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Quake Brutalist Jam II

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Re: Quake Brutalist Jam II

#111
post #47
post #40

Earlier quoted context omitted.

I know about the developer who, instead of building their game, decides to build a game engine. But that appears to have not been enough for you - this appears to be a game meta-engine! :) It sounds like quite a technical achievement to accomplish that, but it also sounds like it would fill only a very tiny niche of developers who actually want this and are willing to build assets in entirely different engines just s…

> Curious if you have any other use-cases in mind for such a technology? Yes. In fact, the collage thing is the secondary pie-in-the-sky non-MVP use-case. The primary use-case: a Mario Maker-like UX for playing cloud-hosted ROMhacks, where each ROMhack's game engine has been carefully cut down so that the experience is of just playing a level in isolation, with some state (e.g. life counter) managed by the runtime an…

The fact that's not just a link to your design docs is a massive ADHD signifier ;-)

Re: Quake Brutalist Jam II

#112
post #30
post #22

Earlier quoted context omitted.

I still play Quake Live, and I can confirm that we are all still playing the same 5 maps.

"Almost Lost" and "Campgrounds" are brilliant works of level design art. Why bother playing any other map?! Great game and it is still amazing to me how after all these years I am still finding new moves or nuances of the physics engine to learn and practice.

Don’t you mix up „Almost Lost” with „Lost World”? qztourney6 is kinda linear and rail heavy. And wasn’t in standard map pool too long. But I admit, I had a lot of fun playing 2v2 there!

Re: Quake Brutalist Jam II

#113
post #102
post #96

Earlier quoted context omitted.

Toys R Us. 90s. Teammate made a map of our store. Pure. Therapy. 9/11 happens and those maps are now dust (no pun intended).

What’s the connection to 9/11?

People and authorities becoming hyper sensitive about anything that could be interpreted as simulating or preparing for a real world attack.

Re: Quake Brutalist Jam II

#114
post #39

I am still playing Q2 on a daily basis. You can download Q2 and see all live servers without downloading an address file. http://q2s.tastyspleen.net/ There is still an active development for quake2 executable and anticheat detection. There are roughly 20-30 people playing almost on a daily basis. We have tournaments too. (This year's tournament will play its finals). You can also check q2servers.com. Most players hav…

That's an awesome comment, thabk you! I used to be a Q2 teen. These days my own teens are older than when I was playing it for the most part.

I'm inclined to grab a copy and see what's new, and jump online to find out just how rusty I am.

Re: Quake Brutalist Jam II

#115
post #111
post #47

Earlier quoted context omitted.

> Curious if you have any other use-cases in mind for such a technology? Yes. In fact, the collage thing is the secondary pie-in-the-sky non-MVP use-case. The primary use-case: a Mario Maker-like UX for playing cloud-hosted ROMhacks, where each ROMhack's game engine has been carefully cut down so that the experience is of just playing a level in isolation, with some state (e.g. life counter) managed by the runtime an…

The fact that's not just a link to your design docs is a massive ADHD signifier ;-)

You're right; but also, I had actually never put any of this to paper before; it was mostly just shower thoughts. The GP comment prompted me to actually make a lot of these whimsies concrete and coherent, while I had a moment between things at work, and a good reason to do so. The design docs will cite this comment thread! :)
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