Reflect – Multiplayer web app framework with game-style synchronization
111–120 of 159 posts
Re: Reflect – Multiplayer web app framework with game-style synchronization
#112Re: Reflect – Multiplayer web app framework with game-style synchronization
#113Don’t call it multiplayer, call it multiuser or concurrent user. Player assumes it’s a game. It’s not a game. It’s very very real. We are the agents. Cool project. Collaboration is hard. Synchronicity even harder. This makes steel become butter.
I like multiplayer because it connotes games and games have worked so hard at this and done so well. Our goal is to be as good as games. But I get your argument too. Naming is hard.
Re: Reflect – Multiplayer web app framework with game-style synchronization
#114The demo at the top of the homepage ( https://reflect.net/ ) is a lot of fun. While I was watching, every time the puzzle got completed, people would shake their cursor in excitement, like saying, "yay we did it!!"
There's a visual bug where you can hide pieces of the 'e' behind the completed portions of the 'e' - it doesn't work for other letters because they still show the outline.
Re: Reflect – Multiplayer web app framework with game-style synchronization
#115The demo at the top of the homepage ( https://reflect.net/ ) is a lot of fun. While I was watching, every time the puzzle got completed, people would shake their cursor in excitement, like saying, "yay we did it!!"
Re: Reflect – Multiplayer web app framework with game-style synchronization
#116Re: Reflect – Multiplayer web app framework with game-style synchronization
#117I implemented the same solution with Redux actions and Cloudflare Durable Workers. https://emojis.cadell.dev
Re: Reflect – Multiplayer web app framework with game-style synchronization
#118The demo at the top of the homepage ( https://reflect.net/ ) is a lot of fun. While I was watching, every time the puzzle got completed, people would shake their cursor in excitement, like saying, "yay we did it!!"
I'd want a demo that shows a much better example of conflicts occuring.
Re: Reflect – Multiplayer web app framework with game-style synchronization
#119Don’t call it multiplayer, call it multiuser or concurrent user. Player assumes it’s a game. It’s not a game. It’s very very real. We are the agents. Cool project. Collaboration is hard. Synchronicity even harder. This makes steel become butter.
I like multiplayer because it connotes games and games have worked so hard at this and done so well. Our goal is to be as good as games. But I get your argument too. Naming is hard.
I don’t think it trivializes the goal or the work being done, it just distinguishes it from parallel non-coordinated use.
Also, players are not just for games; the Bard had some thoughts on that. ;)
Re: Reflect – Multiplayer web app framework with game-style synchronization
#120The demo at the top of the homepage ( https://reflect.net/ ) is a lot of fun. While I was watching, every time the puzzle got completed, people would shake their cursor in excitement, like saying, "yay we did it!!"
The first thing I did was start making the word 'FUCK' with the pieces. As soon as others cottoned on and joined in, it was a very heart warming experience.