It makes more sense to embed stable diffusion capabilities into well-established image editors such as Gimp, Photoshop, Krita, or Figma, which come with layered, non-destructive functionalities, rather than attempting the opposite approach. https://github.com/Interpause/auto-sd-paint-ext https://github.com/thndrbrrr/gimp-stable-boy https://www.magicbrushai.com/
Opendream: A layer-based UI for Stable Diffusion
111–120 of 158 posts
Re: Opendream: A layer-based UI for Stable Diffusion
#112It makes more sense to embed stable diffusion capabilities into well-established image editors such as Gimp, Photoshop, Krita, or Figma, which come with layered, non-destructive functionalities, rather than attempting the opposite approach. https://github.com/Interpause/auto-sd-paint-ext https://github.com/thndrbrrr/gimp-stable-boy https://www.magicbrushai.com/
Re: Opendream: A layer-based UI for Stable Diffusion
#113Re: Opendream: A layer-based UI for Stable Diffusion
#114Earlier quoted context omitted.
Yep. There needs to be a REALLY FUCKING STRONG effort to kill all CP AI anything. Full stop. AI should automagically report any attempt at CP.
Serious question - Why? Assuming no actual CP was used in the training of the model who is being harmed? Ickiness should not imply illegality unless the ickiness is at the expense of someone else. Swing your fist as much as you want so long as you avoid my nose, and all.
I don't think an AI model could generate realistic CP without being trained on examples, which would mean there is literally no way for this assumption to be true.
Re: Opendream: A layer-based UI for Stable Diffusion
#115Earlier quoted context omitted.
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Consider that maybe, just maybe, you are in your own bubble, being blind to what is actually being done. Look at another comment in this thread. [1] Six guys produced 23 minutes of rotoscoping in a short time with just an experimental colab notebook, something not possible before. They made the concept art and transferred it to their live play. What did they steal as per your comment above? The concept of having a bo…
Re: Opendream: A layer-based UI for Stable Diffusion
#116Earlier quoted context omitted.
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It's comments like this that really highlight the extent of damage copyright has caused. It has conditioned people to think that they can own information once released, and that they can treat it like property. It's a notion that's ridiculous and silly that it gets threatened each time we make a leap in technology (tapes, computers, internet and streaming, and now generative AI). I wonder how long society will tolera…
And yeah, wild to think people feel entitled to own their own work thanks to silly things like the entire body of copyright law.
Re: Opendream: A layer-based UI for Stable Diffusion
#117How is this better than A1111?
Re: Opendream: A layer-based UI for Stable Diffusion
#118There's great articles on how layered uis are a lot easier to use than node based uis. Really excited to see a layered approach to SD. Its definitely time to break out of gradio.
Maybe if they're talking about layered UIs with layer groups, which turn a flat stack into something resembling a tree. But even these UIs don't give you proper non-destructive editing - anything more complex requires you to duplicate parts of layer stack to feed as inputs, which is a destructive operation with respect to structure (those pasted layers won't update if you make changes to copied source). Doing this pr…
Re: Opendream: A layer-based UI for Stable Diffusion
#119Earlier quoted context omitted.
SAM is also conditioned on points, if it's ambiguous what you want to mask you can add a point on the saddle and the model will add it without a problem, segmentation is pretty much solved, I agree with the parent post.
IME I haven't gotten great results using SAM, maybe it was just the images I was using? They weren't great quality and it seemed to struggle with low contrast areas
Re: Opendream: A layer-based UI for Stable Diffusion
#120It makes more sense to embed stable diffusion capabilities into well-established image editors such as Gimp, Photoshop, Krita, or Figma, which come with layered, non-destructive functionalities, rather than attempting the opposite approach. https://github.com/Interpause/auto-sd-paint-ext https://github.com/thndrbrrr/gimp-stable-boy https://www.magicbrushai.com/
Also, "Normal" layered non-destructive operations are a couple of orders of magnitude faster and do not require 8Gb of VRAM per 512x512 patch, or work only with fixed set of buffer sizes, or any of other strange things SD comes with. Like, how a non-destructive controlnet layer would look in Gimp?