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After Raising $235K, Abode Remains Committed to Taking on Adobe

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Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#111

Earlier quoted context omitted.

You could have read the whole article, then you wouldn't have missed this paragraph: "The other, perhaps more urgent issue is the threat of Adobe’s legal department. The marketing and branding of the software looked a little too on the nose for the multi-billion dollar company to ignore. Semple says he’s ready should Adobe decide to flex its legal muscle. “I have lawyers, and I’ve taken advice. We have solid plans in…

>I have successfully challenged IP owned by Tiffany and Co, Pantone, Mattel, and others over the years So their rip off versions of Tiffany and Co, Pantone, and Mattel presumably failed? Or surely they wouldn't need a kickstarter for this one. Doesn't inspire a ton of confidence in me.

Pebble didn't need to use Kickstarter for their second watch and did so anyway

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#112

Earlier quoted context omitted.

You could have read the whole article, then you wouldn't have missed this paragraph: "The other, perhaps more urgent issue is the threat of Adobe’s legal department. The marketing and branding of the software looked a little too on the nose for the multi-billion dollar company to ignore. Semple says he’s ready should Adobe decide to flex its legal muscle. “I have lawyers, and I’ve taken advice. We have solid plans in…

> I feel we have a good and thorough understanding of where the legal line is and an ability to get as close to that as possible without overstepping it Honestly, that statement doesn't sit well with me. Most sensible business people like to have a generous buffer between themselves and the legal line. If you make it your business model that you constantly try to test the boundaries legal line, then one day it is goi…

I agree. This quote is the "we have acoustic sensors that detect impending hull failure" of IP lawsuits.

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#113
post #50
post #2

Inkscape and Graphite have contributors...can the whole community be galvanized behind 'the one to rule them all'?

I haven't heard of Graphite. But yeah, Inkscape, Gimp, Dark Table, Blender, etc. World class programs. There's no need for this.

As someone that has used three of those applications, and actively uses two of them I think simply having documented workflows for how to produce certain industry standard outputs from the programs would be of great benefit. If the kickstarter campaign just produces some utilities to support that I think it would benefit a lot of artists.

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#114
post #107

Earlier quoted context omitted.

Are you actually in Europe? You won't get qualified devs for much less than 60k around here. Especially since that is the amount of money people expect on their payslips before taxes. On top of that employers have to pay additional stuff, that won't even make it on the payslip, like parts of the health insurance which are not considered to be parts of the compensation. Quick Example from Austria: * Cost to Employer 7…

> Are you actually in Europe? I'm actually in Europe, and EU, but not Schengen (thank you Austria & Netherland governments for the veto vote). > You won't get qualified devs for much less than 60k around here. The ridiculous claim was about juniors that won't even approach the job for less than 60k, and I took that information that I found first with a Google search to illustrate that 60k euros is more than the avera…

I wouldn't worry too much about the average salary. Those numbers usually include people working part time.

And, stating the obvious: Software developers tend to earn above average salaries.

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#116

Really confused by this.. $235K is not nearly enough to make even one of these apps. Unless they can get devs to work for free it's not happening. Also Affinity exists, their suite has basically the same apps as they claim they will build, they have one-time very reasonably priced licenses. The only potential difference is that you need to pay for major version updates, from 1 to 2 took a bit under 10 years if I'm no…

I have to assume they’re gonna fork GIMP, make the UI look more like photoshop, and call it a day.

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#117

Important: This is not VC funding. This is a Kickstarter project [1]. Honestly, this feels like a scam. Their logo and name is stupidly similar to Adobe which would obviously result in trademark lawsuit. I think they are just scrounging up money from the Kickstarter and will just disappear after a while. [1] https://www.kickstarter.com/projects/culturehustle/abode-a-s...

What is partially sounds like he just did this for the crowdfunding and has a rebranding ready. But you could be right.

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#118

Earlier quoted context omitted.

> Compared to whom? - Procreate - Figma - Blender - Maxon - Davinchi - Autodesk - Stability Honestly hard to name a company in the space shipping less than Adobe.

I'm the last person to stand behind Adobe (where my linux apps at?), but: - procreate - yes, I agree. They do compete there and procreate is iPad only. Pricing is what sets them apart and Adobe being a bit stupid there - Figma - yes and it's Adobe now. - Blender and Maxon are in different space. Unless you consider Blender's subpar video capabilities and Maxon's buying of video plugins (for Adobe programs). Also, Max…

Dunno how anyone can un-ironically call anything stale next to Adobes 10 year track record.

> Pricing is what sets them apart

Nah the whole app is built on modern technology, Adobes dusty old apps chugging away on single cores struggling to draw a paint stroke are pretty laughable compared to Procreate. All this is stuff Adobe could have shipped 10-15 years ago in Photoshop if they cared at all.

> Blender and Maxon are in different space

It's all the same space, if you're differentiating 3D from 2D design you're living in the past. Besides we're talking about creative tools shipping features so it's irrelevant as long as its a tool.

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#119
post #36

Earlier quoted context omitted.

Well Figma started eating their lunch in 2015 having started with a 4 millions seed round and 15 employees for two years so it’s clearly is doable to take on Adobe with far less money that they themselves spend provided your offer is good.

Please man, use your brain at least a little bit. $235k and 2 engineers is completely different to $4M and 15 employees. Not to mention that it was 5-7yrs before Figma had any revenue. "While Figma was founded in 2011, the first five years were spent trying to get to product. The company printed its first dollar in revenue in 2017 and will hit $400 million in annual recurring revenue (ARR) in 2022" https://futurumgro…

> Please man, use your brain at least a little bit.

Thank you for being condescending. If you expected being a bully might shield you from tearing apart your argument you will be very disappointed.

15 people is a lot closer to two than to Adobe which is the point of my comment you entirely fail to grasp.

Every companies taking out a large companies is an outlier by definition. It doesn’t mean they don’t exist and remains a clear counterexample to your extremely wrong original opinion.

This discussion is finished as far as I’m concerned by the way. You have clearly demonstrated you are not worth talking to. I will let you massage your fragile ego by yourself.

Re: After Raising $235K, Abode Remains Committed to Taking on Adobe

#120
post #36

Earlier quoted context omitted.

Well Figma started eating their lunch in 2015 having started with a 4 millions seed round and 15 employees for two years so it’s clearly is doable to take on Adobe with far less money that they themselves spend provided your offer is good.

Your timeline is wrong (Figma wasn't even released until 2016). I have a piece covering Photoshop to Sketch to Figma that I think illustrates in detail how the rise of Figma happened https://blog.robenkleene.com/2023/06/19/software-transitions...

Yes, you are right. I was confused by what I read as they started offering a free preview in December 2015 and was convinced they released at the same time they did their serie A.
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