Earlier quoted context omitted.
I only joined Zed, the company, a week ago, so take this with a grain of salt, but: I've never really used real-time sharing (tried VS Code's Live mode and other apps) for longer than just 1-2 attempts, but at Zed things are different somehow. Everybody is constantly available in a channel and people just hop in or out. In the last 7 days I spent 3-5hrs every day pairing with others, using Zed's live mode. No video,…
> In the last 7 days I spent 3-5hrs every day pairing with others This sounds remarkably inefficient?
Zed, a collaborative code editor, is now open source
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Re: Zed, a collaborative code editor, is now open source
#112There are some free code editor but no good free ide. Jetbrain are the main player and their products are paid. I am finding a jetbrain alternative that is free
Re: Zed, a collaborative code editor, is now open source
#113I like it! FEATURE REQUEST :) Would it be possible to have option+click+drag create multiple cursors where you drag and not a selection with cursor at the end? Basically, the behaviour that Sublime Text has—Sublime Text's multiple cursors are, frankly, awesome. I have found shift+option+drag to create a rectangle, but no way to create vertical lines of cursors through lines of text, and my favourite—drag down to the…
Re: Zed, a collaborative code editor, is now open source
#114I have wanted to try out Zed for a while, but unfortunately it still seems to be Mac only. Any plans/timeline for Linux support?
Re: Zed, a collaborative code editor, is now open source
#115Earlier quoted context omitted.
> Zed supports GitHub Copilot out of the box, and you can use GPT-4 generate or refactor code by pressing ctrl-enter and typing a natural language prompt. https://zed.dev/ Seems like that ship has sailed. Maybe it's a plugin already or could be in the future, but that's not on GP's suggestion.
I'm already picturing a "Zedium" fork for the FOSS/Privacy enthusiasts.
Re: Zed, a collaborative code editor, is now open source
#116Earlier quoted context omitted.
How are you planning to tackle the GPU API differences?
(Not OP) These days that's a lot less of a concern than it used to be. It is a lot of up-front work to facade e.g. Metal, Vulkan (and even D3D12) but it's much much much easier than back in OpenGL vs D3D9/10 days. Most of the general concepts are more or less the same across them all these days. The "shapes" of the APIs are very similar. A texture is a texture is a texture. Same for a vertex/index/uniform buffer, ver…
Re: Zed, a collaborative code editor, is now open source
#117Re: Zed, a collaborative code editor, is now open source
#118Is Channels what they call the collaborative component? It isn't open sourcing?
Re: Zed, a collaborative code editor, is now open source
#119Re: Zed, a collaborative code editor, is now open source
#120Earlier quoted context omitted.
Worth noting that, like many immediate mode UIs, it seems to not integrate with OS accessibility infrastructure at all. That means any UI built with it will be a black box to anyone who needs accessibility tools like VoiceOver, text magnification, or semantic navigation. Hopefully that's fixable :/
It should be. There's AccessKit integration in egui (the most prominent Rust immediate mode GUI implementation) now, thanks to Matt Campbell's work. I would welcome GPUI and Zed adopting that, and I'm sure Matt can offer help in getting it integrated.