro

#113
post #94

Earlier quoted context omitted.

I haven't tried them, but I imagine that despite the high resolution, text that is badly aligned (and probably constantly imperceptibly wobbling) strains the eyes. The software should probably force text to be aligned on whole real pixels, even if that detracts a little from the realism. And the best would probably be to keep virtual screens completely fixed until you move by a certain, largish degree (as an option).…

> The software should probably force text to be aligned on whole real pixels, even if that detracts a little from the realism. I think that'd be difficult given that pixels are effectively "non-rectangular" given the warping from the lenses.

Well they might be non-rectangular, but text aligned on their borders should still be sharper than misaligned text, no?

Re: Coding in Vision Pro

#114
Not for nothing, I'm a fan of my early gen xReal air, though mostly for an on-the-go coding use case.

I link it up to my phone, wire up a 60% keyboard and fire up a VPN/ssh. The Galaxy DeX environment is pretty usable for other apps, and a BT mouse can alleviate the goofiness of the "phone as a touchpad" control scheme.

I've used it with an HDMI/usb-c cable from my desktop and it works just as well, though attempting to switch between virtual and real displays through the glasses is headache-inducing at best.

I'd say you accomplish 60% of the effect of the AVP, conservatively.

Re: Coding in Vision Pro

#115
post #11

I am thinking of upgrading my work station and I suppose this is cheaper than three 5K TB monitors. But is it really as good?

Get a 43'' center monitor with two LG DualUP 16:18 ratio monitors on the sides. Cheaper and much much better than Vision Pro. You will need a large desk though.

Re: Coding in Vision Pro

#116

This is my goal and hope, but I'll temper OP's points with how things stand today. Background: I got my AVP on Monday 5th (having gotten up before dawn to place my order when it first became available). I am a programmer with a multi-screen setup to maximize my usable workspace, which consists of editor, terminal, and browser windows. My hope is for the AVP to replace a set of fixed screens, and have in effect infini…

its been 14 years on the iPad and even longer on MacOS and neither of them have good window management, I really don't think Apple will come up with a good solution on the vision pro

Re: Coding in Vision Pro

#117
post #79

Earlier quoted context omitted.

> Zoom calls were cool, but nobody could take the Persona seriously. This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I really feel like Apple actually just doesn’t feel it and every time they’re pushing their weird geeky ideas onto their users they loose a bit of coolness factor. And if kids decide Apple got too cringe, while someone else m…

Damn. My family use Memojis heavily!

They’re wildly popular with the kids in my orbit especially 6-12

Re: Coding in Vision Pro

#118
post #71

Earlier quoted context omitted.

It ranges from okay to not that bad. It’s not as good as the “retina” screens in Apple’s other products. I can definitely see pixels on the device if I’m wearing contacts unlike what most of the early reviewers claimed. But it’s not so bad as to be unusable and you don’t really notice them in most contexts - the main place I notice pixels is using it as a screen for macOS. VisionOS apps are rendered very large by def…

I don't know, if I need to use my macOS laptop, it sounds a lot easier to just use my laptop, instead of using a helmet and then doing the connection dance to get a single ok-ish screen anyway

A single screen that is much larger than a MacBook screen, that is the advantage. And the connection dance is really just...tapping the connect button?

Re: Coding in Vision Pro

#119
post #94

Earlier quoted context omitted.

I haven't tried them, but I imagine that despite the high resolution, text that is badly aligned (and probably constantly imperceptibly wobbling) strains the eyes. The software should probably force text to be aligned on whole real pixels, even if that detracts a little from the realism. And the best would probably be to keep virtual screens completely fixed until you move by a certain, largish degree (as an option).…

> aligned on whole real pixels Remember that you're working with two screens, not one, and they have to have coordinated projections that will also depend on the user's IPD.

Interpupillary distance fwiw

https://en.m.wikipedia.org/wiki/Pupillary_distance

Re: Coding in Vision Pro

#120
post #104

Earlier quoted context omitted.

Don't worry, most people on Hacker News have no real idea how normal everyday people use tech products. This person thinks Memojis are unused, but they just lack perspective.

100% of my social circle works outside tech, and nobody uses memojis

The world is bigger than just the US of A. Memojis are big among the teen set elsewhere.
Post reply on HN