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Egregoria: 3D City Builder without a grid

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Re: Egregoria: 3D City Builder without a grid

#112
post #95
post #7

I wonder what happens if you add an LLM behind each person, reading the readme, apparently individuals are simmed and can have impact. Hmmm

If you’re talking about using LLMs as part of the simulation, where decisions and commitments made during discussions are reflected in the simulation, that sounds terribly expensive if you’re simulating a full city.

Expensive right now, but at the rate things are going, we'll probably see more efficient LLMs for things like mobile real soon.

I remember when voice to text was expensive, now we have on-device neural networks working.

Re: Egregoria: 3D City Builder without a grid

#113
post #17

I wish the dev could work on this full time! What he has accomplished so far is amazing. (Hi Uriopass, if you see this!) Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building views, which you can design yourself if you want. Aesthetically, it's a beautiful throwback to the games I grew up playing as a kid. https://store.steampowered.com/app/2287430/Metropo…

Is Metropolis 1998 going to be Windows-only?

In the short term, yes. But the game is using SFML and C++, so most ports are possible.
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