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Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

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111–120 of 271 posts

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#111
post #46

Does anybody know if the Blender project is involved / working towards this in any capacity?

Blender could in theory join the Alliance, but a lot of the companies in the Alliance do already contribute for USD support in Blender as well as other features. NVIDIA and Apple do quite a bit.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#112
post #18
post #15

Earlier quoted context omitted.

Then it sounds like AI.

Stable Diffusion isn't a familiar term outside a very niche audience. Probably over 50% of the earth's population is familiar with checking 'USD' exchange rates.

As an outsider, OpenSD sounds more like a disk format than anything to do with AI.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#113
post #73

This is pretty neat to see Apple involved in a standard. They don't like to back everything that comes along. What is very interesting though, is that Meta isn't involved. Maybe because they're backing another horse, namely OpenXR [0]. [0] https://www.khronos.org/openxr/

[deleted]

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#114

Why have they created yet another alliance, isn't Khronos group which standardizes similar things(APIs, 3d model standards such as GlTF etc) enough?

Apple is currently in litigation with Khronos https://news.ycombinator.com/item?id=22538214

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#115
post #17

Unity and Epic seem like two glaringly omissions from this.

Unity and Epic are both already members, just not at the founders level. The title lists the founders, but there's several more companies at the general level just a little bit lower down the aousd.org page

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#116
post #86
post #36

Seen Autodesk here, which might - or might not - mean that the standard is also applicable for 3D engineering artifacts. However I see no explicit mention of this in the article by the link. Can this standard be well used for, say, designing a model for a 3D printer?

I suspect, but have no evidence, that it's the Maya side of AutoDesk

When Pixar launched USD, the release included a Maya plugin. That's a totally reasonable assumption.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#118
post #16

Odd to see Nvidia and Apple working together on anything

I'm more wondering where AMD is in this. "Open" isn't very open without all the major GPU players involved.

AMD isn't directly involved with the alliance, but they have embraced USD:

https://www.amd.com/en/technologies/radeon-prorender ("A Pixar® USD™ Hydra™ render delegate...")

https://gpuopen.com/learn/amd-usd-hydra-blender

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#119

Earlier quoted context omitted.

Can I open an OpenUSD file in a text editor and read it?

The ASCII (plain-text, .usda file extension version) absolutely. For large scenes/models, the normal .usd binary/compressed version is often used for efficiency reasons (and proper round-tripping of float values for xforms, etc), but you can convert between the two with the 'usdcat' util and the python/c++ apis for debugging.

> proper round-tripping of float values

Why do so many (all?) textual data serialization formats represent floats in base-10 scientific notation, anyway?

If we wanted floats that are 1. human-editable but 2. bijective with IEEE754, wouldn't floating-point hexadecimal (and "e" notation representing a base-2 exponent) be a better idea?

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#120

Earlier quoted context omitted.

I'm more wondering where AMD is in this. "Open" isn't very open without all the major GPU players involved.

AMD isn't directly involved with the alliance, but they have embraced USD: https://www.amd.com/en/technologies/radeon-prorender ("A Pixar® USD™ Hydra™ render delegate...") https://gpuopen.com/learn/amd-usd-hydra-blender

Good to know, thanks! Would be nice to see them join the standard too.
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