Here's a different question: Can you use the audio output this produces for anything else other than "research purposes"?
Open-sourcing AudioCraft: Generative AI for audio
111–120 of 335 posts
Re: Open-sourcing AudioCraft: Generative AI for audio
#112Earlier quoted context omitted.
I think the key word there is "noncommercial".
Yes, but you can easily make noncommercial use of an art generator. Obviously, you can't host a commercial art generation service with a noncommercial-use license, and (insofar as art produced by a generator is a derivative work of the model weights, which is a controversial and untested legal theory) you can’t make commercial art with a noncommercial license, but not all art is commercial.
You're probably thinking of "not charging a fee to use", which is a subset of all the ways you can monetize a creative work. You can still make money off of AudioCraft by just hosting it with banner ads next to the output. Even a "no monetization" clause[0] would be less onerous than "noncommercial use only", because it'd at least be legal to use AudioCraft for things like background music in offices.
[0] Which already precludes the use of AudioCraft music on YouTube since you can't do unmonetized uploads anymore
Re: Open-sourcing AudioCraft: Generative AI for audio
#113Earlier quoted context omitted.
This is purely a function of everyone remembering the RIAA's decade-long campaign to prevent people from taking the music they had rightfully stolen. As far as I'm aware LLaMA was trained on "publicly available data"[0], not "licensed data". Furthermore, MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator[1]. This is not only…
My understanding (IANAL) [1] is that copyright licenses have no say on the output of software. Further, CC licenses don't say anything about running or using software (or model weights). It's therefore questionable whether the CC-BY-NC license actually prevents commercial use of the model. [1] https://opensource.stackexchange.com/questions/12070/allowed...
Re: Open-sourcing AudioCraft: Generative AI for audio
#114Anyone feel like with the flood of AI generated content there's a risk of the past being 'erased'. Like in 10 years we won't be able to tell if any information from the past is real or fake - sounds, pictures, videos, etc.. Like we need to start cryptographically signing all content now if there's any hope of being able to verify it as 'real' 10 years from now.
Fortunately, it's pretty simple in real life. We have certain publications and sources we trust, whether they're the NYT or a respected industry blog. We know they take accurate reporting seriously, fire journalists who are caught fabricating things, etc.
If we see a clip on YouTube from the BBC, we can trust it's almost certainly legit. If it's some crazy claim from a rando and you care whether it's real, it's easy to look it up to see if anyone credible has confirmed it.
So no, no worry at all about the past being erased.
Re: Open-sourcing AudioCraft: Generative AI for audio
#115Anyone feel like with the flood of AI generated content there's a risk of the past being 'erased'. Like in 10 years we won't be able to tell if any information from the past is real or fake - sounds, pictures, videos, etc.. Like we need to start cryptographically signing all content now if there's any hope of being able to verify it as 'real' 10 years from now.
Re: Open-sourcing AudioCraft: Generative AI for audio
#116Re: Open-sourcing AudioCraft: Generative AI for audio
#117This setup takes 5 minutes:
- Mac Studio M1 Max 64GB memory
- running musicgen_app.py
- model: facebook/musicgen-medium
- duration: 10sRe: Open-sourcing AudioCraft: Generative AI for audio
#118Earlier quoted context omitted.
This seems to distort the issue a little bit. If you purchase the music, you have a (sometimes explicit, sometimes implicit) license to do certain things with the music, entirely independent of any concept of "fair use". The question is not "is training part of fair use?" but "is training part of, implicitly or explicitly, the rights I already have after purchase?" Given that "training" can be done by simple playing…
In the US, exceptions to copyright come across in two distinct bundles: first sale and fair use. They exist specifically because of the intersection between copyright law and two other principles of the US constitution: - First sale: The Takings Clause prohibits government theft of private property without compensation. Because copyright owners are using a government-granted monopoly to enforce their rights, we have…
Re: Open-sourcing AudioCraft: Generative AI for audio
#119Saying that engineers don't understand the arts is a bit of a trite generalization, but reading the way Meta markets these "music making" contraptions is really cringe inducing. Have you ever, at least, listened to some music?
Re: Open-sourcing AudioCraft: Generative AI for audio
#120Earlier quoted context omitted.
They can't litigate a person doing this at home, and never redistributing. I suppose they might try, anyway.
Is training a "pirate model" something you'd reasonably be able to do at home though, given the compute requirements? The analogous "image generation at home" is only possible due to a for-profit entity with significant resources choosing to (a) play fast-and-loose with the provenance of their training set and (b) giving away the resulting model for free, if the open source community had to train their models from sc…