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Opendream: A layer-based UI for Stable Diffusion

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Re: Opendream: A layer-based UI for Stable Diffusion

#111
post #106

It makes more sense to embed stable diffusion capabilities into well-established image editors such as Gimp, Photoshop, Krita, or Figma, which come with layered, non-destructive functionalities, rather than attempting the opposite approach. https://github.com/Interpause/auto-sd-paint-ext https://github.com/thndrbrrr/gimp-stable-boy https://www.magicbrushai.com/

Depends on where the 'opposite approach' is aimed to end. If the result is a totally new creative workflow then what is the point of carrying all the ballast of a legacy tool?

Re: Opendream: A layer-based UI for Stable Diffusion

#112
post #106

It makes more sense to embed stable diffusion capabilities into well-established image editors such as Gimp, Photoshop, Krita, or Figma, which come with layered, non-destructive functionalities, rather than attempting the opposite approach. https://github.com/Interpause/auto-sd-paint-ext https://github.com/thndrbrrr/gimp-stable-boy https://www.magicbrushai.com/

I got briefly very excited for non-destructive editing in GIMP, but the website still says this is slated for 3.2. Which functionality were you referring to?

Re: Opendream: A layer-based UI for Stable Diffusion

#114

Earlier quoted context omitted.

Yep. There needs to be a REALLY FUCKING STRONG effort to kill all CP AI anything. Full stop. AI should automagically report any attempt at CP.

Serious question - Why? Assuming no actual CP was used in the training of the model who is being harmed? Ickiness should not imply illegality unless the ickiness is at the expense of someone else. Swing your fist as much as you want so long as you avoid my nose, and all.

> Serious question - Why? Assuming no actual CP was used in the training of the model who is being harmed

I don't think an AI model could generate realistic CP without being trained on examples, which would mean there is literally no way for this assumption to be true.

Re: Opendream: A layer-based UI for Stable Diffusion

#115
post #65

Earlier quoted context omitted.

[flagged]

Consider that maybe, just maybe, you are in your own bubble, being blind to what is actually being done. Look at another comment in this thread. [1] Six guys produced 23 minutes of rotoscoping in a short time with just an experimental colab notebook, something not possible before. They made the concept art and transferred it to their live play. What did they steal as per your comment above? The concept of having a bo…

Nice of the corridor crew to rip off work like vampire hunter d and still have it look like garbage. It's pretty easy to understand what they did because they released an entire video about the process.

Re: Opendream: A layer-based UI for Stable Diffusion

#116
post #99
post #65

Earlier quoted context omitted.

[flagged]

It's comments like this that really highlight the extent of damage copyright has caused. It has conditioned people to think that they can own information once released, and that they can treat it like property. It's a notion that's ridiculous and silly that it gets threatened each time we make a leap in technology (tapes, computers, internet and streaming, and now generative AI). I wonder how long society will tolera…

Until we have an economy where people don't starve to death from lack of food or die of frostbite from being homeless, we have to figure out ways for people who actually make things to benefit from that work. Copyright is currently protecting people who rely on the product of their labor to make ends meet. Until we have the fairy tale economy you envision where artists can have the work stolen and still live, this is the best we've got.

And yeah, wild to think people feel entitled to own their own work thanks to silly things like the entire body of copyright law.

Re: Opendream: A layer-based UI for Stable Diffusion

#118

There's great articles on how layered uis are a lot easier to use than node based uis. Really excited to see a layered approach to SD. Its definitely time to break out of gradio.

Maybe if they're talking about layered UIs with layer groups, which turn a flat stack into something resembling a tree. But even these UIs don't give you proper non-destructive editing - anything more complex requires you to duplicate parts of layer stack to feed as inputs, which is a destructive operation with respect to structure (those pasted layers won't update if you make changes to copied source). Doing this pr…

What about ancient 'Illusion', old 'Shake' or current 'Nuke' VFX compositing softwares that totally have been supporting node-based (ie DAG-based) comp-workflows since the early 2000s? Guess this is just a very different (much smaller) realm than your usual Photoshop's and so on?

Re: Opendream: A layer-based UI for Stable Diffusion

#119
post #44
post #28

Earlier quoted context omitted.

SAM is also conditioned on points, if it's ambiguous what you want to mask you can add a point on the saddle and the model will add it without a problem, segmentation is pretty much solved, I agree with the parent post.

IME I haven't gotten great results using SAM, maybe it was just the images I was using? They weren't great quality and it seemed to struggle with low contrast areas

If it's audio, images, cg or video it's almost always GiGo.

Re: Opendream: A layer-based UI for Stable Diffusion

#120
post #106

It makes more sense to embed stable diffusion capabilities into well-established image editors such as Gimp, Photoshop, Krita, or Figma, which come with layered, non-destructive functionalities, rather than attempting the opposite approach. https://github.com/Interpause/auto-sd-paint-ext https://github.com/thndrbrrr/gimp-stable-boy https://www.magicbrushai.com/

Gimp is so well established that it has almost fossilized...

Also, "Normal" layered non-destructive operations are a couple of orders of magnitude faster and do not require 8Gb of VRAM per 512x512 patch, or work only with fixed set of buffer sizes, or any of other strange things SD comes with. Like, how a non-destructive controlnet layer would look in Gimp?

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