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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#111
post #81

Earlier quoted context omitted.

is it really this difficult to project 3-5 years into the future where this thing is cheaper, more powerful, and has an app library ... because all of the actual pros bought the launch model to develop software for it in 2024? then give it a 24-36 app dev cycle and you're going to hit the adoption curve. in about 5 years. this is literally how every single thing has worked in this industry for like 50 years now. are…

I don't think Apple will bring their price down in the next 3-5 years. Just look at how their current product price. No product price goes down.

Apple famously dropped the price of the first iPhone by $200 (a 33% reduction from $599 to $399!) two months after launch; then gave people who bought it in that time a $100 credit.

https://web.archive.org/web/20070908223628/http://www.apple....

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#112
post #41

How well the new user interaction method works (eye and hand tracking) was the thing I was most interested in. > I’ve used essentially every major VR headset and AR device since 2013’s Oculus DK1 right up through the latest generations of Quest and Vive headsets. I’ve tried all of the experiences and stabs at making fetch happen when it comes to XR. Here’s what Apple got right that other headsets just couldn’t nail d…

But how precise is it? Eye tracking may be good enough for foveated rendering, hand tracking good enough for pushing buttons, but how does it compare to handheld controllers for drawing something in Photoshop?

Marques Brownlee picks out the quality of the eye tracking as a standout feature.

https://www.youtube.com/watch?v=OFvXuyITwBI

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#113
post #86

To everyone complaining about the price, let's add Steve Ballmer to the studio, he will give some weight to your words: https://www.youtube.com/watch?v=qycUOENFIBs

It never made sense back then and neither does now. The new iPhone is what, the best part of 1300 Euros here in Spain. A full monthly salary...

> It never made sense back then and neither does now

Well, Apple was the first 1T company. I don't know which grade they were learning me that companies maximize profits and minimize expenses. Until it works for Apple, they will happily put whatever price tag. It makes no sense to complain. People will either complain with wallet (not able to buy it) or Apple will just continue to be a behemot.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#114

> Namely, 5,000 patents filed over the past few years and an enormous base of talent and capital to work with. It was mentionned in the keynote as well...should Apple really brag about their patent minefield in a field that is in need of more players and more efforts to push it forward ? > In many cases it literally hurt to do so. Not with the Apple Vision Pro – text is super crisp and legible at all sizes and at far…

> > Namely, 5,000 patents filed over the past few years and an enormous base of talent and capital to work with.

> It was mentionned in the keynote as well...should Apple really brag about their patent minefield in a field that is in need of more players and more efforts to push it forward ?

That I didn't understood. Should that be a message to the competition? What should that tell me as a developer? What should that message tell me as a consumer?

As a consumer may I don't care how many patents are there. Because I don't have a benefit at all.

As a developer may it means, that a develop for a consumer base, but it is hard to predict how big that will be. Competition needs to work around those patents or will not exists at all because of possible licensing fees. So, should I start development or not?

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#116
post #86

To everyone complaining about the price, let's add Steve Ballmer to the studio, he will give some weight to your words: https://www.youtube.com/watch?v=qycUOENFIBs

It never made sense back then and neither does now. The new iPhone is what, the best part of 1300 Euros here in Spain. A full monthly salary...

Here in India, they've been handing out discounts. Got a new iPhone 14 after exchange for $600. The competition is almost the same price.

The Macbooks look expensive too until you compare them to similar Windows laptops with equivalent screens, trackpads, and battery life.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#117

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

Because it requires greater integration. For VR the whole environment has to participate. At least if we’re talking about VR glasses that you can wear outside, every store, road, building block and what not should provide information. Who would create all that info, and for what purpose. Adoption is non-existent. There is no platform to submit your data. All we have is the interface. If you’re to wear them only inside then all you can do is the things you already do with a slightly modified UI. Which defies the purpose. I don’t want a virtual keyboard because I get no feedback from it. Virtual screens might be good if I’m in a hotel room, but then again I’ll have my laptop which has better interface. Text reading is an interesting use case but what happens with eye strain if you look at those screens for prolonged time periods. And by the way, what happens if you're wearing eyeglasses? Will they fit?

Perhaps they can find application is e-commerce. Sites could start building virtual stores and you get a feeling that you’re browsing wardrobes. I don’t know if that’s a thing but it kind of makes sense as a use case.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#118
post #23

24 million pixels across the two panels, orders of magnitude more than any headsets most consumers have come in contact with The Quest 2 has about 4 million, which is undoubtedly more than 0.24 million. Has "order of magnitude" joined "exponential" as another math expression stolen as a synonym for "rilly rilly rilly"?

The Quest 2 has about 7 million pixels across the two panels (1832 x 1920 x 2), so about 3x less than Apple Vision Pro. That's not a magnitude.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#119

At USD$3500, who is it for? And who will develop software for something with such a small user base?

is it really this difficult to project 3-5 years into the future where this thing is cheaper, more powerful, and has an app library ... because all of the actual pros bought the launch model to develop software for it in 2024? then give it a 24-36 app dev cycle and you're going to hit the adoption curve. in about 5 years. this is literally how every single thing has worked in this industry for like 50 years now. are…

Iphone wasnt 3.5k. Imac neither. Ipad not. Ipod wasnt. The Macintosh maybe? No it wasnt.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#120

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

actually what about immersive 3d experince design ? imagine being a game developer and having this in debth experince with your game visuals.

same goes to vx effects in movies.

what about designing App UI / UX where you're completely in the flow and don't want to be disturbed.

how about complex data anylsis ?

If the price was not an issue and apps are mature, I could defenitly imagine lots of use cases around immersive work tasks ...

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