Earlier quoted context omitted.
Clean rooms protect from patent issues, but do little to protect against copyright or trademark actions. The fact that one creates totally new code from scratch means nothing if the end product is too similar to the existing copyrighted work.
No, clean rooms are a mechanism that allows a team to avoid copyright infringement by ensuring that the developers have never seen the copyrighted code.
A Grand Theft Auto III Re-Implementation
111–120 of 134 posts
Re: A Grand Theft Auto III Re-Implementation
#112Earlier quoted context omitted.
Openmw is a clean room implementation. Bethesda could throw a legal fit regardless but it would be indefensible for them to do so.
Clean rooms protect from patent issues, but do little to protect against copyright or trademark actions. The fact that one creates totally new code from scratch means nothing if the end product is too similar to the existing copyrighted work.
> Clean-room design is useful as a defense against copyright infringement because it relies on independent creation. However, because independent invention is not a defense against patents, clean-room designs typically cannot be used to circumvent patent restrictions.
Re: A Grand Theft Auto III Re-Implementation
#113Earlier quoted context omitted.
No, clean rooms are a mechanism that allows a team to avoid copyright infringement by ensuring that the developers have never seen the copyrighted code.
The code avoids copyright, if it is actually different. The end product doesn't if it is still similar to the copyrighted work. Use a computer to rewrite Harry Potter all you want, but if it comes up with the same book it doesn't matter how you got there.
Re: A Grand Theft Auto III Re-Implementation
#114Earlier quoted context omitted.
No, clean rooms are a mechanism that allows a team to avoid copyright infringement by ensuring that the developers have never seen the copyrighted code.
The code avoids copyright, if it is actually different. The end product doesn't if it is still similar to the copyrighted work. Use a computer to rewrite Harry Potter all you want, but if it comes up with the same book it doesn't matter how you got there.
Re: A Grand Theft Auto III Re-Implementation
#115I'm surprised there are no open source GTA 2 clones (either straight-up or just similar games of that style). The total topdown PoV with rotating sprites seems like it would be ideal for low/zero budget enthusiast projects.
GTA2 was a LAN party favourite.
Re: A Grand Theft Auto III Re-Implementation
#116Earlier quoted context omitted.
No, clean rooms are a mechanism that allows a team to avoid copyright infringement by ensuring that the developers have never seen the copyrighted code.
The code avoids copyright, if it is actually different. The end product doesn't if it is still similar to the copyrighted work. Use a computer to rewrite Harry Potter all you want, but if it comes up with the same book it doesn't matter how you got there.
Re: A Grand Theft Auto III Re-Implementation
#117I'm honestly shocked how game companies can refuse free money by remastering old popular titles. And when they do actually do it, they do it so cheaply that the resulting product is just godawful. Case in point: Warcraft 3 [1]. This remaster was not only awful technically but Blizzrad changed the ToS on third-party maps so they owned all the IP because they didn't want a repeat of the Dota fiasco where Dota 2 sprange…
On the other hand, a lot of custom maps for Warcraft 3 were based on external IPs (Dragonball Z maps etc) so it's not something Blizzard can claim anyway.
Even when transitioning to Dota 2 they had to purge some of the more obvious IP things that existed in Dota 1, such as the sorceress character named "Lina Inverse" became "Lina".
Re: A Grand Theft Auto III Re-Implementation
#118Earlier quoted context omitted.
Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.
Bethesda has, in fact, taken issue with OpenMW in the past [0]. Bethesda at least had a specific reason for going after OpenMW, though. They’re okay with it now under “certain conditions” that I’m sure the OpenMW devs aren’t going to argue with. Their main ask was that the OpenMW devs don’t advertise OpenMW as a way to play Morrowind on Android (or other platforms besides PC). And there’s an understanding that OpenMW…
To be honest, every project of this kind claims that. And in reality, everyone knows 99% of usecases for such engine is to play the original game. Sometimes there are new IPs being created on such engine. For example recently there's been some "boomer shooters" coming out using engines which were made originally to play classic DOOM or Duke Nukem 3D. But such cases are rare.
Re: A Grand Theft Auto III Re-Implementation
#119Earlier quoted context omitted.
That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…
Worth noting that in case of the lawsuit they settled, with terms likely being "don't do it again". https://www.pcgamer.com/take-two-dismisses-lawsuit-against-g...